31 Commits

Author SHA1 Message Date
a
1e23974c48 * fix mod details struct access again!
* fix querying mod tags count
* fix mod preview file URI
* copy missing mod min/max branches
* use different timing for mod update/create/add dates
2024-11-26 21:52:59 +02:00
a
a69a3639c5 add different versions for Steam_UGC::GetQueryUGCResult() Steam_UGC::RequestUGCDetails() to support old and new mod details struct after sdk 1.60 2024-11-01 21:01:50 +02:00
universal963
2ef54d0fb8 Fix again 2024-10-22 19:00:49 +08:00
universal963
415fd1ca3e Initial implementation of ISteamUser004 to ISteamUser008 2024-10-22 18:41:46 +08:00
a
4017266241 * deprecate lazy_load_achievements_icons in favor of paginated_achievements_icons
* new option `upload_achievements_icons_to_gpu` in `configs.main.ini` which controls whether the overlay should upload the achievements icons to the GPU and display them or not
* synchronize overlay proc with the periodic steam callback in a better way to avoid FPS drop
* prevent overlay flickering regression
* upload achievements icons to the GPU in the overlay proc periodically, this dramatically decreased the startup locking/halt time
* fix a potential deadlock scenario in the overlay as a result of synchonizing with 2 mutex objects
2024-08-21 23:56:52 +03:00
a
e04b6c9575 use a global constant for invalid image handle 2024-08-18 05:01:18 +03:00
a
4d06c010a3 * encapsulate image load/get functions + fix access in current code
* don't add new image resource if current one exists
2024-08-18 04:59:52 +03:00
otavepto
de03379602 add an option to allow the game to change unknown stats 2024-06-23 19:16:44 +03:00
Detanup01
6a464fd295 fixing some errors via types
(might ebe worng)
2024-05-27 23:24:38 +03:00
otavepto
303cdd2878 * don't merge steam preowned ids with user dlc list or installed apps list
* disable steam preowned ids by default and make it an opt-in option
* deprecate `disable_steam_preowned_ids` in favor of `enable_steam_preowned_ids`
2024-04-28 19:44:10 +03:00
otavepto
ed3d2cfc44 new option add_steam_preowned_ids to unlock pre-owned Steam Apps 2024-04-20 19:26:55 +02:00
otavepto
aa53202022 some refactoring 2024-04-20 01:09:55 +02:00
otavepto
0b5d38ae7e * properly implement Steam_Apps::GetAvailableGameLanguages()
* ensure current emu language is inside supported_languages list
2024-04-06 08:30:08 +02:00
otavepto
f423b07eef * common function to do case insensitive compare
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
5c312306d4 use const ref in many places 2024-03-08 18:13:29 +02:00
otavepto
245e1414fc allow accepting any invitation by using an empty file 2024-01-24 22:57:32 +02:00
otavepto
0d1e54e9a2 * a working impl to bridge ugc/remote_storage as suggested by Detanup01
* edits by Kola124 + other changes in the settings parser

* random ugc mod handle at object creation

* file size using std::filesystem + fix warnings + some print + arg validation
2024-01-20 18:46:43 +02:00
Detanup01
96005c48ea Update settings.cpp 2024-01-20 18:46:43 +02:00
otavepto
440d8335e2 fixed a bunch of includes 2023-12-28 01:30:46 +02:00
otavepto
8289ec81a7 + fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
+ even more accurate behavior for BIsAppInstalled(), reject app ID if it was in the DLC list and isUnlockAllDlc was false

+ citing the source for app id 0
2023-12-20 05:30:21 +02:00
otavepto
fa8f594207 + more accurate implementation for BIsAppInstalled, it now rejects uint32_max
+ allow behavior customizization via installed_app_ids.txt config file

+ limit/lock list of installed apps on an empty file (similar to dlc.txt)
2023-12-18 05:45:21 +02:00
a
c10a960546 use utf-8 when sanitizing settings, mainly for local_save.txt config file 2023-12-14 04:47:55 +02:00
a
75e6d7c8ab (RIN forum) add initial hotfix by ce20fdf2
* + revert the change to SetProduct() and SetGameDescription()

* + less verbose return in Steam_GameServer::BSecure()

* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
Mr_Goldberg
5e880cd974
Add achievements display to overlay and ability to change some settings. 2022-08-05 02:09:43 -04:00
Mr_Goldberg
58083e0863
Started work on a real avatars implementation.
Fix issue where since the image ids changed for
every get avatar call mudrunner would keep allocating
memory indefinitely.
2019-09-07 09:39:41 -04:00
Mr_Goldberg
f4ab249f36
Add a way to configure which leaderboards are seen by the game. 2019-08-03 18:55:08 -04:00
Nemirtingas
6d22c4989e Modified Sanitize
Modified Sanitize to allow all ANSI printable chars.
2019-06-16 12:10:51 +02:00
Mr_Goldberg
a36f6e8e68
Add support for setting app/DLC paths. 2019-05-09 08:10:03 -04:00
Mr_Goldberg
5af7508e2f
Add steam offline mode and change steam_appid.txt priority. 2019-04-21 16:47:45 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00