55 Commits

Author SHA1 Message Date
a
8422cc49b5 old steamuserstats 2024-12-07 01:01:53 +02:00
a
4017266241 * deprecate lazy_load_achievements_icons in favor of paginated_achievements_icons
* new option `upload_achievements_icons_to_gpu` in `configs.main.ini` which controls whether the overlay should upload the achievements icons to the GPU and display them or not
* synchronize overlay proc with the periodic steam callback in a better way to avoid FPS drop
* prevent overlay flickering regression
* upload achievements icons to the GPU in the overlay proc periodically, this dramatically decreased the startup locking/halt time
* fix a potential deadlock scenario in the overlay as a result of synchonizing with 2 mutex objects
2024-08-21 23:56:52 +03:00
a
97bec67073 split steam_user_stats class into multiple files for readability 2024-08-18 05:02:40 +03:00
a
530a26f07b * don't load achievements icons in the constructor of steam_user_stats, instead wait for the next call to the run callback
* fix a bug where loaded image handle wasn't being saved
2024-08-18 05:01:46 +03:00
a
e04b6c9575 use a global constant for invalid image handle 2024-08-18 05:01:18 +03:00
a
4e5aa8085e * implement Steam_User_Stats::GetAchievementIcon()
* load all achievements icons in memory when loading the achievements schema
2024-08-18 05:00:21 +03:00
a
ee5c2bb4f9 allow disabling the internal functionality which reports an achievement progress for stats that are tied to achievements 2024-08-03 21:16:49 +03:00
otavepto
e35e2e5a4e compare language value of steam_settings/achievements.json case-insensitive 2024-06-30 03:18:39 +03:00
otavepto
6ee0628750 add a new option save_only_higher_stat_achievement_progress and enable it by default toa void progress spam from stats which are tied to an achievement 2024-06-23 19:16:44 +03:00
otavepto
ace1a591e5 in Steam_User_Stats::ResetAllStats() reset progress only if it was defined in the original schema 2024-06-23 19:16:44 +03:00
otavepto
6bf45a35e2 avoid a scenario where progress might exist but not max_progress is user data 2024-06-23 19:16:44 +03:00
otavepto
de03379602 add an option to allow the game to change unknown stats 2024-06-23 19:16:44 +03:00
otavepto
0e47a2bd73 revert sharing progress with gameserver, pointless 2024-06-19 15:09:19 +03:00
otavepto
cd21b54e6b * always trigger UserStatsStored_t and UserAchievementStored_t callbacks in Steam_User_Stats::IndicateAchievementProgress() even if value wasn't updated, games my halt otherwise
* return false in Steam_User_Stats::GetAchievementProgressLimits() if the achievement has no progress
* share progress info with gameservers
2024-06-19 15:09:19 +03:00
otavepto
aa791b5256 * remove invalid condition when resetiing stats, only write to disk and share with gameserver if value isn't already the default
* try-catch access to progress and max_progress durong construction since they throw exception for achievements with no progress, making them standalone/safe
2024-06-19 15:09:19 +03:00
otavepto
9e15af4ec8 fix the conditions for progress indication + remove invalid code when resetting stats 2024-06-19 15:09:19 +03:00
otavepto
0e7c4fef8b clear achievement progress in Steam_User_Stats::ResetAllStats() 2024-06-08 18:04:36 +03:00
otavepto
bb57733a8a ensure all default values are added to a user achievement on load 2024-06-08 18:04:10 +03:00
otavepto
2cd5f15376 allow the achievement clear function to reflect the status in the overlay 2024-06-07 19:57:14 +03:00
otavepto
06189e303f don't allow achievement trigger to propagate its error to next lines, this allows ahievements to be initialzied properly 2024-06-07 19:56:35 +03:00
otavepto
57846cb133 fix more VS warnings 2024-06-06 23:19:13 +03:00
otavepto
05b6ccdcf8 implement the other overload of Steam_User_Stats::GetAchievementProgressLimits() 2024-06-06 23:19:13 +03:00
otavepto
9ee40181b1 * allow test achievement to include a progress randomly
* allow showing the progress indicator in the achievement notifications, not only in the achievements list
* don't play sound when showing progress notifications
* disable progress notifications if the setting in the .ini was set
2024-06-06 23:19:13 +03:00
otavepto
c28a1f1f52 fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
otavepto
5268683850 * make the overlay object oriented, that way when app shutdown then re-init steam api it would hold its own local state, avoiding racing troubles
* return early if the overlay was disabled without locking
* remove external checks for the disable_overlay flag, check for it inside the overlay code
2024-06-04 21:58:04 +03:00
otavepto
ba1de0165d refactor steam_client a little + create setters/getters instead of directly modifying fields 2024-06-02 05:16:22 +03:00
otavepto
10f1e89736 fix a buffer overrun in Steam_User_Stats::UpdateAvgRateStat 2024-06-02 05:15:45 +03:00
schmurger
7b37cdd181 Use integer instead of floats for achievement progress. 2024-05-21 19:29:20 +03:00
schmurger
5aa1e2d08d Initialize user achievement stats correctly 2024-05-21 19:29:20 +03:00
schmurger
e30cc2957f Removed update_achievement_progress function 2024-05-21 19:29:20 +03:00
schmurger
6b26ca1b4c Fix build 2024-05-21 19:29:20 +03:00
schmurger
b0cffd485b Added realtime progress update 2024-05-21 19:29:20 +03:00
schmurger
4e8f2505b5 Add achievement progress 2024-05-21 19:29:20 +03:00
otavepto
e5d1a8bda7 separate .h/.cpp files 2024-05-03 03:33:46 +03:00
otavepto
f315bec961 more callbacks 2024-04-11 14:08:04 +02:00
otavepto
4d895b63b0 more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
otavepto
8576d149d3 remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
otavepto
0672139f46 properly implement Steam_User_Stats::ResetAllStats() 2024-04-01 19:23:55 +02:00
otavepto
51197c5348 allow user_stats to send data immediately via config file 2024-04-01 19:23:55 +02:00
otavepto
0ed6dc6808 prefer udp when sending leaderboards 2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82 * new function in networking to send to all gameservers only
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476 opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
otavepto
93172e642e allow disabling the new options via config files 2024-04-01 19:23:55 +02:00
otavepto
a36cadbf12 allow empty board entries, don't force and entry for current user 2024-04-01 19:23:55 +02:00
otavepto
4d03c5b402 fix a memory leak 2024-04-01 19:23:55 +02:00
otavepto
d8a91edcf5 only accept leaderboards updates from the same appid 2024-04-01 19:23:55 +02:00
otavepto
caa9401369 * for gameserver_stats & user_stats: distinguish between stats update requests from server and client, avoiding a scenario where a client would overwrite another client's stats
* fixed linux compilation error
2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5 share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game 2024-04-01 19:23:55 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00