/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #define STEAM_API_FUNCTIONS_IMPL #include "dll/dll.h" #include "dll/settings_parser.h" static char old_client[128] = STEAMCLIENT_INTERFACE_VERSION; //"SteamClient017"; static char old_gameserver_stats[128] = STEAMGAMESERVERSTATS_INTERFACE_VERSION; //"SteamGameServerStats001"; static char old_gameserver[128] = STEAMGAMESERVER_INTERFACE_VERSION; //"SteamGameServer012"; static char old_matchmaking_servers[128] = STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION; //"SteamMatchMakingServers002"; static char old_matchmaking[128] = STEAMMATCHMAKING_INTERFACE_VERSION; //"SteamMatchMaking009"; static char old_user[128] = STEAMUSER_INTERFACE_VERSION; //"SteamUser018"; static char old_friends[128] = STEAMFRIENDS_INTERFACE_VERSION; //"SteamFriends015"; static char old_utils[128] = STEAMUTILS_INTERFACE_VERSION; //"SteamUtils007"; static char old_userstats[128] = STEAMUSERSTATS_INTERFACE_VERSION; //"STEAMUSERSTATS_INTERFACE_VERSION011"; static char old_apps[128] = STEAMAPPS_INTERFACE_VERSION; //"STEAMAPPS_INTERFACE_VERSION007"; static char old_networking[128] = STEAMNETWORKING_INTERFACE_VERSION; //"SteamNetworking005"; static char old_remote_storage_interface[128] = STEAMREMOTESTORAGE_INTERFACE_VERSION; //"STEAMREMOTESTORAGE_INTERFACE_VERSION013"; static char old_screenshots[128] = STEAMSCREENSHOTS_INTERFACE_VERSION; //"STEAMSCREENSHOTS_INTERFACE_VERSION002"; static char old_http[128] = STEAMHTTP_INTERFACE_VERSION; //"STEAMHTTP_INTERFACE_VERSION002"; static char old_unified_messages[128] = STEAMUNIFIEDMESSAGES_INTERFACE_VERSION; //"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"; static char old_controller[128] = STEAMCONTROLLER_INTERFACE_VERSION; //"SteamController003"; static char old_ugc_interface[128] = STEAMUGC_INTERFACE_VERSION; //"STEAMUGC_INTERFACE_VERSION007"; static char old_applist[128] = STEAMAPPLIST_INTERFACE_VERSION; //"STEAMAPPLIST_INTERFACE_VERSION001"; static char old_music[128] = STEAMMUSIC_INTERFACE_VERSION; //"STEAMMUSIC_INTERFACE_VERSION001"; static char old_music_remote[128] = STEAMMUSICREMOTE_INTERFACE_VERSION; //"STEAMMUSICREMOTE_INTERFACE_VERSION001"; static char old_html_surface[128] = STEAMHTMLSURFACE_INTERFACE_VERSION; //"STEAMHTMLSURFACE_INTERFACE_VERSION_003"; static char old_inventory[128] = STEAMINVENTORY_INTERFACE_VERSION; //"STEAMINVENTORY_INTERFACE_V001"; static char old_video[128] = STEAMVIDEO_INTERFACE_VERSION; //"STEAMVIDEO_INTERFACE_V001"; static char old_masterserver_updater[128] = STEAMMASTERSERVERUPDATER_INTERFACE_VERSION; //"SteamMasterServerUpdater001"; static ISteamUser *old_user_instance{}; static ISteamFriends *old_friends_interface{}; static ISteamUtils *old_utils_interface{}; static ISteamMatchmaking *old_matchmaking_instance{}; static ISteamUserStats *old_userstats_instance{}; static ISteamApps *old_apps_instance{}; static ISteamMatchmakingServers *old_matchmakingservers_instance{}; static ISteamNetworking *old_networking_instance{}; static ISteamRemoteStorage *old_remotestorage_instance{}; static ISteamScreenshots *old_screenshots_instance{}; static ISteamHTTP *old_http_instance{}; static ISteamController *old_controller_instance{}; static ISteamUGC *old_ugc_instance{}; static ISteamAppList *old_applist_instance{}; static ISteamMusic *old_music_instance{}; static ISteamMusicRemote *old_musicremote_instance{}; static ISteamHTMLSurface *old_htmlsurface_instance{}; static ISteamInventory *old_inventory_instance{}; static ISteamVideo *old_video_instance{}; static ISteamParentalSettings *old_parental_instance{}; static ISteamUnifiedMessages *old_unified_instance{}; static ISteamGameServer *old_gameserver_instance{}; static ISteamUtils *old_gamserver_utils_instance{}; static ISteamNetworking *old_gamserver_networking_instance{}; static ISteamGameServerStats *old_gamserver_stats_instance{}; static ISteamHTTP *old_gamserver_http_instance{}; static ISteamInventory *old_gamserver_inventory_instance{}; static ISteamUGC *old_gamserver_ugc_instance{}; static ISteamApps *old_gamserver_apps_instance{}; static ISteamMasterServerUpdater *old_gamserver_masterupdater_instance{}; static void load_old_steam_interfaces() { static bool loaded = false; std::lock_guard lck(global_mutex); if (loaded) return; loaded = true; const auto &old_itfs_map = settings_old_interfaces(); #define SET_OLD_ITF(sitf, var) do { \ auto itr = old_itfs_map.find(sitf); \ if (old_itfs_map.end() != itr && itr->second.size()) { \ memset(var, 0, sizeof(var)); \ itr->second.copy(var, sizeof(var) - 1); \ PRINT_DEBUG("set old interface: '%s'", itr->second.c_str()); \ } \ } while (0) SET_OLD_ITF(SettingsItf::CLIENT, old_client); SET_OLD_ITF(SettingsItf::GAMESERVER_STATS, old_gameserver_stats); SET_OLD_ITF(SettingsItf::GAMESERVER, old_gameserver); SET_OLD_ITF(SettingsItf::MATCHMAKING_SERVERS, old_matchmaking_servers); SET_OLD_ITF(SettingsItf::MATCHMAKING, old_matchmaking); SET_OLD_ITF(SettingsItf::USER, old_user); SET_OLD_ITF(SettingsItf::FRIENDS, old_friends); SET_OLD_ITF(SettingsItf::UTILS, old_utils); SET_OLD_ITF(SettingsItf::USER_STATS, old_userstats); SET_OLD_ITF(SettingsItf::APPS, old_apps); SET_OLD_ITF(SettingsItf::NETWORKING, old_networking); SET_OLD_ITF(SettingsItf::REMOTE_STORAGE, old_remote_storage_interface); SET_OLD_ITF(SettingsItf::SCREENSHOTS, old_screenshots); SET_OLD_ITF(SettingsItf::HTTP, old_http); SET_OLD_ITF(SettingsItf::UNIFIED_MESSAGES, old_unified_messages); SET_OLD_ITF(SettingsItf::CONTROLLER, old_controller); SET_OLD_ITF(SettingsItf::UGC, old_ugc_interface); SET_OLD_ITF(SettingsItf::APPLIST, old_applist); SET_OLD_ITF(SettingsItf::MUSIC, old_music); SET_OLD_ITF(SettingsItf::MUSIC_REMOTE, old_music_remote); SET_OLD_ITF(SettingsItf::HTML_SURFACE, old_html_surface); SET_OLD_ITF(SettingsItf::INVENTORY, old_inventory); SET_OLD_ITF(SettingsItf::VIDEO, old_video); SET_OLD_ITF(SettingsItf::MASTERSERVER_UPDATER, old_masterserver_updater); #undef SET_OLD_ITF PRINT_DEBUG("Old interfaces:"); PRINT_DEBUG(" client: %s", old_client); PRINT_DEBUG(" gameserver stats: %s", old_gameserver_stats); PRINT_DEBUG(" gameserver: %s", old_gameserver); PRINT_DEBUG(" matchmaking servers: %s", old_matchmaking_servers); PRINT_DEBUG(" matchmaking: %s", old_matchmaking); PRINT_DEBUG(" user: %s", old_user); PRINT_DEBUG(" friends: %s", old_friends); PRINT_DEBUG(" utils: %s", old_utils); PRINT_DEBUG(" userstats: %s", old_userstats); PRINT_DEBUG(" apps: %s", old_apps); PRINT_DEBUG(" networking: %s", old_networking); PRINT_DEBUG(" remote storage: %s", old_remote_storage_interface); PRINT_DEBUG(" screenshots: %s", old_screenshots); PRINT_DEBUG(" http: %s", old_http); PRINT_DEBUG(" unified messages: %s", old_unified_messages); PRINT_DEBUG(" controller %s", old_controller); PRINT_DEBUG(" ugc: %s", old_ugc_interface); PRINT_DEBUG(" applist: %s", old_applist); PRINT_DEBUG(" music: %s", old_music); PRINT_DEBUG(" music remote: %s", old_music_remote); PRINT_DEBUG(" html surface: %s", old_html_surface); PRINT_DEBUG(" inventory: %s", old_inventory); PRINT_DEBUG(" video: %s", old_video); PRINT_DEBUG(" masterserver updater: %s", old_masterserver_updater); reset_LastError(); } //steam_api_internal.h STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser() { PRINT_DEBUG_ENTRY(); if (!get_steam_client()->IsUserLogIn()) return 0; return CLIENT_HSTEAMUSER; } #ifdef STEAMCLIENT_DLL // client ISteamClient *g_pSteamClientGameServer{}; #else // api STEAMAPI_API ISteamClient *g_pSteamClientGameServer{}; #endif static Steam_Client *steamclient_instance; Steam_Client *get_steam_client() { if (!steamclient_instance) { std::lock_guard lock(global_mutex); // if we win the thread arbitration for the first time, this will still be null if (!steamclient_instance) { load_old_steam_interfaces(); steamclient_instance = new Steam_Client(); } } return steamclient_instance; } void destroy_client() { std::lock_guard lock(global_mutex); if (steamclient_instance) { delete steamclient_instance; steamclient_instance = nullptr; } } Steam_Client *get_steam_client_old() { return get_steam_client(); } Steam_Client *get_steam_clientserver_old() { return get_steam_client(); } static bool steamclient_has_ipv6_functions_flag; bool steamclient_has_ipv6_functions() { return get_steam_client()->gameserver_has_ipv6_functions || steamclient_has_ipv6_functions_flag; } static void *create_client_interface(const char *ver) { std::lock_guard lock(global_mutex); void *steam_client = nullptr; if (strstr(ver, "SteamClient") == ver) { if (strcmp(ver, "SteamClient007") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient008") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient009") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient010") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient011") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient012") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient013") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient014") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient015") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient016") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient017") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient018") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient019") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, "SteamClient020") == 0) { steam_client = static_cast(get_steam_client()); } else if (strcmp(ver, STEAMCLIENT_INTERFACE_VERSION) == 0) { steam_client = static_cast(get_steam_client()); steamclient_has_ipv6_functions_flag = true; } else { PRINT_DEBUG("requested unknown steamclient version '%s'", ver); steam_client = static_cast(get_steam_client()); steamclient_has_ipv6_functions_flag = true; } } return steam_client; } STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ) { PRINT_DEBUG("%s", ver); if (!get_steam_client()->IsUserLogIn() && !get_steam_client()->IsServerInit()) return NULL; return create_client_interface(ver); } static uintp global_counter{}; struct ContextInitData { void (*pFn)(void* pCtx) = nullptr; uintp counter{}; CSteamAPIContext ctx{}; }; STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData ) { //PRINT_DEBUG_ENTRY(); struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData; if (contextInitData->counter != global_counter) { PRINT_DEBUG("initializing"); contextInitData->pFn(&contextInitData->ctx); contextInitData->counter = global_counter; } return &contextInitData->ctx; } //steam_api.h // Initialize the Steamworks SDK. // On success k_ESteamAPIInitResult_OK is returned. Otherwise, if pOutErrMsg is non-NULL, // it will receive a non-localized message that explains the reason for the failure // // Example usage: // // SteamErrMsg errMsg; // if ( SteamAPI_Init(&errMsg) != k_ESteamAPIInitResult_OK ) // FatalError( "Failed to init Steam. %s", errMsg ); STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamInternal_SteamAPI_Init( const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg ) { PRINT_DEBUG("%s", pszInternalCheckInterfaceVersions); if (SteamAPI_Init()) { return ESteamAPIInitResult::k_ESteamAPIInitResult_OK; } if (pOutErrMsg) { constexpr const static char err[] = "SteamInitEx failed"; memcpy(*pOutErrMsg, err, sizeof(err)); } return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric; } STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamAPI_InitFlat( SteamErrMsg *pOutErrMsg ) { PRINT_DEBUG_ENTRY(); if (SteamAPI_Init()) { return ESteamAPIInitResult::k_ESteamAPIInitResult_OK; } if (pOutErrMsg) { constexpr const static char err[] = "SteamAPI_InitFlat failed"; memcpy(*pOutErrMsg, err, sizeof(err)); } return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric; } // SteamAPI_Init must be called before using any other API functions. If it fails, an // error message will be output to the debugger (or stderr) with further information. static HSteamPipe user_steam_pipe = 0; STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_Init() { PRINT_DEBUG_ENTRY(); if (user_steam_pipe) return true; // call this first since it loads old interfaces Steam_Client* client = get_steam_client(); #ifdef EMU_EXPERIMENTAL_BUILD crack_SteamAPI_Init(); #endif user_steam_pipe = client->CreateSteamPipe(); client->ConnectToGlobalUser(user_steam_pipe); global_counter++; return true; } //TODO: not sure if this is the right signature for this function. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitAnonymousUser() { PRINT_DEBUG_ENTRY(); return SteamAPI_Init(); } // SteamAPI_Shutdown should be called during process shutdown if possible. STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown() { PRINT_DEBUG_ENTRY(); // if nothing is initialized just return, see the note in SteamGameServer_Shutdown() // guard against sloppy games programming // don't shutdown if this isn't a client app (maybe gameserver?) if (!user_steam_pipe && !(steamclient_instance && steamclient_instance->IsUserLogIn())) { PRINT_DEBUG("[WARNING] app is trying to shutdown as client, but it isn't initialzed (is this a gameserver?)"); return; } get_steam_client()->clientShutdown(); get_steam_client()->BReleaseSteamPipe(user_steam_pipe); get_steam_client()->BShutdownIfAllPipesClosed(); user_steam_pipe = 0; --global_counter; old_user_instance = NULL; old_friends_interface = NULL; old_utils_interface = NULL; old_matchmaking_instance = NULL; old_userstats_instance = NULL; old_apps_instance = NULL; old_matchmakingservers_instance = NULL; old_networking_instance = NULL; old_remotestorage_instance = NULL; old_screenshots_instance = NULL; old_http_instance = NULL; old_controller_instance = NULL; old_ugc_instance = NULL; old_applist_instance = NULL; old_music_instance = NULL; old_musicremote_instance = NULL; old_htmlsurface_instance = NULL; old_inventory_instance = NULL; old_video_instance = NULL; old_parental_instance = NULL; old_unified_instance = NULL; if (global_counter == 0) { destroy_client(); } } // SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam. // // Returns true if the current process should terminate. Steam is now re-launching your application. // // Returns false if no action needs to be taken. This means that your executable was started through // the Steam client, or a steam_appid.txt file is present in your game's directory (for development). // Your current process should continue if false is returned. // // NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary // since the DRM wrapper will ensure that your application was launched properly through Steam. // ------------------------ // --- older notes/docs --- // note that this usually means we're dealing with CEG! // ------------------------ // Detects if your executable was launched through the Steam client, and restarts your game through // the client if necessary. The Steam client will be started if it is not running. // // Returns: true if your executable was NOT launched through the Steam client. This function will // then start your application through the client. Your current process should exit. // // false if your executable was started through the Steam client or a steam_appid.txt file // is present in your game's directory (for development). Your current process should continue. // // NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied // to your executable, Steam's DRM will handle restarting through Steam if necessary. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ) { PRINT_DEBUG("%u", unOwnAppID); // call this first since it loads old interfaces Steam_Client* client = get_steam_client(); #ifdef EMU_EXPERIMENTAL_BUILD crack_SteamAPI_RestartAppIfNecessary(unOwnAppID); #endif client->setAppID(unOwnAppID); return false; } // Many Steam API functions allocate a small amount of thread-local memory for parameter storage. // SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread. // This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded // program never needs to explicitly call this function. STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory() { PRINT_DEBUG_TODO(); } // crash dump recording functions STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ) { PRINT_DEBUG_TODO(); PRINT_DEBUG(" app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]"); } STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg ) { PRINT_DEBUG_TODO(); PRINT_DEBUG( "%s", pchMsg); } //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steam callback and call-result helpers // // The following macros and classes are used to register your application for // callbacks and call-results, which are delivered in a predictable manner. // // STEAM_CALLBACK macros are meant for use inside of a C++ class definition. // They map a Steam notification callback directly to a class member function // which is automatically prototyped as "void func( callback_type *pParam )". // // CCallResult is used with specific Steam APIs that return "result handles". // The handle can be passed to a CCallResult object's Set function, along with // an object pointer and member-function pointer. The member function will // be executed once the results of the Steam API call are available. // // CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK // macros if you require finer control over registration and unregistration. // // Callbacks and call-results are queued automatically and are only // delivered/executed when your application calls SteamAPI_RunCallbacks(). //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously, // but if you choose to do this, callback code could be executed on any thread. // One alternative is to call SteamAPI_RunCallbacks from the main thread only, // and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads. STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks() { PRINT_DEBUG_ENTRY(); get_steam_client()->RunCallbacks(true, false); //std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. (Seems to work fine without this right now, commenting out) } // Declares a callback member function plus a helper member variable which // registers the callback on object creation and unregisters on destruction. // The optional fourth 'var' param exists only for backwards-compatibility // and can be ignored. //#define STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \ // _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) ) // Declares a callback function and a named CCallbackManual variable which // has Register and Unregister functions instead of automatic registration. //#define STEAM_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \ // CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam ) // Internal functions used by the utility CCallback objects to receive callbacks STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback ) { PRINT_DEBUG("%p %u funct:%u", pCallback, iCallback, pCallback->GetICallback()); std::lock_guard lock(global_mutex); get_steam_client()->RegisterCallback(pCallback, iCallback); } STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback ) { PRINT_DEBUG("%p", pCallback); std::lock_guard lock(global_mutex); if (!steamclient_instance) return; get_steam_client()->UnregisterCallback(pCallback); } // Internal functions used by the utility CCallResult objects to receive async call results STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ) { PRINT_DEBUG("%llu %p", hAPICall, pCallback); if (!hAPICall) return; get_steam_client()->RegisterCallResult(pCallback, hAPICall); } STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ) { PRINT_DEBUG_ENTRY(); if (!hAPICall) return; if (!steamclient_instance) return; get_steam_client()->UnregisterCallResult(pCallback, hAPICall); } STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion ) { PRINT_DEBUG("%i %s", hSteamUser, pszVersion); return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamAPI_GetHSteamPipe(), pszVersion); } STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion ) { PRINT_DEBUG("%i %s", hSteamUser, pszVersion); return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamGameServer_GetHSteamPipe(), pszVersion); } //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steamclient.dll private wrapper functions // // The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases //----------------------------------------------------------------------------------------------------------------------------------------------------------// // SteamAPI_IsSteamRunning() returns true if Steam is currently running STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_IsSteamRunning() { PRINT_DEBUG_ENTRY(); return true; } // Pumps out all the steam messages, calling registered callbacks. // NOT THREADSAFE - do not call from multiple threads simultaneously. STEAMAPI_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks ) { PRINT_DEBUG_ENTRY(); SteamAPI_RunCallbacks(); if (bGameServerCallbacks) SteamGameServer_RunCallbacks(); } // register the callback funcs to use to interact with the steam dll STEAMAPI_API void Steam_RegisterInterfaceFuncs( void *hModule ) { PRINT_DEBUG_TODO(); } // returns the HSteamUser of the last user to dispatch a callback STEAMAPI_API HSteamUser Steam_GetHSteamUserCurrent() { PRINT_DEBUG_ENTRY(); //TODO return SteamAPI_GetHSteamUser(); } // returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name. // DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs STEAMAPI_API const char *SteamAPI_GetSteamInstallPath() { PRINT_DEBUG_ENTRY(); static char steam_folder[1024]; std::string path = Local_Storage::get_program_path(); strcpy(steam_folder, path.c_str()); steam_folder[path.length() - 1] = 0; return steam_folder; } // returns the pipe we are communicating to Steam with STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe() { PRINT_DEBUG_ENTRY(); return user_steam_pipe; } // sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks STEAMAPI_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks ) { PRINT_DEBUG_TODO(); } // backwards compat export, passes through to SteamAPI_ variants STEAMAPI_API HSteamPipe GetHSteamPipe() { PRINT_DEBUG_ENTRY(); return SteamAPI_GetHSteamPipe(); } STEAMAPI_API HSteamUser GetHSteamUser() { PRINT_DEBUG_ENTRY(); return SteamAPI_GetHSteamUser(); } // exists only for backwards compat with code written against older SDKs STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitSafe() { PRINT_DEBUG_ENTRY(); SteamAPI_Init(); return true; } STEAMAPI_API ISteamClient *SteamClient() { PRINT_DEBUG("old"); // call this first since it loads old interfaces Steam_Client* client = get_steam_client(); if (!client->IsUserLogIn()) return NULL; return (ISteamClient *)SteamInternal_CreateInterface(old_client); } #define CACHE_OLDSTEAM_INSTANCE(variable, get_func) { if (variable) return variable; else return variable = (get_func); } STEAMAPI_API ISteamUser *SteamUser() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_user_instance, get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user)) } STEAMAPI_API ISteamFriends *SteamFriends() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_friends_interface, get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends )) } STEAMAPI_API ISteamUtils *SteamUtils() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_utils_interface, get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils)) } STEAMAPI_API ISteamMatchmaking *SteamMatchmaking() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_matchmaking_instance, get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking)) } STEAMAPI_API ISteamUserStats *SteamUserStats() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_userstats_instance, get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats)) } STEAMAPI_API ISteamApps *SteamApps() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_apps_instance, get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps)) } STEAMAPI_API ISteamMatchmakingServers *SteamMatchmakingServers() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_matchmakingservers_instance, get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers)) } STEAMAPI_API ISteamNetworking *SteamNetworking() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_networking_instance, get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking)) } STEAMAPI_API ISteamRemoteStorage *SteamRemoteStorage() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_remotestorage_instance, get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface)) } STEAMAPI_API ISteamScreenshots *SteamScreenshots() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_screenshots_instance, get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots)) } STEAMAPI_API ISteamHTTP *SteamHTTP() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_http_instance, get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http)) } STEAMAPI_API ISteamController *SteamController() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_controller_instance, get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller)) } STEAMAPI_API ISteamUGC *SteamUGC() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_ugc_instance, get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface )) } STEAMAPI_API ISteamAppList *SteamAppList() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_applist_instance, get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist)) } STEAMAPI_API ISteamMusic *SteamMusic() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_music_instance, get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music)) } STEAMAPI_API ISteamMusicRemote *SteamMusicRemote() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_musicremote_instance, get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote)) } STEAMAPI_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_htmlsurface_instance, get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface)) } STEAMAPI_API ISteamInventory *SteamInventory() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_inventory_instance, get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory)) } STEAMAPI_API ISteamVideo *SteamVideo() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_video_instance, get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video)) } STEAMAPI_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_parental_instance, get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), "")) } STEAMAPI_API ISteamUnifiedMessages *SteamUnifiedMessages() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_unified_instance, get_steam_client_old()->GetISteamUnifiedMessages(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_unified_messages)) } STEAMAPI_API ISteamGameServer *SteamGameServer() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gameserver_instance, get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver )) } STEAMAPI_API ISteamUtils *SteamGameServerUtils() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_utils_instance, get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils )) } STEAMAPI_API ISteamNetworking *SteamGameServerNetworking() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_networking_instance, get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking )) } STEAMAPI_API ISteamGameServerStats *SteamGameServerStats() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_stats_instance, get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats )) } STEAMAPI_API ISteamHTTP *SteamGameServerHTTP() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_http_instance, get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http )) } STEAMAPI_API ISteamInventory *SteamGameServerInventory() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_inventory_instance, get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory )) } STEAMAPI_API ISteamUGC *SteamGameServerUGC() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_ugc_instance, get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface )) } STEAMAPI_API ISteamApps *SteamGameServerApps() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_apps_instance, get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps )) } STEAMAPI_API ISteamMasterServerUpdater *SteamMasterServerUpdater() { PRINT_DEBUG("old"); CACHE_OLDSTEAM_INSTANCE(old_gamserver_masterupdater_instance, get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater)) } #undef CACHE_OLDSTEAM_INSTANCE //Gameserver stuff STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver ) { PRINT_DEBUG("%s", ver); return SteamInternal_CreateInterface(ver); } static HSteamPipe server_steam_pipe = 0; STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe() { PRINT_DEBUG_ENTRY(); return server_steam_pipe; } STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser() { PRINT_DEBUG_ENTRY(); if (!get_steam_client()->IsServerInit()) return 0; return SERVER_HSTEAMUSER; } //See: SteamGameServer_Init //STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { PRINT_DEBUG_ENTRY(); const char *pchVersionString{}; EServerMode serverMode{}; uint16 usQueryPort{}; // call this first since it loads old interfaces Steam_Client* client = get_steam_client(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init safe"); pchVersionString = (char *)unknown3; memcpy(&serverMode, &unknown1, sizeof(serverMode)); memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort)); logon_anon = true; } else { pchVersionString = (char *)unknown1; serverMode = eServerMode; usQueryPort = unknown; } bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString ); if (logon_anon) { client->steam_gameserver->LogOnAnonymous(); } return ret; } STEAMAPI_API ISteamClient *SteamGameServerClient(); STEAMAPI_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) { PRINT_DEBUG("%X %hu %hu %hu %u %s", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString); // call this first since it loads old interfaces Steam_Client* client = get_steam_client(); if (!server_steam_pipe) { client->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer); ++global_counter; //g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game) g_pSteamClientGameServer = SteamGameServerClient(); } uint32 unFlags = 0; if (eServerMode == eServerModeAuthenticationAndSecure) unFlags = k_unServerFlagSecure; return client->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, unFlags, 0, pchVersionString); } STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamInternal_GameServer_Init_V2( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg ) { PRINT_DEBUG("%u %hu %hu %u %s %s", unIP, usGamePort, usQueryPort, eServerMode, pchVersionString, pszInternalCheckInterfaceVersions); if (SteamInternal_GameServer_Init(unIP, 0, usGamePort, usQueryPort, eServerMode, pchVersionString)) { return ESteamAPIInitResult::k_ESteamAPIInitResult_OK; } if (pOutErrMsg) { memcpy(*pOutErrMsg, "GameServer_V2 failed", 20); (*pOutErrMsg)[20] = 0; (*pOutErrMsg)[21] = 0; } return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric; } //SteamGameServer004 and before: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer010 and before: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString ); //SteamGameServer011 and later: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); //SteamGameServer015 and later: //STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 ) { PRINT_DEBUG_ENTRY(); const char *pchVersionString{}; EServerMode serverMode{}; uint16 usQueryPort{}; // call this first since it loads old interfaces Steam_Client* client = get_steam_client(); bool logon_anon = false; if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) { PRINT_DEBUG("Old game server init"); pchVersionString = (char *)unknown3; memcpy(&serverMode, &unknown1, sizeof(serverMode)); memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort)); logon_anon = true; } else { pchVersionString = (char *)unknown1; serverMode = eServerMode; usQueryPort = unknown; } bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString ); if (logon_anon) { client->steam_gameserver->LogOnAnonymous(); } return ret; } STEAMAPI_API void SteamGameServer_Shutdown() { PRINT_DEBUG_ENTRY(); // appid 35140 despite being a regular game (not a server) will still call this function // its steam_api.dll (old api) will check first if "g_pSteamClientGameServer" is null, and if so it just returns // hence avoiding sloppy programming // if nothing is initialized just return // don't shutdown if this isn't a gameserver app (maybe client?) if (!server_steam_pipe && !g_pSteamClientGameServer && // old steam_api.dll checks for this !(steamclient_instance && steamclient_instance->IsServerInit())) { PRINT_DEBUG("[WARNING] app is trying to shutdown as gameserver, but it isn't initialzed (is this a client?)"); return; } get_steam_client()->serverShutdown(); get_steam_client()->BReleaseSteamPipe(server_steam_pipe); get_steam_client()->BShutdownIfAllPipesClosed(); server_steam_pipe = 0; --global_counter; g_pSteamClientGameServer = NULL; // old steam_api.dll sets this to null when SteamGameServer_Shutdown is called old_gameserver_instance = NULL; old_gamserver_utils_instance = NULL; old_gamserver_networking_instance = NULL; old_gamserver_stats_instance = NULL; old_gamserver_http_instance = NULL; old_gamserver_inventory_instance = NULL; old_gamserver_ugc_instance = NULL; old_gamserver_apps_instance = NULL; old_gamserver_masterupdater_instance = NULL; if (global_counter == 0) { destroy_client(); } } STEAMAPI_API void SteamGameServer_RunCallbacks() { PRINT_DEBUG_ENTRY(); get_steam_client()->RunCallbacks(false, true); } STEAMAPI_API steam_bool SteamGameServer_BSecure() { PRINT_DEBUG_ENTRY(); return get_steam_client()->steam_gameserver->BSecure(); } STEAMAPI_API uint64 SteamGameServer_GetSteamID() { PRINT_DEBUG_ENTRY(); return get_steam_client()->steam_gameserver->GetSteamID().ConvertToUint64(); } STEAMAPI_API ISteamClient *SteamGameServerClient() { PRINT_DEBUG("old"); if (!get_steam_clientserver_old()->IsServerInit()) return NULL; return (ISteamClient *)SteamInternal_CreateInterface(old_client); } STEAMAPI_API uint32 SteamGameServer_GetIPCCallCount() { return get_steam_client()->GetIPCCallCount(); } STEAMAPI_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback ) { PRINT_DEBUG_TODO(); } STEAMAPI_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID ) { PRINT_DEBUG_TODO(); } struct cb_data { int cb_id{}; std::vector result{}; }; static std::queue client_cb{}; static std::queue server_cb{}; static void cb_add_queue_server(std::vector result, int callback) { PRINT_DEBUG("adding callback=%i, size=%zu", callback, result.size()); struct cb_data cb{}; cb.cb_id = callback; cb.result = result; server_cb.push(cb); } static void cb_add_queue_client(std::vector result, int callback) { PRINT_DEBUG("adding callback=%i, m_iCallback=%i", callback, ((SteamAPICallCompleted_t *)&result[0])->m_iCallback); struct cb_data cb{}; cb.cb_id = callback; cb.result = result; client_cb.push(cb); } /// Inform the API that you wish to use manual event dispatch. This must be called after SteamAPI_Init, but before /// you use any of the other manual dispatch functions below. STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_Init() { static std::atomic_bool manual_dispatch_called = false; bool not_yet = false; if (manual_dispatch_called.compare_exchange_weak(not_yet, true)) { PRINT_DEBUG_ENTRY(); Steam_Client *steam_client = get_steam_client(); steam_client->callback_results_server->setCbAll(&cb_add_queue_server); steam_client->callback_results_client->setCbAll(&cb_add_queue_client); } } /// Perform certain periodic actions that need to be performed. STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%i", hSteamPipe); Steam_Client *steam_client = get_steam_client(); auto it = steam_client->steam_pipes.find(hSteamPipe); if (steam_client->steam_pipes.end() == it) { return; } if (it->second == Steam_Pipe::SERVER) { steam_client->RunCallbacks(false, true); } else if (it->second == Steam_Pipe::CLIENT) { steam_client->RunCallbacks(true, false); } } /// Fetch the next pending callback on the given pipe, if any. If a callback is available, true is returned /// and the structure is populated. In this case, you MUST call SteamAPI_ManualDispatch_FreeLastCallback /// (after dispatching the callback) before calling SteamAPI_ManualDispatch_GetNextCallback again. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg ) { PRINT_DEBUG("%i %p", hSteamPipe, pCallbackMsg); Steam_Client *steam_client = get_steam_client(); if (!steam_client->steamclient_server_inited) { while(!server_cb.empty()) server_cb.pop(); } auto it = steam_client->steam_pipes.find(hSteamPipe); if (steam_client->steam_pipes.end() == it) { PRINT_DEBUG("error invalid hSteamPipe"); return false; } std::queue *q = NULL; HSteamUser m_hSteamUser = 0; if (it->second == Steam_Pipe::SERVER) { q = &server_cb; m_hSteamUser = SERVER_HSTEAMUSER; } else if (it->second == Steam_Pipe::CLIENT) { q = &client_cb; m_hSteamUser = CLIENT_HSTEAMUSER; } else { PRINT_DEBUG("error invalid steam pipe type"); return false; } if (q->empty()) { PRINT_DEBUG("error queue is empty"); return false; } if (pCallbackMsg) { pCallbackMsg->m_hSteamUser = m_hSteamUser; pCallbackMsg->m_iCallback = q->front().cb_id; pCallbackMsg->m_pubParam = (uint8 *)&(q->front().result[0]); pCallbackMsg->m_cubParam = static_cast(q->front().result.size()); PRINT_DEBUG("cb number %i", q->front().cb_id); return true; } PRINT_DEBUG("error nullptr pCallbackMsg"); return false; } /// You must call this after dispatching the callback, if SteamAPI_ManualDispatch_GetNextCallback returns true. STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%i", hSteamPipe); std::queue *q = NULL; Steam_Client *steam_client = get_steam_client(); auto it = steam_client->steam_pipes.find(hSteamPipe); if (steam_client->steam_pipes.end() == it) { return; } if (it->second == Steam_Pipe::SERVER) { q = &server_cb; } else if (it->second == Steam_Pipe::CLIENT) { q = &client_cb; } else { return; } if (!q->empty()) q->pop(); } /// Return the call result for the specified call on the specified pipe. You really should /// only call this in a handler for SteamAPICallCompleted_t callback. STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) { PRINT_DEBUG("%i %llu %i %i", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected); Steam_Client *steam_client = get_steam_client(); if (!steam_client->steam_pipes.count(hSteamPipe)) { return false; } if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) { return steam_client->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); } else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) { return steam_client->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); } else { return false; } } HSteamUser flat_hsteamuser() { return SteamAPI_GetHSteamUser(); } HSteamPipe flat_hsteampipe() { return SteamAPI_GetHSteamPipe(); } HSteamUser flat_gs_hsteamuser() { return SteamGameServer_GetHSteamUser(); } HSteamPipe flat_gs_hsteampipe() { return SteamGameServer_GetHSteamPipe(); } //VR stuff STEAMAPI_API void *VR_Init(int *error, int type) { PRINT_DEBUG_TODO(); if (error) *error = 108; //HmdError_Init_HmdNotFound return NULL; } STEAMAPI_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError ) { PRINT_DEBUG_TODO(); return NULL; } STEAMAPI_API const char *VR_GetStringForHmdError( int error ) { PRINT_DEBUG_TODO(); return ""; } STEAMAPI_API steam_bool VR_IsHmdPresent() { PRINT_DEBUG_TODO(); return false; } STEAMAPI_API void VR_Shutdown() { PRINT_DEBUG_TODO(); } STEAMAPI_API steam_bool SteamAPI_RestartApp( uint32 appid ) { PRINT_DEBUG("%u", appid); return SteamAPI_RestartAppIfNecessary(appid); } //OLD steam_c stuff /* ISteamApps_BIsCybercafe ISteamApps_BIsLowViolence ISteamApps_BIsSubscribed ISteamApps_BIsSubscribedApp ISteamApps_GetAvailableGameLanguages ISteamApps_GetCurrentGameLanguage ISteamClient_SetLocalIPBinding ISteamGameServer_BLoggedOn ISteamGameServer_BSecure ISteamGameServer_BUpdateUserData ISteamGameServer_CreateUnauthenticatedUserConnection ISteamGameServer_GetSteamID ISteamGameServer_SendUserConnectAndAuthenticate ISteamGameServer_SendUserDisconnect ISteamGameServer_SetGameType ISteamGameServer_SetServerType ISteamGameServer_UpdateSpectatorPort ISteamGameServer_UpdateStatus STEAMAPI_API bool ISteamMasterServerUpdater_AddMasterServer ISteamMasterServerUpdater_ClearAllKeyValues ISteamMasterServerUpdater_ForceHeartbeat ISteamMasterServerUpdater_GetMasterServerAddress ISteamMasterServerUpdater_GetNextOutgoingPacket ISteamMasterServerUpdater_GetNumMasterServers ISteamMasterServerUpdater_HandleIncomingPacket ISteamMasterServerUpdater_NotifyShutdown ISteamMasterServerUpdater_RemoveMasterServer ISteamMasterServerUpdater_SetActive ISteamMasterServerUpdater_SetBasicServerData ISteamMasterServerUpdater_SetHeartbeatInterval ISteamMasterServerUpdater_SetKeyValue ISteamMasterServerUpdater_WasRestartRequested ISteamUser_BLoggedOn ISteamUser_InitiateGameConnection ISteamUser_TerminateGameConnection ISteamUtils_GetAppID SteamContentServer SteamContentServerUtils SteamContentServer_Init SteamContentServer_RunCallbacks SteamContentServer_Shutdown SteamGameServer_BSecure SteamGameServer_GetHSteamPipe SteamGameServer_GetHSteamUser SteamGameServer_GetIPCCallCount SteamGameServer_GetSteamID SteamGameServer_Init SteamGameServer_InitSafe SteamGameServer_RunCallbacks SteamGameServer_Shutdown SteamMasterServerUpdater */ STEAMCLIENT_API steam_bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg ) { PRINT_DEBUG("%i", hSteamPipe); SteamAPI_ManualDispatch_Init(); Steam_Client *steam_client = get_steam_client(); steam_client->RunCallbacks(true, true); return SteamAPI_ManualDispatch_GetNextCallback( hSteamPipe, pCallbackMsg ); } STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe ) { PRINT_DEBUG("Steam_FreeLastCallback %i", hSteamPipe); SteamAPI_ManualDispatch_FreeLastCallback( hSteamPipe ); } STEAMCLIENT_API steam_bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed ) { PRINT_DEBUG("%i %llu %i %i", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected); return SteamAPI_ManualDispatch_GetAPICallResult(hSteamPipe, hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed); } STEAMCLIENT_API void *CreateInterface( const char *pName, int *pReturnCode ) { PRINT_DEBUG("%s %p", pName, pReturnCode); return create_client_interface(pName); } STEAMCLIENT_API void Breakpad_SteamMiniDumpInit( uint32 a, const char *b, const char *c ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Breakpad_SteamSetAppID( uint32 unAppID ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Breakpad_SteamSetSteamID( uint64 ulSteamID ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpSetComment( const char *pchMsg ) { PRINT_DEBUG_TODO(); PRINT_DEBUG(" app is writing a crash dump comment! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]"); } STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( int a, int b ) { PRINT_DEBUG_TODO(); PRINT_DEBUG(" app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]"); } STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG_ENTRY(); return true; } STEAMCLIENT_API bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG_ENTRY(); return true; } STEAMCLIENT_API bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe ) { PRINT_DEBUG_TODO(); return 0; } STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe ) { PRINT_DEBUG_TODO(); return 0; } STEAMCLIENT_API HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) { PRINT_DEBUG_TODO(); return 0; } STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe() { PRINT_DEBUG_TODO(); return 0; } STEAMCLIENT_API bool Steam_GSBLoggedOn( void *phSteamHandle ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API bool Steam_GSBSecure( void *phSteamHandle) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient( void *phSteamHandle, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API uint64 Steam_GSGetSteamID() { PRINT_DEBUG_TODO(); return 0; } STEAMCLIENT_API void Steam_GSLogOff( void *phSteamHandle ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Steam_GSLogOn( void *phSteamHandle ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API bool Steam_GSRemoveUserConnect( void *phSteamHandle, uint32 unUserID ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect( void *phSteamHandle, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect( void *phSteamHandle, uint64 steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API bool Steam_GSSendUserDisconnect( void *phSteamHandle, uint64 ulSteamID, uint32 unUserID ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API bool Steam_GSSendUserStatusResponse( void *phSteamHandle, uint64 ulSteamID, int nSecondsConnected, int nSecondsSinceLast ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API bool Steam_GSSetServerType( void *phSteamHandle, int32 nAppIdServed, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API bool Steam_GSUpdateStatus( void *phSteamHandle, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName ) { PRINT_DEBUG_TODO(); return false; } STEAMCLIENT_API void* Steam_GetGSHandle( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG_TODO(); return NULL; } STEAMCLIENT_API int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure ) { PRINT_DEBUG_TODO(); return 0; } STEAMCLIENT_API void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Steam_LogOn( HSteamUser hUser, HSteamPipe hSteamPipe, uint64 ulSteamID ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Steam_ReleaseThreadLocalMemory(bool thread_exit) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Steam_ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Steam_SetLocalIPBinding( uint32 unIP, uint16 usLocalPort ) { PRINT_DEBUG_TODO(); } STEAMCLIENT_API void Steam_TerminateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, uint32 unIPServer, uint16 usPortServer ) { PRINT_DEBUG_TODO(); }