#define WIN32_LEAN_AND_MEAN // #include "dll.h" #include "Windows.h" #ifdef _WIN64 #define DLL_NAME "steam_api64.dll" #else #define DLL_NAME "steam_api.dll" #endif extern "C" __declspec(dllexport) void *CreateInterface(const char *pName, int *pReturnCode) { // PRINT_DEBUG("%s", pName); HMODULE steam_api = LoadLibraryA(DLL_NAME); void *(__stdcall * create_interface)(const char *) = reinterpret_cast(GetProcAddress(steam_api, "SteamInternal_CreateInterface")); return create_interface(pName); }