/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/steam_tv.h" void Steam_TV::steam_callback(void *object, Common_Message *msg) { // PRINT_DEBUG_ENTRY(); Steam_TV *steam_parties = (Steam_TV *)object; steam_parties->Callback(msg); } void Steam_TV::steam_run_every_runcb(void *object) { // PRINT_DEBUG_ENTRY(); Steam_TV *steam_parties = (Steam_TV *)object; steam_parties->RunCallbacks(); } Steam_TV::Steam_TV(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb) { this->settings = settings; this->network = network; this->callback_results = callback_results; this->callbacks = callbacks; this->run_every_runcb = run_every_runcb; this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this); this->run_every_runcb->add(&Steam_TV::steam_run_every_runcb, this); } Steam_TV::~Steam_TV() { this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_TV::steam_callback, this); this->run_every_runcb->remove(&Steam_TV::steam_run_every_runcb, this); } bool Steam_TV::IsBroadcasting(int *pnNumViewers) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } void Steam_TV::AddBroadcastGameData(const char * pchKey, const char * pchValue) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } void Steam_TV::RemoveBroadcastGameData(const char * pchKey) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } void Steam_TV::AddTimelineMarker(const char * pchTemplateName, bool bPersistent, uint8 nColorR, uint8 nColorG, uint8 nColorB) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } void Steam_TV::RemoveTimelineMarker() { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } uint32 Steam_TV::AddRegion(const char * pchElementName, const char * pchTimelineDataSection, const SteamTVRegion_t * pSteamTVRegion, ESteamTVRegionBehavior eSteamTVRegionBehavior) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return 0; } void Steam_TV::RemoveRegion(uint32 unRegionHandle) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } void Steam_TV::RunCallbacks() { } void Steam_TV::Callback(Common_Message *msg) { if (msg->has_low_level()) { if (msg->low_level().type() == Low_Level::CONNECT) { } if (msg->low_level().type() == Low_Level::DISCONNECT) { } } if (msg->has_networking_sockets()) { } }