#ifndef AUTH_INCLUDE #define AUTH_INCLUDE #include "base.h" //#include "common_includes.h" #include "../sha/sha1.hpp" #include #include #include #include // the data type is important, we depend on sizeof() for each one of them constexpr uint32_t STEAM_APPTICKET_SIGLEN = 128; constexpr uint32_t STEAM_APPTICKET_GCLen = 20; constexpr uint32_t STEAM_APPTICKET_SESSIONLEN = 24; struct DLC { uint32_t AppId; std::vector Licenses; std::vector Serialize() { PRINT_DEBUG("AUTH::DLC::SER AppId = %u, Licenses count = %zu\n", AppId, Licenses.size()); // we need this variable because we depend on the sizeof, must be 2 bytes const uint16_t dlcs_licenses_count = (uint16_t)Licenses.size(); const size_t dlcs_licenses_total_size = Licenses.size() * sizeof(Licenses[0]); // count * element size const size_t total_size = sizeof(AppId) + sizeof(dlcs_licenses_count) + dlcs_licenses_total_size; std::vector buffer; buffer.resize(total_size); uint8_t* pBuffer = buffer.data(); #define SER_VAR(v) \ *reinterpret_cast::type *>(pBuffer) = v; \ pBuffer += sizeof(v) SER_VAR(AppId); SER_VAR(dlcs_licenses_count); for(uint32_t dlc_license : Licenses) { SER_VAR(dlc_license); } #undef SER_VAR PRINT_DEBUG("AUTH::DLC::SER final size = %zu\n", buffer.size()); return buffer; } }; struct AppTicketGC { uint64_t GCToken; CSteamID id; uint32_t ticketGenDate; //epoch uint32_t ExternalIP; uint32_t InternalIP; uint32_t TimeSinceStartup; uint32_t TicketGeneratedCount; private: uint32_t one = 1; uint32_t two = 2; public: std::vector Serialize() { std::vector buffer; uint8_t* pBuffer; buffer.resize(52); pBuffer = buffer.data(); PRINT_DEBUG("AppTicketGC: Token: %I64u Startup: %u count: %u", GCToken, TimeSinceStartup, TicketGeneratedCount); *reinterpret_cast(pBuffer) = STEAM_APPTICKET_GCLen; pBuffer += 4; *reinterpret_cast(pBuffer) = GCToken; pBuffer += 8; *reinterpret_cast(pBuffer) = id.ConvertToUint64(); pBuffer += 8; *reinterpret_cast(pBuffer) = ticketGenDate; pBuffer += 4; *reinterpret_cast(pBuffer) = STEAM_APPTICKET_SESSIONLEN; pBuffer += 4; *reinterpret_cast(pBuffer) = one; pBuffer += 4; *reinterpret_cast(pBuffer) = two; pBuffer += 4; *reinterpret_cast(pBuffer) = ExternalIP; pBuffer += 4; *reinterpret_cast(pBuffer) = InternalIP; pBuffer += 4; *reinterpret_cast(pBuffer) = TimeSinceStartup; pBuffer += 4; *reinterpret_cast(pBuffer) = TicketGeneratedCount; pBuffer += 4; #ifndef EMU_RELEASE_BUILD // we nedd a live object until the printf does its job, hence this special handling auto str = uint8_vector_to_hex_string(buffer); PRINT_DEBUG("AUTH::AppTicketGC::SER final data [%zu bytes]: %s\n", buffer.size(), str.c_str()); #endif return buffer; } }; struct AppTicket { uint32_t Version; CSteamID id; uint32_t AppId; uint32_t ExternalIP; uint32_t InternalIP; uint32_t AlwaysZero = 0; //OwnershipFlags? uint32_t TicketGeneratedDate; uint32_t TicketGeneratedExpireDate; std::vector Licenses; std::vector DLCs; std::vector Serialize() { std::vector buffer; uint8_t* pBuffer; PRINT_DEBUG("AppTicket Licenses Size : %u, DLCs: %u\n",(uint16_t)Licenses.size(), (uint16_t)DLCs.size()); uint32_t licSize = Licenses.size() * 4; uint32_t dlcSize = 0; for(DLC dlc_s : DLCs) { dlcSize += 4; dlcSize += 2; dlcSize += (uint32_t)dlc_s.Licenses.size() * 4; } PRINT_DEBUG("AppTicket Size: %i \n" + (42 + licSize + dlcSize)); buffer.resize(42 + licSize+ dlcSize); pBuffer = buffer.data(); *reinterpret_cast(pBuffer) = Version; pBuffer += 4; *reinterpret_cast(pBuffer) = id.ConvertToUint64(); pBuffer += 8; *reinterpret_cast(pBuffer) = AppId; pBuffer += 4; *reinterpret_cast(pBuffer) = ExternalIP; pBuffer += 4; *reinterpret_cast(pBuffer) = InternalIP; pBuffer += 4; *reinterpret_cast(pBuffer) = AlwaysZero; pBuffer += 4; *reinterpret_cast(pBuffer) = TicketGeneratedDate; pBuffer += 4; *reinterpret_cast(pBuffer) = TicketGeneratedExpireDate; pBuffer += 4; PRINT_DEBUG("AppTicket SER (before): %s\n",uint8_vector_to_hex_string(buffer).c_str()); *reinterpret_cast(pBuffer) = (uint16_t)Licenses.size(); pBuffer += 2; for(uint32_t license : Licenses) { *reinterpret_cast(pBuffer) = license; pBuffer += 4; } *reinterpret_cast(pBuffer) = (uint16_t)DLCs.size(); pBuffer += 2; for(DLC dlc : DLCs) { *reinterpret_cast(pBuffer) = dlc.AppId; pBuffer += 4; *reinterpret_cast(pBuffer) = (uint16_t)dlc.Licenses.size(); pBuffer += 2; for(uint32_t dlc_license : dlc.Licenses) { *reinterpret_cast(pBuffer) = dlc_license; pBuffer += 4; } #ifndef EMU_RELEASE_BUILD { // we nedd a live object until the printf does its job, hence this special handling auto str = uint8_vector_to_hex_string(buffer); PRINT_DEBUG("AUTH::AppTicket::SER final data [%zu bytes]: %s\n", buffer.size(), str.c_str()); } #endif *reinterpret_cast(pBuffer) = (uint16_t)0; pBuffer += 2; //padding return buffer; } }; struct Auth_Data { bool HasGC; AppTicketGC GC; AppTicket Ticket; //old data CSteamID id; uint64_t number; std::chrono::high_resolution_clock::time_point created; std::vector Serialize() { std::vector buffer; uint8_t* pBuffer; std::vector tickedData = Ticket.Serialize(); uint32_t size = tickedData.size() + 4; std::vector GCData; if (HasGC) { GCData = GC.Serialize(); size += GCData.size() + 4; } PRINT_DEBUG("Ticket Ser Size: %u\n", size); buffer.resize(size+STEAM_APPTICKET_SIGLEN); pBuffer = buffer.data(); if (HasGC) { memcpy(pBuffer, GCData.data(), GCData.size()); pBuffer+= GCData.size(); *reinterpret_cast(pBuffer) = (128+tickedData.size()+4); pBuffer += 4; } *reinterpret_cast(pBuffer) = (tickedData.size()+4); pBuffer += 4; memcpy(pBuffer, tickedData.data(), tickedData.size()); #ifndef EMU_RELEASE_BUILD // we nedd a live object until the printf does its job, hence this special handling auto str = uint8_vector_to_hex_string(buffer); PRINT_DEBUG("AUTH::Auth_Data::SER final data [%zu bytes]: %s\n", buffer.size(), str.c_str()); #endif //Todo make a signature return buffer; } }; class Auth_Manager { class Settings *settings; class Networking *network; class SteamCallBacks *callbacks; void launch_callback(CSteamID id, EAuthSessionResponse resp, double delay=0); void launch_callback_gs(CSteamID id, bool approved); std::vector inbound; std::vector outbound; public: Auth_Manager(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks); void Callback(Common_Message *msg); uint32 getTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ); uint32 getWebApiTicket( const char *pchIdentity ); void cancelTicket(uint32 number); EBeginAuthSessionResult beginAuth(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID); bool endAuth(CSteamID id); uint32 countInboundAuth(); bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ); CSteamID fakeUser(); Auth_Data getTicketData( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ); }; #endif // AUTH_INCLUDE