const int TRANSLATION_NUMBER_OF_LANGUAGES = 30; const int TRANSLATION_BUFFER_SIZE = 256; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Friends_Indicator_Chat const char translationChat[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Chat", // 1 - Arabic (const char *)u8"Chat", // 2 - Bulgarian (const char *)u8"Чат", // 3 - Simplified Chinese (const char *)u8"聊天", // 4 - Traditional Chinese (const char *)u8"聊天", // 5 - Czech (const char *)u8"Konverzace", // 6 - Danish (const char *)u8"Chat", // 7 - Dutch (const char *)u8"Chatten", // 8 - Finnish (const char *)u8"Chat", // 9 - French (const char *)u8"Chat", // 10 - German (const char *)u8"Chat", // 11 - Greek (const char *)u8"Συνομιλία", // 12 - Hungarian (const char *)u8"Csevegés", // 13 - Italian (const char *)u8"Chat", // 14 - Japanese (const char *)u8"チャット", // 15 - Korean (const char *)u8"채팅", // 16 - Norwegian (const char *)u8"Prat", // 17 - Polish (const char *)u8"Czat", // 18 - Portuguese (const char *)u8"Chat", // 19 - Brazilian Portuguese (const char *)u8"Conversar", // 20 - Romanian (const char *)u8"Discuție", // 21 - Russian (const char *)u8"Чат", // 22 - Spanish (const char *)u8"Chat", // 23 - Latin American (const char *)u8"Chat", // 24 - Swedish (const char *)u8"Chatt", // 25 - Thai (const char *)u8"แช็ต", // 26 - Turkish (const char *)u8"Sohbet", // 27 - Ukrainian (const char *)u8"Чат", // 28 - Vietnamese (const char *)u8"Trò chuyện", // 29 - Croatian (const char *)u8"Razgovor" }; const char translationCopyId[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Copy ID", // 1 - Arabic (const char *)u8"Copy ID", // 2 - Bulgarian (const char *)u8"Copy ID", // 3 - Simplified Chinese (const char *)u8"Copy ID", // 4 - Traditional Chinese (const char *)u8"Copy ID", // 5 - Czech (const char *)u8"Kopírovat ID", // 6 - Danish (const char *)u8"Copy ID", // 7 - Dutch (const char *)u8"Copy ID", // 8 - Finnish (const char *)u8"Copy ID", // 9 - French (const char *)u8"Copy ID", // 10 - German (const char *)u8"Copy ID", // 11 - Greek (const char *)u8"Copy ID", // 12 - Hungarian (const char *)u8"Copy ID", // 13 - Italian (const char *)u8"Copy ID", // 14 - Japanese (const char *)u8"Copy ID", // 15 - Korean (const char *)u8"Copy ID", // 16 - Norwegian (const char *)u8"Copy ID", // 17 - Polish (const char *)u8"Copy ID", // 18 - Portuguese (const char *)u8"Copy ID", // 19 - Brazilian Portuguese (const char *)u8"Copiar ID", // 20 - Romanian (const char *)u8"Copy ID", // 21 - Russian (const char *)u8"Copy ID", // 22 - Spanish (const char *)u8"Copy ID", // 23 - Latin American (const char *)u8"Copy ID", // 24 - Swedish (const char *)u8"Copy ID", // 25 - Thai (const char *)u8"Copy ID", // 26 - Turkish (const char *)u8"Copy ID", // 27 - Ukrainian (const char *)u8"Copy ID", // 28 - Vietnamese (const char *)u8"Copy ID", // 29 - Croatian (const char *)u8"Copy ID", }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Friends_ProfileDetails_Action_InviteToGame const char translationInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Invite to Game", // 1 - Arabic (const char *)u8"Invite to Game", // 2 - Bulgarian (const char *)u8"Покана към игра", // 3 - Simplified Chinese (const char *)u8"邀请加入游戏", // 4 - Traditional Chinese (const char *)u8"邀請至遊戲", // 5 - Czech (const char *)u8"Pozvat do hry", // 6 - Danish (const char *)u8"Inviter til spil", // 7 - Dutch (const char *)u8"Uitnodigen om mee te spelen", // 8 - Finnish (const char *)u8"Kutsu peliin", // 9 - French (const char *)u8"Inviter à jouer", // 10 - German (const char *)u8"Zu Spiel einladen", // 11 - Greek (const char *)u8"Πρόσκληση σε παιχνίδι", // 12 - Hungarian (const char *)u8"Meghívás játékra", // 13 - Italian (const char *)u8"Invita a giocare", // 14 - Japanese (const char *)u8"ゲームに招待", // 15 - Korean (const char *)u8"게임 초대", // 16 - Norwegian (const char *)u8"Inviter til spill", // 17 - Polish (const char *)u8"Zaproś do gry", // 18 - Portuguese (const char *)u8"Convidar para jogar", // 19 - Brazilian Portuguese (const char *)u8"Convidar para partida", // 20 - Romanian (const char *)u8"Invită la joc", // 21 - Russian (const char *)u8"Пригласить в игру", // 22 - Spanish (const char *)u8"Invitar a la partida", // 23 - Latin American (const char *)u8"Invitar a la partida", // 24 - Swedish (const char *)u8"Bjud in till spel", // 25 - Thai (const char *)u8"เชิญเข้าร่วมเกม", // 26 - Turkish (const char *)u8"Oyuna Davet Et", // 27 - Ukrainian (const char *)u8"Запросити у гру", // 28 - Vietnamese (const char *)u8"Mời vào trò chơi", // 29 - Croatian (const char *)u8"Pozovi u igru" }; const char translationInviteAll[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Invite all", // 1 - Arabic (const char *)u8"Invite all", // 2 - Bulgarian (const char *)u8"Invite all", // 3 - Simplified Chinese (const char *)u8"Invite all", // 4 - Traditional Chinese (const char *)u8"Invite all", // 5 - Czech (const char *)u8"Pozvat všechny", // 6 - Danish (const char *)u8"Invite all", // 7 - Dutch (const char *)u8"Invite all", // 8 - Finnish (const char *)u8"Invite all", // 9 - French (const char *)u8"Invite all", // 10 - German (const char *)u8"Invite all", // 11 - Greek (const char *)u8"Invite all", // 12 - Hungarian (const char *)u8"Invite all", // 13 - Italian (const char *)u8"Invite all", // 14 - Japanese (const char *)u8"Invite all", // 15 - Korean (const char *)u8"Invite all", // 16 - Norwegian (const char *)u8"Invite all", // 17 - Polish (const char *)u8"Invite all", // 18 - Portuguese (const char *)u8"Invite all", // 19 - Brazilian Portuguese (const char *)u8"Convidar todos os jogadores", // 20 - Romanian (const char *)u8"Invite all", // 21 - Russian (const char *)u8"Invite all", // 22 - Spanish (const char *)u8"Invite all", // 23 - Latin American (const char *)u8"Invite all", // 24 - Swedish (const char *)u8"Invite all", // 25 - Thai (const char *)u8"Invite all", // 26 - Turkish (const char *)u8"Invite all", // 27 - Ukrainian (const char *)u8"Invite all", // 28 - Vietnamese (const char *)u8"Invite all", // 29 - Croatian (const char *)u8"Invite all", }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // friends_chat_accept_game_invite const char translationJoin[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Accept Game Invite", // 1 - Arabic (const char *)u8"Accept Game Invite", // 2 - Bulgarian (const char *)u8"Приемане на игрална покана", // 3 - Simplified Chinese (const char *)u8"接受游戏邀请", // 4 - Traditional Chinese (const char *)u8"接受遊戲邀請", // 5 - Czech (const char *)u8"Přijmout pozvánku do hry", // 6 - Danish (const char *)u8"Accepter spilinvitation", // 7 - Dutch (const char *)u8"Speluitnodiging accepteren", // 8 - Finnish (const char *)u8"Hyväksy pelikutsu", // 9 - French (const char *)u8"Accepter l'invitation au jeu", // 10 - German (const char *)u8"Spieleinladung annehmen", // 11 - Greek (const char *)u8"Αποδοχή πρόσκλησης παιχνιδιού", // 12 - Hungarian (const char *)u8"Játék-meghívás elfogadása", // 13 - Italian (const char *)u8"Accetta invito a giocare", // 14 - Japanese (const char *)u8"ゲーム招待の承認", // 15 - Korean (const char *)u8"게임 초대 수락", // 16 - Norwegian (const char *)u8"Godta spill-invitasjon", // 17 - Polish (const char *)u8"Przyjmij zaproszenie do gry", // 18 - Portuguese (const char *)u8"Aceitar convite", // 19 - Brazilian Portuguese (const char *)u8"Aceitar convite para partida", // 20 - Romanian (const char *)u8"Acceptă invitația la joc", // 21 - Russian (const char *)u8"Принять приглашение в игру", // 22 - Spanish (const char *)u8"Aceptar invitación a partida", // 23 - Latin American (const char *)u8"Aceptar invitación a partida", // 24 - Swedish (const char *)u8"Acceptera spelinbjudan", // 25 - Thai (const char *)u8"ยอมรับคำเชิญร่วมเกม", // 26 - Turkish (const char *)u8"Oyun Davetini Kabul Et", // 27 - Ukrainian (const char *)u8"Прийняти запрошення до гри", // 28 - Vietnamese (const char *)u8"Nhập lời mời", // 29 - Croatian (const char *)u8"Prihvati poziv" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // friends_chat_game_invite_details const char translationInvitedYouToJoinTheGame[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"%s has invited you to play %llu", // 1 - Arabic (const char *)u8"%s has invited you to play %llu", // 2 - Bulgarian (const char *)u8"%s Ви покани да играете %llu", // 3 - Simplified Chinese (const char *)u8"%s 已邀请您玩 %llu", // 4 - Traditional Chinese (const char *)u8"%s 邀請您一同遊玩 %llu", // 5 - Czech (const char *)u8"%s Vás pozval do hry %llu", // 6 - Danish (const char *)u8"%s har inviteret dig til at spille %llu", // 7 - Dutch (const char *)u8"%s heeft je uitgenodigd om %llu te spelen", // 8 - Finnish (const char *)u8"%s on kutsunut sinut pelaamaan peliä %llu", // 9 - French (const char *)u8"%s vous a invité à jouer à %llu", // 10 - German (const char *)u8"%s hat Sie eingeladen, %llu zu spielen", // 11 - Greek (const char *)u8"Ο %s σας προσκάλεσε να παίξετε %llu", // 12 - Hungarian (const char *)u8"%s játszani hívott a(z) %llu játékba.", // 13 - Italian (const char *)u8"%s ti ha invitato a giocare a %llu", // 14 - Japanese (const char *)u8"%s があなたを %llu のプレイに招待しています", // 15 - Korean (const char *)u8"%s님이 %llu 게임을 하자고 초대했습니다.", // 16 - Norwegian (const char *)u8"%s har invitert deg til å spille %llu", // 17 - Polish (const char *)u8"%s zaprasza cię do gry w %llu", // 18 - Portuguese (const char *)u8"%s convidou-te para jogar %llu", // 19 - Brazilian Portuguese (const char *)u8"%s convidou você para jogar %llu", // 20 - Romanian (const char *)u8"%s te-a invitat să jucați %llu", // 21 - Russian (const char *)u8"%s приглашает вас в %llu", // 22 - Spanish (const char *)u8"%s te ha invitado a jugar a %llu", // 23 - Latin American (const char *)u8"%s te invitó a jugar %llu", // 24 - Swedish (const char *)u8"%s har bjudit in dig att spela %llu", // 25 - Thai (const char *)u8"%s ได้เชิญคุณเล่น %llu", // 26 - Turkish (const char *)u8"%s sizi %llu oynamaya davet etti", // 27 - Ukrainian (const char *)u8"%s запросив вас пограти у %llu", // 28 - Vietnamese (const char *)u8"%s mời bạn chơi %llu", // 29 - Croatian (const char *)u8"%s vas je pozvao igrati %llu" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Broadcast_Notification_Accept_Request const char translationAccept[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Accept", // 1 - Arabic (const char *)u8"Accept", // 2 - Bulgarian (const char *)u8"Приемане", // 3 - Simplified Chinese (const char *)u8"接受", // 4 - Traditional Chinese (const char *)u8"接受", // 5 - Czech (const char *)u8"Schválit", // 6 - Danish (const char *)u8"Accepter", // 7 - Dutch (const char *)u8"Accepteren", // 8 - Finnish (const char *)u8"Hyväksy", // 9 - French (const char *)u8"Accepter", // 10 - German (const char *)u8"Annehmen", // 11 - Greek (const char *)u8"Αποδοχή", // 12 - Hungarian (const char *)u8"Elfogad", // 13 - Italian (const char *)u8"Accetta", // 14 - Japanese (const char *)u8"承認", // 15 - Korean (const char *)u8"수락", // 16 - Norwegian (const char *)u8"Godta", // 17 - Polish (const char *)u8"Akceptuj", // 18 - Portuguese (const char *)u8"Aceitar", // 19 - Brazilian Portuguese (const char *)u8"Aceitar", // 20 - Romanian (const char *)u8"Acceptă", // 21 - Russian (const char *)u8"Принять", // 22 - Spanish (const char *)u8"Aceptar", // 23 - Latin American (const char *)u8"Aceptar", // 24 - Swedish (const char *)u8"Acceptera", // 25 - Thai (const char *)u8"ยอมรับ", // 26 - Turkish (const char *)u8"Kabul Et", // 27 - Ukrainian (const char *)u8"Прийняти", // 28 - Vietnamese (const char *)u8"Đồng ý", // 29 - Croatian (const char *)u8"Prihvati" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Broadcast_Notification_Ignore_Request const char translationRefuse[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Ignore", // 1 - Arabic (const char *)u8"Ignore", // 2 - Bulgarian (const char *)u8"Игнориране", // 3 - Simplified Chinese (const char *)u8"忽略", // 4 - Traditional Chinese (const char *)u8"忽略", // 5 - Czech (const char *)u8"Odmítnout", // 6 - Danish (const char *)u8"Ignorer", // 7 - Dutch (const char *)u8"Negeren", // 8 - Finnish (const char *)u8"Hylkää", // 9 - French (const char *)u8"Ignorer", // 10 - German (const char *)u8"Ignorieren", // 11 - Greek (const char *)u8"Αγνόηση", // 12 - Hungarian (const char *)u8"Mellőz", // 13 - Italian (const char *)u8"Ignora", // 14 - Japanese (const char *)u8"無視", // 15 - Korean (const char *)u8"무시", // 16 - Norwegian (const char *)u8"Ignorer", // 17 - Polish (const char *)u8"Ignoruj", // 18 - Portuguese (const char *)u8"Ignorar", // 19 - Brazilian Portuguese (const char *)u8"Ignorar", // 20 - Romanian (const char *)u8"Ignoră", // 21 - Russian (const char *)u8"Отклонить", // 22 - Spanish (const char *)u8"Ignorar", // 23 - Latin American (const char *)u8"Ignorar", // 24 - Swedish (const char *)u8"Ignorera", // 25 - Thai (const char *)u8"ละเว้น", // 26 - Turkish (const char *)u8"Yok say", // 27 - Ukrainian (const char *)u8"Відхилити", // 28 - Vietnamese (const char *)u8"Phớt lờ", // 29 - Croatian (const char *)u8"Ignoriraj" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Friends_ProfileDetails_Action_SendMessage const char translationSend[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Send Message", // 1 - Arabic (const char *)u8"Send Message", // 2 - Bulgarian (const char *)u8"Изпращане на съобщение", // 3 - Simplified Chinese (const char *)u8"发送消息", // 4 - Traditional Chinese (const char *)u8"傳送訊息", // 5 - Czech (const char *)u8"Odeslat zprávu", // 6 - Danish (const char *)u8"Send besked", // 7 - Dutch (const char *)u8"Bericht verzenden", // 8 - Finnish (const char *)u8"Lähetä viesti", // 9 - French (const char *)u8"Envoyer un message", // 10 - German (const char *)u8"Nachricht senden", // 11 - Greek (const char *)u8"Αποστολή μηνύματος", // 12 - Hungarian (const char *)u8"Üzenet küldése", // 13 - Italian (const char *)u8"Invia un messaggio", // 14 - Japanese (const char *)u8"メッセージを送信", // 15 - Korean (const char *)u8"메시지 보내기", // 16 - Norwegian (const char *)u8"Send melding", // 17 - Polish (const char *)u8"Wyślij wiadomość", // 18 - Portuguese (const char *)u8"Enviar mensagem", // 19 - Brazilian Portuguese (const char *)u8"Enviar mensagem", // 20 - Romanian (const char *)u8"Trimite Mesaj", // 21 - Russian (const char *)u8"Отправить сообщение", // 22 - Spanish (const char *)u8"Enviar mensaje", // 23 - Latin American (const char *)u8"Enviar mensaje", // 24 - Swedish (const char *)u8"Skicka meddelande", // 25 - Thai (const char *)u8"ส่งข้อความ", // 26 - Turkish (const char *)u8"İleti Gönder", // 27 - Ukrainian (const char *)u8"Надіслати повідомлення", // 28 - Vietnamese (const char *)u8"Gửi thông điệp", // 29 - Croatian (const char *)u8"Pošalji Poruku" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // SettingsInGame_Enable & SettingsInGame_Overlay const char translationSteamOverlay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Steam Overlay", // 1 - Arabic (const char *)u8"Steam Overlay", // 2 - Bulgarian (const char *)u8"Steam слой", // 3 - Simplified Chinese u8"Steam 界面", // 4 - Traditional Chinese (const char *)u8"Steam 內嵌介面", // 5 - Czech (const char *)u8"Překrytí služby Steam", // 6 - Danish (const char *)u8"Steam-overlayet", // 7 - Dutch (const char *)u8"Steam-overlay", // 8 - Finnish (const char *)u8"Steam-yhteisönäkymä", // 9 - French (const char *)u8"L'overlay Steam", // 10 - German (const char *)u8"Steam Overlay", // 11 - Greek (const char *)u8"Επικάλυψης Steam", // 12 - Hungarian (const char *)u8"Steam Átfedés", // 13 - Italian (const char *)u8"L'Overlay di Steam", // 14 - Japanese (const char *)u8"Steam オーバーレイ", // 15 - Korean (const char *)u8"Steam 오버레이", // 16 - Norwegian (const char *)u8"Steam-overlegg", // 17 - Polish (const char *)u8"Nakładkę Steam", // 18 - Portuguese (const char *)u8"Painel Steam", // 19 - Brazilian Portuguese (const char *)u8"Painel Steam", // 20 - Romanian (const char *)u8"Interfață suplimentară Steam", // 21 - Russian (const char *)u8"Оверлей Steam", // 22 - Spanish (const char *)u8"Interfaz de Steam", // 23 - Latin American (const char *)u8"Interfaz de Steam", // 24 - Swedish (const char *)u8"Steams överlägg", // 25 - Thai (const char *)u8"โอเวอร์เลย์ Steam", // 26 - Turkish (const char *)u8"Steam Arayüz", // 27 - Ukrainian (const char *)u8"Оверлей Steam", // 28 - Vietnamese (const char *)u8"Lớp phủ Steam", // 29 - Croatian (const char *)u8"Steam Overlay" }; const char translationUserPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Username: %s(%llu) playing %u", // 1 - Arabic (const char *)u8"Username: %s(%llu) playing %u", // 2 - Bulgarian (const char *)u8"Username: %s(%llu) playing %u", // 3 - Simplified Chinese (const char *)u8"Username: %s(%llu) playing %u", // 4 - Traditional Chinese (const char *)u8"Username: %s(%llu) playing %u", // 5 - Czech (const char *)u8"Uživatel: %s(%llu) hraje %u", // 6 - Danish (const char *)u8"Username: %s(%llu) playing %u", // 7 - Dutch (const char *)u8"Username: %s(%llu) playing %u", // 8 - Finnish (const char *)u8"Username: %s(%llu) playing %u", // 9 - French (const char *)u8"Username: %s(%llu) playing %u", // 10 - German (const char *)u8"Username: %s(%llu) playing %u", // 11 - Greek (const char *)u8"Username: %s(%llu) playing %u", // 12 - Hungarian (const char *)u8"Username: %s(%llu) playing %u", // 13 - Italian (const char *)u8"Username: %s(%llu) playing %u", // 14 - Japanese (const char *)u8"Username: %s(%llu) playing %u", // 15 - Korean (const char *)u8"Username: %s(%llu) playing %u", // 16 - Norwegian (const char *)u8"Username: %s(%llu) playing %u", // 17 - Polish (const char *)u8"Username: %s(%llu) playing %u", // 18 - Portuguese (const char *)u8"Username: %s(%llu) playing %u", // 19 - Brazilian Portuguese (const char *)u8"Username: %s(%llu) está jogando %u", // 20 - Romanian (const char *)u8"Username: %s(%llu) playing %u", // 21 - Russian (const char *)u8"Имя пользователя: %s(%llu) играет в %u", // 22 - Spanish (const char *)u8"Username: %s(%llu) playing %u", // 23 - Latin American (const char *)u8"Username: %s(%llu) playing %u", // 24 - Swedish (const char *)u8"Username: %s(%llu) playing %u", // 25 - Thai (const char *)u8"Username: %s(%llu) playing %u", // 26 - Turkish (const char *)u8"Username: %s(%llu) playing %u", // 27 - Ukrainian (const char *)u8"Username: %s(%llu) playing %u", // 28 - Vietnamese (const char *)u8"Username: %s(%llu) playing %u", // 29 - Croatian (const char *)u8"Igrač: %s(%llu) igra %u" }; const char translationRenderer[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Renderer: %s", // 1 - Arabic (const char *)u8"Renderer: %s", // 2 - Bulgarian (const char *)u8"Renderer: %s", // 3 - Simplified Chinese (const char *)u8"Renderer: %s", // 4 - Traditional Chinese (const char *)u8"Renderer: %s", // 5 - Czech (const char *)u8"Vykreslovač: %s", // 6 - Danish (const char *)u8"Renderer: %s", // 7 - Dutch (const char *)u8"Renderer: %s", // 8 - Finnish (const char *)u8"Renderer: %s", // 9 - French (const char *)u8"Renderer: %s", // 10 - German (const char *)u8"Renderer: %s", // 11 - Greek (const char *)u8"Renderer: %s", // 12 - Hungarian (const char *)u8"Renderer: %s", // 13 - Italian (const char *)u8"Renderer: %s", // 14 - Japanese (const char *)u8"Renderer: %s", // 15 - Korean (const char *)u8"Renderer: %s", // 16 - Norwegian (const char *)u8"Renderer: %s", // 17 - Polish (const char *)u8"Renderer: %s", // 18 - Portuguese (const char *)u8"Renderer: %s", // 19 - Brazilian Portuguese (const char *)u8"Renderer: %s", // 20 - Romanian (const char *)u8"Renderer: %s", // 21 - Russian (const char *)u8"Рендер: %s", // 22 - Spanish (const char *)u8"Renderizador: %s", // 23 - Latin American (const char *)u8"Renderizador: %s", // 24 - Swedish (const char *)u8"Renderer: %s", // 25 - Thai (const char *)u8"Renderer: %s", // 26 - Turkish (const char *)u8"Renderer: %s", // 27 - Ukrainian (const char *)u8"Renderer: %s", // 28 - Vietnamese (const char *)u8"Renderer: %s", // 29 - Croatian (const char *)u8"Renderer: %s" }; const char translationShowAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Show Achievements", // 1 - Arabic (const char *)u8"Show Achievements", // 2 - Bulgarian (const char *)u8"Show Achievements", // 3 - Simplified Chinese (const char *)u8"Show Achievements", // 4 - Traditional Chinese (const char *)u8"Show Achievements", // 5 - Czech (const char *)u8"Zobrazit achievementy", // 6 - Danish (const char *)u8"Show Achievements", // 7 - Dutch (const char *)u8"Show Achievements", // 8 - Finnish (const char *)u8"Show Achievements", // 9 - French (const char *)u8"Show Achievements", // 10 - German (const char *)u8"Show Achievements", // 11 - Greek (const char *)u8"Show Achievements", // 12 - Hungarian (const char *)u8"Show Achievements", // 13 - Italian (const char *)u8"Show Achievements", // 14 - Japanese (const char *)u8"Show Achievements", // 15 - Korean (const char *)u8"Show Achievements", // 16 - Norwegian (const char *)u8"Show Achievements", // 17 - Polish (const char *)u8"Show Achievements", // 18 - Portuguese (const char *)u8"Show Achievements", // 19 - Brazilian Portuguese (const char *)u8"Mostrar Conquistas", // 20 - Romanian (const char *)u8"Show Achievements", // 21 - Russian (const char *)u8"Показать Достижения", // 22 - Spanish (const char *)u8"Mostrar Logros", // 23 - Latin American (const char *)u8"Mostrar Logros", // 24 - Swedish (const char *)u8"Show Achievements", // 25 - Thai (const char *)u8"Show Achievements", // 26 - Turkish (const char *)u8"Show Achievements", // 27 - Ukrainian (const char *)u8"Show Achievements", // 28 - Vietnamese (const char *)u8"Show Achievements", // 29 - Croatian (const char *)u8"Prikaži Postignuća" }; // C:\Program Files (x86)\Steam\resource\overlay_*.txt // steam_menu_friends_settings const char translationSettings[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Settings", // 1 - Arabic (const char *)u8"Settings", // 2 - Bulgarian (const char *)u8"Настройки", // 3 - Simplified Chinese (const char *)u8"设置", // 4 - Traditional Chinese (const char *)u8"設定", // 5 - Czech (const char *)u8"Nastavení", // 6 - Danish (const char *)u8"Indstillinger", // 7 - Dutch (const char *)u8"Instellingen", // 8 - Finnish (const char *)u8"Asetukset", // 9 - French (const char *)u8"Paramètres", // 10 - German (const char *)u8"Einstellungen", // 11 - Greek (const char *)u8"Ρυθμίσεις", // 12 - Hungarian (const char *)u8"Beállítások", // 13 - Italian (const char *)u8"Impostazioni", // 14 - Japanese (const char *)u8"設定", // 15 - Korean (const char *)u8"설정", // 16 - Norwegian (const char *)u8"Innstillinger", // 17 - Polish (const char *)u8"Ustawienia", // 18 - Portuguese (const char *)u8"Definições", // 19 - Brazilian Portuguese (const char *)u8"Configurações", // 20 - Romanian (const char *)u8"Setări", // 21 - Russian (const char *)u8"Настройки", // 22 - Spanish (const char *)u8"Parámetros", // 23 - Latin American (const char *)u8"Parámetros", // 24 - Swedish (const char *)u8"Inställningar", // 25 - Thai (const char *)u8"การตั้งค่า", // 26 - Turkish (const char *)u8"Ayarlar", // 27 - Ukrainian (const char *)u8"Налаштування", // 28 - Vietnamese (const char *)u8"Thiết lập", // 29 - Croatian (const char *)u8"Postavke" }; // C:\Program Files (x86)\Steam\resource\overlay_*.txt // steam_menu_friends_view const char translationFriends[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Friends", // 1 - Arabic (const char *)u8"Friends", // 2 - Bulgarian (const char *)u8"Приятели", // 3 - Simplified Chinese (const char *)u8"好友", // 4 - Traditional Chinese (const char *)u8"好友", // 5 - Czech (const char *)u8"Přátelé", // 6 - Danish (const char *)u8"Venner", // 7 - Dutch (const char *)u8"Vrienden", // 8 - Finnish (const char *)u8"Kaverit", // 9 - French (const char *)u8"Contacts", // 10 - German (const char *)u8"Freunde", // 11 - Greek (const char *)u8"Φίλοι", // 12 - Hungarian (const char *)u8"Barátok", // 13 - Italian (const char *)u8"Amici", // 14 - Japanese (const char *)u8"フレンド", // 15 - Korean (const char *)u8"친구", // 16 - Norwegian (const char *)u8"Venner", // 17 - Polish (const char *)u8"Znajomi", // 18 - Portuguese (const char *)u8"Amigos", // 19 - Brazilian Portuguese (const char *)u8"Amigos", // 20 - Romanian (const char *)u8"Prieteni", // 21 - Russian (const char *)u8"Друзья", // 22 - Spanish (const char *)u8"Amigos", // 23 - Latin American (const char *)u8"Amigos", // 24 - Swedish (const char *)u8"Vänner", // 25 - Thai (const char *)u8"เพื่อน", // 26 - Turkish (const char *)u8"Arkadaşlar", // 27 - Ukrainian (const char *)u8"Друзі", // 28 - Vietnamese (const char *)u8"Bạn bè", // 29 - Croatian (const char *)u8"Prijatelji" }; const char translationAchievementWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Achievement Window", // 1 - Arabic (const char *)u8"Achievement Window", // 2 - Bulgarian (const char *)u8"Achievement Window", // 3 - Simplified Chinese (const char *)u8"Achievement Window", // 4 - Traditional Chinese (const char *)u8"Achievement Window", // 5 - Czech (const char *)u8"Okno achievementů", // 6 - Danish (const char *)u8"Achievement Window", // 7 - Dutch (const char *)u8"Achievement Window", // 8 - Finnish (const char *)u8"Achievement Window", // 9 - French (const char *)u8"Achievement Window", // 10 - German (const char *)u8"Achievement Window", // 11 - Greek (const char *)u8"Achievement Window", // 12 - Hungarian (const char *)u8"Achievement Window", // 13 - Italian (const char *)u8"Achievement Window", // 14 - Japanese (const char *)u8"Achievement Window", // 15 - Korean (const char *)u8"Achievement Window", // 16 - Norwegian (const char *)u8"Achievement Window", // 17 - Polish (const char *)u8"Achievement Window", // 18 - Portuguese (const char *)u8"Achievement Window", // 19 - Brazilian Portuguese (const char *)u8"Janela de conquistas", // 20 - Romanian (const char *)u8"Achievement Window", // 21 - Russian (const char *)u8"Окно Достижений", // 22 - Spanish (const char *)u8"Ventana de Logros", // 23 - Latin American (const char *)u8"Achievement Window", // 24 - Swedish (const char *)u8"Achievement Window", // 25 - Thai (const char *)u8"Achievement Window", // 26 - Turkish (const char *)u8"Achievement Window", // 27 - Ukrainian (const char *)u8"Achievement Window", // 28 - Vietnamese (const char *)u8"Achievement Window", // 29 - Croatian (const char *)u8"Prozor Postignuća" }; const char translationListOfAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"List of achievements", // 1 - Arabic (const char *)u8"List of achievements", // 2 - Bulgarian (const char *)u8"List of achievements", // 3 - Simplified Chinese (const char *)u8"List of achievements", // 4 - Traditional Chinese (const char *)u8"List of achievements", // 5 - Czech (const char *)u8"Seznam achievementů", // 6 - Danish (const char *)u8"List of achievements", // 7 - Dutch (const char *)u8"List of achievements", // 8 - Finnish (const char *)u8"List of achievements", // 9 - French (const char *)u8"List of achievements", // 10 - German (const char *)u8"List of achievements", // 11 - Greek (const char *)u8"List of achievements", // 12 - Hungarian (const char *)u8"List of achievements", // 13 - Italian (const char *)u8"List of achievements", // 14 - Japanese (const char *)u8"List of achievements", // 15 - Korean (const char *)u8"List of achievements", // 16 - Norwegian (const char *)u8"List of achievements", // 17 - Polish (const char *)u8"List of achievements", // 18 - Portuguese (const char *)u8"List of achievements", // 19 - Brazilian Portuguese (const char *)u8"Lista de conquistas", // 20 - Romanian (const char *)u8"List of achievements", // 21 - Russian (const char *)u8"Список достижений", // 22 - Spanish (const char *)u8"Lista de Logros", // 23 - Latin American (const char *)u8"List of achievements", // 24 - Swedish (const char *)u8"List of achievements", // 25 - Thai (const char *)u8"List of achievements", // 26 - Turkish (const char *)u8"List of achievements", // 27 - Ukrainian (const char *)u8"List of achievements", // 28 - Vietnamese (const char *)u8"List of achievements", // 29 - Croatian (const char *)u8"Popis postignuća" }; const char translationAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Achievements", // 1 - Arabic (const char *)u8"Achievements", // 2 - Bulgarian (const char *)u8"Achievements", // 3 - Simplified Chinese (const char *)u8"Achievements", // 4 - Traditional Chinese (const char *)u8"Achievements", // 5 - Czech (const char *)u8"Achievementy", // 6 - Danish (const char *)u8"Achievements", // 7 - Dutch (const char *)u8"Achievements", // 8 - Finnish (const char *)u8"Achievements", // 9 - French (const char *)u8"Achievements", // 10 - German (const char *)u8"Achievements", // 11 - Greek (const char *)u8"Achievements", // 12 - Hungarian (const char *)u8"Achievements", // 13 - Italian (const char *)u8"Achievements", // 14 - Japanese (const char *)u8"Achievements", // 15 - Korean (const char *)u8"Achievements", // 16 - Norwegian (const char *)u8"Achievements", // 17 - Polish (const char *)u8"Achievements", // 18 - Portuguese (const char *)u8"Achievements", // 19 - Brazilian Portuguese (const char *)u8"Conquistas", // 20 - Romanian (const char *)u8"Achievements", // 21 - Russian (const char *)u8"Достижения", // 22 - Spanish (const char *)u8"Logros", // 23 - Latin American (const char *)u8"Achievements", // 24 - Swedish (const char *)u8"Achievements", // 25 - Thai (const char *)u8"Achievements", // 26 - Turkish (const char *)u8"Achievements", // 27 - Ukrainian (const char *)u8"Achievements", // 28 - Vietnamese (const char *)u8"Achievements", // 29 - Croatian (const char *)u8"Postignuća" }; const char translationHiddenAchievement[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"hidden achievement", // 1 - Arabic (const char *)u8"hidden achievement", // 2 - Bulgarian (const char *)u8"hidden achievement", // 3 - Simplified Chinese (const char *)u8"hidden achievement", // 4 - Traditional Chinese (const char *)u8"hidden achievement", // 5 - Czech (const char *)u8"Skrytý achievement", // 6 - Danish (const char *)u8"hidden achievement", // 7 - Dutch (const char *)u8"hidden achievement", // 8 - Finnish (const char *)u8"hidden achievement", // 9 - French (const char *)u8"hidden achievement", // 10 - German (const char *)u8"hidden achievement", // 11 - Greek (const char *)u8"hidden achievement", // 12 - Hungarian (const char *)u8"hidden achievement", // 13 - Italian (const char *)u8"hidden achievement", // 14 - Japanese (const char *)u8"hidden achievement", // 15 - Korean (const char *)u8"hidden achievement", // 16 - Norwegian (const char *)u8"hidden achievement", // 17 - Polish (const char *)u8"hidden achievement", // 18 - Portuguese (const char *)u8"hidden achievement", // 19 - Brazilian Portuguese (const char *)u8"conquista oculta", // 20 - Romanian (const char *)u8"hidden achievement", // 21 - Russian (const char *)u8"скрытое достижение", // 22 - Spanish (const char *)u8"Logro oculto", // 23 - Latin American (const char *)u8"Logro oculto", // 24 - Swedish (const char *)u8"hidden achievement", // 25 - Thai (const char *)u8"hidden achievement", // 26 - Turkish (const char *)u8"hidden achievement", // 27 - Ukrainian (const char *)u8"hidden achievement", // 28 - Vietnamese (const char *)u8"hidden achievement", // 29 - Croatian (const char *)u8"Sakrivena postignuća" }; const char translationAchievedOn[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"achieved on %s", // 1 - Arabic (const char *)u8"achieved on %s", // 2 - Bulgarian (const char *)u8"achieved on %s", // 3 - Simplified Chinese (const char *)u8"achieved on %s", // 4 - Traditional Chinese (const char *)u8"achieved on %s", // 5 - Czech (const char *)u8"odemčeno %s", // 6 - Danish (const char *)u8"achieved on %s", // 7 - Dutch (const char *)u8"achieved on %s", // 8 - Finnish (const char *)u8"achieved on %s", // 9 - French (const char *)u8"achieved on %s", // 10 - German (const char *)u8"achieved on %s", // 11 - Greek (const char *)u8"achieved on %s", // 12 - Hungarian (const char *)u8"achieved on %s", // 13 - Italian (const char *)u8"achieved on %s", // 14 - Japanese (const char *)u8"achieved on %s", // 15 - Korean (const char *)u8"achieved on %s", // 16 - Norwegian (const char *)u8"achieved on %s", // 17 - Polish (const char *)u8"achieved on %s", // 18 - Portuguese (const char *)u8"achieved on %s", // 19 - Brazilian Portuguese (const char *)u8"alcançado em %s", // 20 - Romanian (const char *)u8"achieved on %s", // 21 - Russian (const char *)u8"получено %s", // 22 - Spanish (const char *)u8"desbloqueado el %s", // 23 - Latin American (const char *)u8"logrado el %s", // 24 - Swedish (const char *)u8"achieved on %s", // 25 - Thai (const char *)u8"achieved on %s", // 26 - Turkish (const char *)u8"achieved on %s", // 27 - Ukrainian (const char *)u8"achieved on %s", // 28 - Vietnamese (const char *)u8"achieved on %s", // 29 - Croatian (const char *)u8"postignuto %s" }; const char translationNotAchieved[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"not achieved", // 1 - Arabic (const char *)u8"not achieved", // 2 - Bulgarian (const char *)u8"not achieved", // 3 - Simplified Chinese (const char *)u8"not achieved", // 4 - Traditional Chinese (const char *)u8"not achieved", // 5 - Czech (const char *)u8"uzamčeno", // 6 - Danish (const char *)u8"not achieved", // 7 - Dutch (const char *)u8"not achieved", // 8 - Finnish (const char *)u8"not achieved", // 9 - French (const char *)u8"not achieved", // 10 - German (const char *)u8"not achieved", // 11 - Greek (const char *)u8"not achieved", // 12 - Hungarian (const char *)u8"not achieved", // 13 - Italian (const char *)u8"not achieved", // 14 - Japanese (const char *)u8"not achieved", // 15 - Korean (const char *)u8"not achieved", // 16 - Norwegian (const char *)u8"not achieved", // 17 - Polish (const char *)u8"not achieved", // 18 - Portuguese (const char *)u8"not achieved", // 19 - Brazilian Portuguese (const char *)u8"não alcançado", // 20 - Romanian (const char *)u8"not achieved", // 21 - Russian (const char *)u8"не получено", // 22 - Spanish (const char *)u8"bloqueado", // 23 - Latin American (const char *)u8"no logrado", // 24 - Swedish (const char *)u8"not achieved", // 25 - Thai (const char *)u8"not achieved", // 26 - Turkish (const char *)u8"not achieved", // 27 - Ukrainian (const char *)u8"not achieved", // 28 - Vietnamese (const char *)u8"not achieved", // 29 - Croatian (const char *)u8"nije postignuto" }; const char translationGlobalSettingsWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Global Settings Window", // 1 - Arabic (const char *)u8"Global Settings Window", // 2 - Bulgarian (const char *)u8"Global Settings Window", // 3 - Simplified Chinese (const char *)u8"Global Settings Window", // 4 - Traditional Chinese (const char *)u8"Global Settings Window", // 5 - Czech (const char *)u8"Okno globálních nastavení", // 6 - Danish (const char *)u8"Global Settings Window", // 7 - Dutch (const char *)u8"Global Settings Window", // 8 - Finnish (const char *)u8"Global Settings Window", // 9 - French (const char *)u8"Global Settings Window", // 10 - German (const char *)u8"Global Settings Window", // 11 - Greek (const char *)u8"Global Settings Window", // 12 - Hungarian (const char *)u8"Global Settings Window", // 13 - Italian (const char *)u8"Global Settings Window", // 14 - Japanese (const char *)u8"Global Settings Window", // 15 - Korean (const char *)u8"Global Settings Window", // 16 - Norwegian (const char *)u8"Global Settings Window", // 17 - Polish (const char *)u8"Global Settings Window", // 18 - Portuguese (const char *)u8"Global Settings Window", // 19 - Brazilian Portuguese (const char *)u8"Janela de Configurações Globais", // 20 - Romanian (const char *)u8"Global Settings Window", // 21 - Russian (const char *)u8"Окно Глобальных Настроек", // 22 - Spanish (const char *)u8"Ventana de Configuración", // 23 - Latin American (const char *)u8"Ventana de Párametros", // 24 - Swedish (const char *)u8"Global Settings Window", // 25 - Thai (const char *)u8"Global Settings Window", // 26 - Turkish (const char *)u8"Global Settings Window", // 27 - Ukrainian (const char *)u8"Global Settings Window", // 28 - Vietnamese (const char *)u8"Global Settings Window", // 29 - Croatian (const char *)u8"Prozor Globalnih Postavki" }; const char translationGlobalSettingsWindowDescription[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"These are global emulator settings and will apply to all games.", // 1 - Arabic (const char *)u8"These are global emulator settings and will apply to all games.", // 2 - Bulgarian (const char *)u8"These are global emulator settings and will apply to all games.", // 3 - Simplified Chinese (const char *)u8"These are global emulator settings and will apply to all games.", // 4 - Traditional Chinese (const char *)u8"These are global emulator settings and will apply to all games.", // 5 - Czech (const char *)u8"Toto jsou globální nastavení emulátoru a budou platit pro všechny hry.", // 6 - Danish (const char *)u8"These are global emulator settings and will apply to all games.", // 7 - Dutch (const char *)u8"These are global emulator settings and will apply to all games.", // 8 - Finnish (const char *)u8"These are global emulator settings and will apply to all games.", // 9 - French (const char *)u8"These are global emulator settings and will apply to all games.", // 10 - German (const char *)u8"These are global emulator settings and will apply to all games.", // 11 - Greek (const char *)u8"These are global emulator settings and will apply to all games.", // 12 - Hungarian (const char *)u8"These are global emulator settings and will apply to all games.", // 13 - Italian (const char *)u8"These are global emulator settings and will apply to all games.", // 14 - Japanese (const char *)u8"These are global emulator settings and will apply to all games.", // 15 - Korean (const char *)u8"These are global emulator settings and will apply to all games.", // 16 - Norwegian (const char *)u8"These are global emulator settings and will apply to all games.", // 17 - Polish (const char *)u8"These are global emulator settings and will apply to all games.", // 18 - Portuguese (const char *)u8"These are global emulator settings and will apply to all games.", // 19 - Brazilian Portuguese (const char *)u8"Estas são configurações globais do emulador e serão aplicadas a TODOS os jogos.", // 20 - Romanian (const char *)u8"These are global emulator settings and will apply to all games.", // 21 - Russian (const char *)u8"Это глобальные настройки эмулятора, которые будут применяться ко всем играм.", // 22 - Spanish (const char *)u8"Configuración del emulador para aplicar a todos los juegos.", // 23 - Latin American (const char *)u8"These are global emulator settings and will apply to all games.", // 24 - Swedish (const char *)u8"These are global emulator settings and will apply to all games.", // 25 - Thai (const char *)u8"These are global emulator settings and will apply to all games.", // 26 - Turkish (const char *)u8"These are global emulator settings and will apply to all games.", // 27 - Ukrainian (const char *)u8"These are global emulator settings and will apply to all games.", // 28 - Vietnamese (const char *)u8"These are global emulator settings and will apply to all games.", // 29 - Croatian (const char *)u8"Ovo su globalne postavke emulatora i primjenjuju se na sve igre." }; const char translationUsername[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Username:", // 1 - Arabic (const char *)u8"Username:", // 2 - Bulgarian (const char *)u8"Username:", // 3 - Simplified Chinese (const char *)u8"Username:", // 4 - Traditional Chinese (const char *)u8"Username:", // 5 - Czech (const char *)u8"Uživatelské jméno:", // 6 - Danish (const char *)u8"Username:", // 7 - Dutch (const char *)u8"Username:", // 8 - Finnish (const char *)u8"Username:", // 9 - French (const char *)u8"Username:", // 10 - German (const char *)u8"Username:", // 11 - Greek (const char *)u8"Username:", // 12 - Hungarian (const char *)u8"Username:", // 13 - Italian (const char *)u8"Username:", // 14 - Japanese (const char *)u8"Username:", // 15 - Korean (const char *)u8"Username:", // 16 - Norwegian (const char *)u8"Username:", // 17 - Polish (const char *)u8"Username:", // 18 - Portuguese (const char *)u8"Username:", // 19 - Brazilian Portuguese (const char *)u8"Username:", // 20 - Romanian (const char *)u8"Username:", // 21 - Russian (const char *)u8"Имя пользователя:", // 22 - Spanish (const char *)u8"Usuario:", // 23 - Latin American (const char *)u8"Usuario:", // 24 - Swedish (const char *)u8"Username:", // 25 - Thai (const char *)u8"Username:", // 26 - Turkish (const char *)u8"Username:", // 27 - Ukrainian (const char *)u8"Username:", // 28 - Vietnamese (const char *)u8"Username:", // 29 - Croatian (const char *)u8"Korisničko Ime:" }; const char translationLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Language:", // 1 - Arabic (const char *)u8"Language:", // 2 - Bulgarian (const char *)u8"Language:", // 3 - Simplified Chinese (const char *)u8"Language:", // 4 - Traditional Chinese (const char *)u8"Language:", // 5 - Czech (const char *)u8"Jazyk:", // 6 - Danish (const char *)u8"Language:", // 7 - Dutch (const char *)u8"Language:", // 8 - Finnish (const char *)u8"Language:", // 9 - French (const char *)u8"Language:", // 10 - German (const char *)u8"Language:", // 11 - Greek (const char *)u8"Language:", // 12 - Hungarian (const char *)u8"Language:", // 13 - Italian (const char *)u8"Language:", // 14 - Japanese (const char *)u8"Language:", // 15 - Korean (const char *)u8"Language:", // 16 - Norwegian (const char *)u8"Language:", // 17 - Polish (const char *)u8"Language:", // 18 - Portuguese (const char *)u8"Language:", // 19 - Brazilian Portuguese (const char *)u8"Idioma:", // 20 - Romanian (const char *)u8"Language:", // 21 - Russian (const char *)u8"Язык:", // 22 - Spanish (const char *)u8"Idioma:", // 23 - Latin American (const char *)u8"Lenguaje:", // 24 - Swedish (const char *)u8"Language:", // 25 - Thai (const char *)u8"Language:", // 26 - Turkish (const char *)u8"Language:", // 27 - Ukrainian (const char *)u8"Language:", // 28 - Vietnamese (const char *)u8"Language:", // 29 - Croatian (const char *)u8"Jezik:" }; const char translationSelectedLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Selected Language: %s", // 1 - Arabic (const char *)u8"Selected Language: %s", // 2 - Bulgarian (const char *)u8"Selected Language: %s", // 3 - Simplified Chinese (const char *)u8"Selected Language: %s", // 4 - Traditional Chinese (const char *)u8"Selected Language: %s", // 5 - Czech (const char *)u8"Zvolený jazyk: %s", // 6 - Danish (const char *)u8"Selected Language: %s", // 7 - Dutch (const char *)u8"Selected Language: %s", // 8 - Finnish (const char *)u8"Selected Language: %s", // 9 - French (const char *)u8"Selected Language: %s", // 10 - German (const char *)u8"Selected Language: %s", // 11 - Greek (const char *)u8"Selected Language: %s", // 12 - Hungarian (const char *)u8"Selected Language: %s", // 13 - Italian (const char *)u8"Selected Language: %s", // 14 - Japanese (const char *)u8"Selected Language: %s", // 15 - Korean (const char *)u8"Selected Language: %s", // 16 - Norwegian (const char *)u8"Selected Language: %s", // 17 - Polish (const char *)u8"Selected Language: %s", // 18 - Portuguese (const char *)u8"Selected Language: %s", // 19 - Brazilian Portuguese (const char *)u8"Idioma Selecionado: %s", // 20 - Romanian (const char *)u8"Selected Language: %s", // 21 - Russian (const char *)u8"Выбранный Язык: %s", // 22 - Spanish (const char *)u8"Selecciona Idioma: %s", // 23 - Latin American (const char *)u8"Selecciona Lenguaje: %s", // 24 - Swedish (const char *)u8"Selected Language: %s", // 25 - Thai (const char *)u8"Selected Language: %s", // 26 - Turkish (const char *)u8"Selected Language: %s", // 27 - Ukrainian (const char *)u8"Selected Language: %s", // 28 - Vietnamese (const char *)u8"Selected Language: %s", // 29 - Croatian (const char *)u8"Odabrani Jezik: %s" }; const char translationRestartTheGameToApply[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"You may have to restart the game for these to apply.", // 1 - Arabic (const char *)u8"You may have to restart the game for these to apply.", // 2 - Bulgarian (const char *)u8"You may have to restart the game for these to apply.", // 3 - Simplified Chinese (const char *)u8"You may have to restart the game for these to apply.", // 4 - Traditional Chinese (const char *)u8"You may have to restart the game for these to apply.", // 5 - Czech (const char *)u8"Pro uplatnění změn může být nutné restartovat hru.", // 6 - Danish (const char *)u8"You may have to restart the game for these to apply.", // 7 - Dutch (const char *)u8"You may have to restart the game for these to apply.", // 8 - Finnish (const char *)u8"You may have to restart the game for these to apply.", // 9 - French (const char *)u8"You may have to restart the game for these to apply.", // 10 - German (const char *)u8"You may have to restart the game for these to apply.", // 11 - Greek (const char *)u8"You may have to restart the game for these to apply.", // 12 - Hungarian (const char *)u8"You may have to restart the game for these to apply.", // 13 - Italian (const char *)u8"You may have to restart the game for these to apply.", // 14 - Japanese (const char *)u8"You may have to restart the game for these to apply.", // 15 - Korean (const char *)u8"You may have to restart the game for these to apply.", // 16 - Norwegian (const char *)u8"You may have to restart the game for these to apply.", // 17 - Polish (const char *)u8"You may have to restart the game for these to apply.", // 18 - Portuguese (const char *)u8"You may have to restart the game for these to apply.", // 19 - Brazilian Portuguese (const char *)u8"Talvez seja necessário reiniciar o jogo para que isso seja aplicado.", // 20 - Romanian (const char *)u8"You may have to restart the game for these to apply.", // 21 - Russian (const char *)u8"Для применения изменений может потребоваться перезапуск игры.", // 22 - Spanish (const char *)u8"Quizás debas reiniciar el juego para aplicar los cambios.", // 23 - Latin American (const char *)u8"You may have to restart the game for these to apply.", // 24 - Swedish (const char *)u8"You may have to restart the game for these to apply.", // 25 - Thai (const char *)u8"You may have to restart the game for these to apply.", // 26 - Turkish (const char *)u8"You may have to restart the game for these to apply.", // 27 - Ukrainian (const char *)u8"You may have to restart the game for these to apply.", // 28 - Vietnamese (const char *)u8"You may have to restart the game for these to apply.", // 29 - Croatian (const char *)u8"Možda ćete trebati ponovo pokrenuti igru." }; const char translationSave[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Save", // 1 - Arabic (const char *)u8"Save", // 2 - Bulgarian (const char *)u8"Save", // 3 - Simplified Chinese (const char *)u8"Save", // 4 - Traditional Chinese (const char *)u8"Save", // 5 - Czech (const char *)u8"Uložit", // 6 - Danish (const char *)u8"Save", // 7 - Dutch (const char *)u8"Save", // 8 - Finnish (const char *)u8"Save", // 9 - French (const char *)u8"Save", // 10 - German (const char *)u8"Save", // 11 - Greek (const char *)u8"Save", // 12 - Hungarian (const char *)u8"Save", // 13 - Italian (const char *)u8"Save", // 14 - Japanese (const char *)u8"Save", // 15 - Korean (const char *)u8"Save", // 16 - Norwegian (const char *)u8"Save", // 17 - Polish (const char *)u8"Save", // 18 - Portuguese (const char *)u8"Save", // 19 - Brazilian Portuguese (const char *)u8"Salvar", // 20 - Romanian (const char *)u8"Save", // 21 - Russian (const char *)u8"Сохранить", // 22 - Spanish (const char *)u8"Guardar", // 23 - Latin American (const char *)u8"Guardar", // 24 - Swedish (const char *)u8"Save", // 25 - Thai (const char *)u8"Save", // 26 - Turkish (const char *)u8"Save", // 27 - Ukrainian (const char *)u8"Save", // 28 - Vietnamese (const char *)u8"Save", // 29 - Croatian (const char *)u8"Spremi" }; const char translationWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"WARNING", // 1 - Arabic (const char *)u8"WARNING", // 2 - Bulgarian (const char *)u8"WARNING", // 3 - Simplified Chinese (const char *)u8"WARNING", // 4 - Traditional Chinese (const char *)u8"WARNING", // 5 - Czech (const char *)u8"VAROVÁNÍ", // 6 - Danish (const char *)u8"WARNING", // 7 - Dutch (const char *)u8"WARNING", // 8 - Finnish (const char *)u8"WARNING", // 9 - French (const char *)u8"WARNING", // 10 - German (const char *)u8"WARNING", // 11 - Greek (const char *)u8"WARNING", // 12 - Hungarian (const char *)u8"WARNING", // 13 - Italian (const char *)u8"WARNING", // 14 - Japanese (const char *)u8"WARNING", // 15 - Korean (const char *)u8"WARNING", // 16 - Norwegian (const char *)u8"WARNING", // 17 - Polish (const char *)u8"WARNING", // 18 - Portuguese (const char *)u8"WARNING", // 19 - Brazilian Portuguese (const char *)u8"AVISO", // 20 - Romanian (const char *)u8"WARNING", // 21 - Russian (const char *)u8"ВНИМАНИЕ", // 22 - Spanish (const char *)u8"ADVERTENCIA", // 23 - Latin American (const char *)u8"WARNING", // 24 - Swedish (const char *)u8"WARNING", // 25 - Thai (const char *)u8"WARNING", // 26 - Turkish (const char *)u8"WARNING", // 27 - Ukrainian (const char *)u8"WARNING", // 28 - Vietnamese (const char *)u8"WARNING", // 29 - Croatian (const char *)u8"UPOZORENJE" }; const char translationWarningWarningWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"WARNING WARNING WARNING", // 1 - Arabic (const char *)u8"WARNING WARNING WARNING", // 2 - Bulgarian (const char *)u8"WARNING WARNING WARNING", // 3 - Simplified Chinese (const char *)u8"WARNING WARNING WARNING", // 4 - Traditional Chinese (const char *)u8"WARNING WARNING WARNING", // 5 - Czech (const char *)u8"VAROVÁNÍ VAROVÁNÍ VAROVÁNÍ", // 6 - Danish (const char *)u8"WARNING WARNING WARNING", // 7 - Dutch (const char *)u8"WARNING WARNING WARNING", // 8 - Finnish (const char *)u8"WARNING WARNING WARNING", // 9 - French (const char *)u8"WARNING WARNING WARNING", // 10 - German (const char *)u8"WARNING WARNING WARNING", // 11 - Greek (const char *)u8"WARNING WARNING WARNING", // 12 - Hungarian (const char *)u8"WARNING WARNING WARNING", // 13 - Italian (const char *)u8"WARNING WARNING WARNING", // 14 - Japanese (const char *)u8"WARNING WARNING WARNING", // 15 - Korean (const char *)u8"WARNING WARNING WARNING", // 16 - Norwegian (const char *)u8"WARNING WARNING WARNING", // 17 - Polish (const char *)u8"WARNING WARNING WARNING", // 18 - Portuguese (const char *)u8"WARNING WARNING WARNING", // 19 - Brazilian Portuguese (const char *)u8"AVISO AVISO AVISO", // 20 - Romanian (const char *)u8"WARNING WARNING WARNING", // 21 - Russian (const char *)u8"ВНИМАНИЕ ВНИМАНИЕ ВНИМАНИЕ", // 22 - Spanish (const char *)u8"ADVERTENCIA ADVERTENCIA ADVERTENCIA", // 23 - Latin American (const char *)u8"WARNING WARNING WARNING", // 24 - Swedish (const char *)u8"WARNING WARNING WARNING", // 25 - Thai (const char *)u8"WARNING WARNING WARNING", // 26 - Turkish (const char *)u8"WARNING WARNING WARNING", // 27 - Ukrainian (const char *)u8"WARNING WARNING WARNING", // 28 - Vietnamese (const char *)u8"WARNING WARNING WARNING", // 29 - Croatian (const char *)u8"UPOZORENJE UPOZORENJE UPOZORENJE" }; const char translationWarningDescription1[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 1 - Arabic (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 2 - Bulgarian (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 3 - Simplified Chinese (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 4 - Traditional Chinese (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 5 - Czech (const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Pokud chcete, aby toto menu fungovalo, odstraňte je.", // 6 - Danish (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 7 - Dutch (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 8 - Finnish (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 9 - French (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 10 - German (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 11 - Greek (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 12 - Hungarian (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 13 - Italian (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 14 - Japanese (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 15 - Korean (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 16 - Norwegian (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 17 - Polish (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 18 - Portuguese (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 19 - Brazilian Portuguese (const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Exclua-os se quiser que este menu funcione.", // 20 - Romanian (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 21 - Russian (const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Пожалуйста, удалите их, если хотите, чтобы это меню работало.", // 22 - Spanish (const char *)u8"Un archivo de steam_settings/force_*.txt ha sido detectado. Por favor bórralo si quieres que el menu funcione.", // 23 - Latin American (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 24 - Swedish (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 25 - Thai (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 26 - Turkish (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 27 - Ukrainian (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 28 - Vietnamese (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 29 - Croatian (const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Molimo da ih izbrišete ako želite da ovaj izbornik radi." }; const char translationWarningDescription2[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 1 - Arabic (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 2 - Bulgarian (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 3 - Simplified Chinese (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 4 - Traditional Chinese (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 5 - Czech (const char *)u8"AppID je 0, vytvořte, prosím, steam_appid.txt se správným appid a restartujte hru.", // 6 - Danish (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 7 - Dutch (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 8 - Finnish (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 9 - French (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 10 - German (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 11 - Greek (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 12 - Hungarian (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 13 - Italian (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 14 - Japanese (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 15 - Korean (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 16 - Norwegian (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 17 - Polish (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 18 - Portuguese (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 19 - Brazilian Portuguese (const char *)u8"AppID é 0, crie um steam_appid.txt com o appid correto e reinicie o jogo.", // 20 - Romanian (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 21 - Russian (const char *)u8"AppID равен 0, пожалуйста, создайте файл steam_appid.txt с правильным appid и перезапустите игру.", // 22 - Spanish (const char *)u8"AppID es 0, por favor crea un steam_appid.txt con la appid correcta y reinicia el juego.", // 23 - Latin American (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 24 - Swedish (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 25 - Thai (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 26 - Turkish (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 27 - Ukrainian (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 28 - Vietnamese (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 29 - Croatian (const char *)u8"AppID je 0, molimo napravite steam_appid.txt sa točnim appid-em i ponovo pokrenite igru." }; const char translationWarningDescription3[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 1 - Arabic (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 2 - Bulgarian (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 3 - Simplified Chinese (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 4 - Traditional Chinese (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 5 - Czech (const char *)u8"Zjištěn local_save.txt, emulátor ukládá lokálně do složky hry. Pokud to nechcete, odstraňte ho.", // 6 - Danish (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 7 - Dutch (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 8 - Finnish (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 9 - French (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 10 - German (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 11 - Greek (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 12 - Hungarian (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 13 - Italian (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 14 - Japanese (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 15 - Korean (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 16 - Norwegian (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 17 - Polish (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 18 - Portuguese (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 19 - Brazilian Portuguese (const char *)u8"local_save.txt detectado, o emu está salvando localmente na pasta do jogo. Por favor, exclua-o se você não quiser isso.", // 20 - Romanian (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 21 - Russian (const char *)u8"Обнаружен файл local_save.txt, эмулятор сохраняет локально в папку с игрой, если вам это не нужно, удалите его.", // 22 - Spanish (const char *)u8"local_save.txt detectado, el emulador está guardando en la carpeta del juego. Por favor bórralo si no quieres esto.", // 23 - Latin American (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 24 - Swedish (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 25 - Thai (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 26 - Turkish (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 27 - Ukrainian (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 28 - Vietnamese (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 29 - Croatian (const char *)u8"Datoteka local_save.txt je otkrivena u mapi igre. Molimo vas da je obiršete ako ne želite ovo." }; const char translationWarningDescription4[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 1 - Arabic (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 2 - Bulgarian (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 3 - Simplified Chinese (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 4 - Traditional Chinese (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 5 - Czech (const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Některá nastavení nebude možné uložit.", // 6 - Danish (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 7 - Dutch (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 8 - Finnish (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 9 - French (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 10 - German (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 11 - Greek (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 12 - Hungarian (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 13 - Italian (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 14 - Japanese (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 15 - Korean (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 16 - Norwegian (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 17 - Polish (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 18 - Portuguese (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 19 - Brazilian Portuguese (const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Você não poderá salvar algumas configurações.", // 20 - Romanian (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 21 - Russian (const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Вы не сможете сохранить некоторые настройки.", // 22 - Spanish (const char *)u8"Un archivo steam_settings/force_*.txt ha sido detectado. No podrás guardar ciertas configuraciones.", // 23 - Latin American (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 24 - Swedish (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 25 - Thai (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 26 - Turkish (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 27 - Ukrainian (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 28 - Vietnamese (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 29 - Croatian (const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Možda nećete moći spremiti neke postavke." }; const char translationSteamOverlayURL[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"The game tried to get the steam overlay to open this url:", // 1 - Arabic (const char *)u8"The game tried to get the steam overlay to open this url:", // 2 - Bulgarian (const char *)u8"The game tried to get the steam overlay to open this url:", // 3 - Simplified Chinese (const char *)u8"The game tried to get the steam overlay to open this url:", // 4 - Traditional Chinese (const char *)u8"The game tried to get the steam overlay to open this url:", // 5 - Czech (const char *)u8"Hra se pokusila otevřít v rozhraní překrytí služby Steam tuto webovou adresu:", // 6 - Danish (const char *)u8"The game tried to get the steam overlay to open this url:", // 7 - Dutch (const char *)u8"The game tried to get the steam overlay to open this url:", // 8 - Finnish (const char *)u8"The game tried to get the steam overlay to open this url:", // 9 - French (const char *)u8"The game tried to get the steam overlay to open this url:", // 10 - German (const char *)u8"The game tried to get the steam overlay to open this url:", // 11 - Greek (const char *)u8"The game tried to get the steam overlay to open this url:", // 12 - Hungarian (const char *)u8"The game tried to get the steam overlay to open this url:", // 13 - Italian (const char *)u8"The game tried to get the steam overlay to open this url:", // 14 - Japanese (const char *)u8"The game tried to get the steam overlay to open this url:", // 15 - Korean (const char *)u8"The game tried to get the steam overlay to open this url:", // 16 - Norwegian (const char *)u8"The game tried to get the steam overlay to open this url:", // 17 - Polish (const char *)u8"The game tried to get the steam overlay to open this url:", // 18 - Portuguese (const char *)u8"The game tried to get the steam overlay to open this url:", // 19 - Brazilian Portuguese (const char *)u8"O jogo tentou fazer com que a sobreposição do Steam abrisse este URL:", // 20 - Romanian (const char *)u8"The game tried to get the steam overlay to open this url:", // 21 - Russian (const char *)u8"Игра пыталась заставить оверлей Steam открыть этот url:", // 22 - Spanish (const char *)u8"El juego intentó abrir una interfaz de steam en esta url:", // 23 - Latin American (const char *)u8"The game tried to get the steam overlay to open this url:", // 24 - Swedish (const char *)u8"The game tried to get the steam overlay to open this url:", // 25 - Thai (const char *)u8"The game tried to get the steam overlay to open this url:", // 26 - Turkish (const char *)u8"The game tried to get the steam overlay to open this url:", // 27 - Ukrainian (const char *)u8"The game tried to get the steam overlay to open this url:", // 28 - Vietnamese (const char *)u8"The game tried to get the steam overlay to open this url:", // 29 - Croatian (const char *)u8"Igra je pokušala otvoriti ovaj URL pomoću steam overlaya:" }; // C:\Program Files (x86)\Steam\resource\vgui_*.txt // vgui_close const char translationClose[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Close", // 1 - Arabic (const char *)u8"Close", // 2 - Bulgarian (const char *)u8"Затваряне", // 3 - Simplified Chinese (const char *)u8"关闭", // 4 - Traditional Chinese (const char *)u8"關閉", // 5 - Czech (const char *)u8"Zavřít", // 6 - Danish (const char *)u8"Luk", // 7 - Dutch (const char *)u8"Sluiten", // 8 - Finnish (const char *)u8"Sulje", // 9 - French (const char *)u8"Fermer", // 10 - German (const char *)u8"Schliessen", // 11 - Greek (const char *)u8"ΚΛΕΙΣΙΜΟ", // 12 - Hungarian (const char *)u8"Bezárás", // 13 - Italian (const char *)u8"Chiudi", // 14 - Japanese (const char *)u8"閉じる", // 15 - Korean (const char *)u8"닫기", // 16 - Norwegian (const char *)u8"Lukk", // 17 - Polish (const char *)u8"Zamknij", // 18 - Portuguese (const char *)u8"Fechar", // 19 - Brazilian Portuguese (const char *)u8"Fechar", // 20 - Romanian (const char *)u8"Închide", // 21 - Russian (const char *)u8"Закрыть", // 22 - Spanish (const char *)u8"Cerrar", // 23 - Latin American (const char *)u8"Cerrar", // 24 - Swedish (const char *)u8"Stäng", // 25 - Thai (const char *)u8"ปิด", // 26 - Turkish (const char *)u8"Kapat", // 27 - Ukrainian (const char *)u8"Закрити", // 28 - Vietnamese (const char *)u8"Đóng", // 29 - Croatian (const char *)u8"Zatvori" }; const char translationPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8" playing ", // 1 - Arabic (const char *)u8" playing ", // 2 - Bulgarian (const char *)u8" playing ", // 3 - Simplified Chinese (const char *)u8" playing ", // 4 - Traditional Chinese (const char *)u8" playing ", // 5 - Czech (const char *)u8" hraje ", // 6 - Danish (const char *)u8" playing ", // 7 - Dutch (const char *)u8" playing ", // 8 - Finnish (const char *)u8" playing ", // 9 - French (const char *)u8" playing ", // 10 - German (const char *)u8" playing ", // 11 - Greek (const char *)u8" playing ", // 12 - Hungarian (const char *)u8" playing ", // 13 - Italian (const char *)u8" playing ", // 14 - Japanese (const char *)u8" playing ", // 15 - Korean (const char *)u8" playing ", // 16 - Norwegian (const char *)u8" playing ", // 17 - Polish (const char *)u8" playing ", // 18 - Portuguese (const char *)u8" playing ", // 19 - Brazilian Portuguese (const char *)u8" jogando ", // 20 - Romanian (const char *)u8" playing ", // 21 - Russian (const char *)u8" играет в ", // 22 - Spanish (const char *)u8" jugando ", // 23 - Latin American (const char *)u8" jugando ", // 24 - Swedish (const char *)u8" playing ", // 25 - Thai (const char *)u8" playing ", // 26 - Turkish (const char *)u8" playing ", // 27 - Ukrainian (const char *)u8" playing ", // 28 - Vietnamese (const char *)u8" playing ", // 29 - Croatian (const char *)u8" igra " }; const char translationAutoAcceptFriendInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 1 - Arabic (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 2 - Bulgarian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 3 - Simplified Chinese (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 4 - Traditional Chinese (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 5 - Czech (const char *)u8"Pozvánky se řídí podle auto_accept_invite.txt!", // 6 - Danish (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 7 - Dutch (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 8 - Finnish (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 9 - French (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 10 - German (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 11 - Greek (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 12 - Hungarian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 13 - Italian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 14 - Japanese (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 15 - Korean (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 16 - Norwegian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 17 - Polish (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 18 - Portuguese (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 19 - Brazilian Portuguese (const char *)u8"Os convites são controlados por auto_accept_invite.txt!", // 20 - Romanian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 21 - Russian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 22 - Spanish (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 23 - Latin American (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 24 - Swedish (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 25 - Thai (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 26 - Turkish (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 27 - Ukrainian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 28 - Vietnamese (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 29 - Croatian (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", };