/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/steam_client.h" #include "dll/settings_parser.h" void Steam_Client::background_thread_proc() { auto now_ms = (unsigned long long)std::chrono::duration_cast(std::chrono::steady_clock::now().time_since_epoch()).count(); // if our time exceeds last run time of callbacks and it wasn't processing already const auto runcallbacks_timeout_ms = last_cb_run + max_stall_ms.count(); if (!cb_run_active && (now_ms >= runcallbacks_timeout_ms)) { std::lock_guard lock(global_mutex); PRINT_DEBUG("run @@@@@@@@@@@@@@@@@@@@@@@@@@@"); last_cb_run = now_ms; // update the time counter just to avoid overlap network->Run(); // networking must run first since it receives messages used by each run_callback() run_every_runcb->run(); // call each run_callback() } } Steam_Client::Steam_Client() { PRINT_DEBUG("start ----------"); uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage); local_storage->update_save_filenames(Local_Storage::remote_storage_folder); background_thread = new common_helpers::KillableWorker( [this](void *){background_thread_proc(); return false;}, std::chrono::duration_cast(initial_delay), std::chrono::duration_cast(max_stall_ms) ); network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking); run_every_runcb = new RunEveryRunCB(); PRINT_DEBUG( "init: id: %llu server id: %llu, appid: %u, port: %u", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port() ); if (appid) { auto appid_str = std::to_string(appid); set_env_variable("SteamAppId", appid_str); set_env_variable("SteamGameId", appid_str); if (!settings_client->disable_steamoverlaygameid_env_var) { set_env_variable("SteamOverlayGameId", appid_str); } } { const char *user_name = settings_client->get_local_name(); if (user_name) { set_env_variable("SteamAppUser", user_name); set_env_variable("SteamUser", user_name); } } set_env_variable("SteamClientLaunch", "1"); set_env_variable("SteamEnv", "1"); { std::string steam_path(get_env_variable("SteamPath")); if (steam_path.empty()) { set_env_variable("SteamPath", get_full_program_path()); } } // client PRINT_DEBUG("init client"); callback_results_client = new SteamCallResults(); callbacks_client = new SteamCallBacks(callback_results_client); steam_overlay = new Steam_Overlay(settings_client, local_storage, callback_results_client, callbacks_client, run_every_runcb, network); steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client); steam_friends = new Steam_Friends(settings_client, local_storage, network, callback_results_client, callbacks_client, run_every_runcb, steam_overlay); steam_utils = new Steam_Utils(settings_client, callback_results_client, callbacks_client, steam_overlay); ugc_bridge = new Ugc_Remote_Storage_Bridge(settings_client); steam_matchmaking = new Steam_Matchmaking(settings_client, local_storage, network, callback_results_client, callbacks_client, run_every_runcb); steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, local_storage, network); steam_user_stats = new Steam_User_Stats(settings_client, network, local_storage, callback_results_client, callbacks_client, run_every_runcb, steam_overlay); steam_apps = new Steam_Apps(settings_client, callback_results_client, callbacks_client); steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb); steam_remote_storage = new Steam_Remote_Storage(settings_client, ugc_bridge, local_storage, callback_results_client, callbacks_client); steam_screenshots = new Steam_Screenshots(local_storage, callbacks_client); steam_http = new Steam_HTTP(settings_client, network, callback_results_client, callbacks_client); steam_controller = new Steam_Controller(settings_client, callback_results_client, callbacks_client, run_every_runcb); steam_ugc = new Steam_UGC(settings_client, ugc_bridge, local_storage, callback_results_client, callbacks_client); steam_applist = new Steam_Applist(); steam_music = new Steam_Music(callbacks_client); steam_musicremote = new Steam_MusicRemote(); steam_HTMLsurface = new Steam_HTMLsurface(settings_client, network, callback_results_client, callbacks_client); steam_inventory = new Steam_Inventory(settings_client, callback_results_client, callbacks_client, run_every_runcb, local_storage); steam_video = new Steam_Video(); steam_parental = new Steam_Parental(); steam_networking_sockets = new Steam_Networking_Sockets(settings_client, network, callback_results_client, callbacks_client, run_every_runcb, NULL); steam_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_networking_messages = new Steam_Networking_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_game_coordinator = new Steam_Game_Coordinator(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_networking_utils = new Steam_Networking_Utils(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_unified_messages = new Steam_Unified_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_game_search = new Steam_Game_Search(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_parties = new Steam_Parties(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_remoteplay = new Steam_RemotePlay(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_tv = new Steam_TV(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_gamestats = new Steam_GameStats(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_timeline = new Steam_Timeline(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_app_disable_update = new Steam_App_Disable_Update(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); // server PRINT_DEBUG("init gameserver"); callback_results_server = new SteamCallResults(); callbacks_server = new SteamCallBacks(callback_results_server); steam_gameserver = new Steam_GameServer(settings_server, network, callbacks_server); steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server, callbacks_server, steam_overlay); steam_gameserverstats = new Steam_GameServerStats(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_gameserver_networking = new Steam_Networking(settings_server, network, callbacks_server, run_every_runcb); steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server); steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, local_storage); steam_gameserver_ugc = new Steam_UGC(settings_server, ugc_bridge, local_storage, callback_results_server, callbacks_server); steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server, callbacks_server); steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_networking_sockets->get_shared_between_client_server()); steam_gameserver_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_gameserver_networking_messages = new Steam_Networking_Messages(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_gameserver); steam_gameserver_gamestats = new Steam_GameStats(settings_server, network, callback_results_server, callbacks_server, run_every_runcb); PRINT_DEBUG("init AppTicket"); steam_app_ticket = new Steam_AppTicket(settings_client); gameserver_has_ipv6_functions = false; last_cb_run = 0; PRINT_DEBUG("end *********"); reset_LastError(); } Steam_Client::~Steam_Client() { #define DEL_INST(_obj_ins) do if (_obj_ins) { delete _obj_ins; _obj_ins = nullptr; } while(0) DEL_INST(background_thread); DEL_INST(steam_gameserver_utils); DEL_INST(steam_gameserverstats); DEL_INST(steam_gameserver_networking); DEL_INST(steam_gameserver_http); DEL_INST(steam_gameserver_inventory); DEL_INST(steam_gameserver_ugc); DEL_INST(steam_gameserver_apps); DEL_INST(steam_gameserver_networking_sockets); DEL_INST(steam_gameserver_networking_sockets_serialized); DEL_INST(steam_gameserver_networking_messages); DEL_INST(steam_gameserver_game_coordinator); DEL_INST(steam_masterserver_updater); DEL_INST(steam_gameserver); DEL_INST(steam_gameserver_gamestats); DEL_INST(steam_matchmaking); DEL_INST(steam_matchmaking_servers); DEL_INST(steam_user_stats); DEL_INST(steam_apps); DEL_INST(steam_networking); DEL_INST(steam_remote_storage); DEL_INST(steam_screenshots); DEL_INST(steam_http); DEL_INST(steam_controller); DEL_INST(steam_ugc); DEL_INST(steam_applist); DEL_INST(steam_music); DEL_INST(steam_musicremote); DEL_INST(steam_HTMLsurface); DEL_INST(steam_inventory); DEL_INST(steam_video); DEL_INST(steam_parental); DEL_INST(steam_networking_sockets); DEL_INST(steam_networking_sockets_serialized); DEL_INST(steam_networking_messages); DEL_INST(steam_game_coordinator); DEL_INST(steam_networking_utils); DEL_INST(steam_unified_messages); DEL_INST(steam_game_search); DEL_INST(steam_parties); DEL_INST(steam_remoteplay); DEL_INST(steam_tv); DEL_INST(steam_gamestats); DEL_INST(steam_timeline); DEL_INST(steam_app_disable_update); DEL_INST(steam_utils); DEL_INST(steam_friends); DEL_INST(steam_user); DEL_INST(steam_overlay); DEL_INST(steam_app_ticket); DEL_INST(ugc_bridge); DEL_INST(callbacks_server); DEL_INST(callbacks_client); DEL_INST(callback_results_server); DEL_INST(callback_results_client); DEL_INST(network); DEL_INST(run_every_runcb); #undef DEL_INST } void Steam_Client::userLogIn() { network->addListenId(settings_client->get_local_steam_id()); user_logged_in = true; } void Steam_Client::serverInit() { server_init = true; } bool Steam_Client::IsServerInit() { return server_init; } bool Steam_Client::IsUserLogIn() { return user_logged_in; } void Steam_Client::serverShutdown() { server_init = false; } void Steam_Client::clientShutdown() { user_logged_in = false; } void Steam_Client::setAppID(uint32 appid) { std::lock_guard lock(global_mutex); if (appid && !settings_client->get_local_game_id().AppID()) { settings_client->set_game_id(CGameID(appid)); settings_server->set_game_id(CGameID(appid)); local_storage->setAppId(appid); network->setAppID(appid); std::string appid_str(std::to_string(appid)); set_env_variable("SteamAppId", appid_str); set_env_variable("SteamGameId", appid_str); if (!settings_client->disable_steamoverlaygameid_env_var) { set_env_variable("SteamOverlayGameId", appid_str); } } } // Creates a communication pipe to the Steam client. // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamPipe Steam_Client::CreateSteamPipe() { PRINT_DEBUG_ENTRY(); if (!steam_pipe_counter) ++steam_pipe_counter; HSteamPipe pipe = steam_pipe_counter; ++steam_pipe_counter; PRINT_DEBUG(" returned pipe handle %i", pipe); steam_pipes[pipe] = Steam_Pipe::NO_USER; return pipe; } // Releases a previously created communications pipe // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling // "true if the pipe was valid and released successfully; otherwise, false" // https://partner.steamgames.com/doc/api/ISteamClient bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%i", hSteamPipe); if (steam_pipes.count(hSteamPipe)) { return steam_pipes.erase(hSteamPipe) > 0; } return false; } // connects to an existing global user, failing if none exists // used by the game to coordinate with the steamUI // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe ) { PRINT_DEBUG("%i", hSteamPipe); if (!steam_pipes.count(hSteamPipe)) { return 0; } userLogIn(); // games like appid 1740720 and 2379780 do not call SteamAPI_RunCallbacks() or SteamAPI_ManualDispatch_RunFrame() or Steam_BGetCallback() // hence all run_callbacks() will never run, which might break the assumption that these callbacks are always run // also networking callbacks won't run // hence we spawn the background thread here which trigger all run_callbacks() and run networking callbacks PRINT_DEBUG("started background thread"); background_thread->start(this); steam_overlay->SetupOverlay(); steam_pipes[hSteamPipe] = Steam_Pipe::CLIENT; return CLIENT_HSTEAMUSER; } // used by game servers, create a steam user that won't be shared with anyone else // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) { PRINT_DEBUG("%p %i", phSteamPipe, eAccountType); //if (eAccountType == k_EAccountTypeIndividual) { //Is this actually used? //if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE; //return CLIENT_HSTEAMUSER; //} else { //k_EAccountTypeGameServer serverInit(); // gameservers don't call ConnectToGlobalUser(), instead they call this function PRINT_DEBUG("started background thread"); background_thread->start(this); HSteamPipe pipe = CreateSteamPipe(); if (phSteamPipe) *phSteamPipe = pipe; steam_pipes[pipe] = Steam_Pipe::SERVER; steamclient_server_inited = true; return SERVER_HSTEAMUSER; //} } HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe ) { return CreateLocalUser(phSteamPipe, k_EAccountTypeGameServer); } // removes an allocated user // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling void Steam_Client::ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) { PRINT_DEBUG_ENTRY(); if (hUser == SERVER_HSTEAMUSER && steam_pipes.count(hSteamPipe)) { steamclient_server_inited = false; } } // set the local IP and Port to bind to // this must be set before CreateLocalUser() void Steam_Client::SetLocalIPBinding( uint32 unIP, uint16 usPort ) { PRINT_DEBUG("old %u %hu // TODO", unIP, usPort); } void Steam_Client::SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort ) { PRINT_DEBUG("%i %u %hu // TODO", unIP.m_eType, unIP.m_unIPv4, usPort); } // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead. void Steam_Client::RunFrame() { PRINT_DEBUG_TODO(); } // returns the number of IPC calls made since the last time this function was called // Used for perf debugging so you can understand how many IPC calls your game makes per frame // Every IPC call is at minimum a thread context switch if not a process one so you want to rate // control how often you do them. uint32 Steam_Client::GetIPCCallCount() { PRINT_DEBUG_ENTRY(); return steam_utils->GetIPCCallCount(); } // API warning handling // 'int' is the severity; 0 for msg, 1 for warning // 'const char *' is the text of the message // callbacks will occur directly after the API function is called that generated the warning or message. void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) { PRINT_DEBUG("%p // TODO", pFunction); } // Trigger global shutdown for the DLL bool Steam_Client::BShutdownIfAllPipesClosed() { PRINT_DEBUG_ENTRY(); if (steam_pipes.size()) return false; // not all pipes are released via BReleaseSteamPipe() yet PRINT_DEBUG("killing background thread..."); background_thread->kill(); PRINT_DEBUG("killed background thread"); steam_controller->Shutdown(); steam_overlay->UnSetupOverlay(); PRINT_DEBUG("all pipes closed"); return true; } // Helper functions for internal Steam usage void Steam_Client::DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ) { PRINT_DEBUG_TODO(); } void Steam_Client::DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ) { PRINT_DEBUG_TODO(); } void Steam_Client::Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) { PRINT_DEBUG("%p // TODO", func); std::lock_guard lock(global_mutex); } void Steam_Client::Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) { PRINT_DEBUG_TODO(); } void Steam_Client::Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func ) { PRINT_DEBUG_TODO(); } void Steam_Client::RegisterCallback( class CCallbackBase *pCallback, int iCallback) { int base_callback = (iCallback / 100) * 100; int callback_id = iCallback % 100; bool isGameServer = CCallbackMgr::isServer(pCallback); PRINT_DEBUG("isGameServer %u %i %i", isGameServer, iCallback, base_callback); switch (base_callback) { case k_iSteamUserCallbacks: PRINT_DEBUG("k_iSteamUserCallbacks %i", callback_id); break; case k_iSteamGameServerCallbacks: PRINT_DEBUG("k_iSteamGameServerCallbacks %i", callback_id); break; case k_iSteamFriendsCallbacks: PRINT_DEBUG("k_iSteamFriendsCallbacks %i", callback_id); break; case k_iSteamBillingCallbacks: PRINT_DEBUG("k_iSteamBillingCallbacks %i", callback_id); break; case k_iSteamMatchmakingCallbacks: PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i", callback_id); break; case k_iSteamContentServerCallbacks: PRINT_DEBUG("k_iSteamContentServerCallbacks %i", callback_id); break; case k_iSteamUtilsCallbacks: PRINT_DEBUG("k_iSteamUtilsCallbacks %i", callback_id); break; case k_iClientFriendsCallbacks: PRINT_DEBUG("k_iClientFriendsCallbacks %i", callback_id); break; case k_iClientUserCallbacks: PRINT_DEBUG("k_iClientUserCallbacks %i", callback_id); break; case k_iSteamAppsCallbacks: PRINT_DEBUG("k_iSteamAppsCallbacks %i", callback_id); break; case k_iSteamUserStatsCallbacks: PRINT_DEBUG("k_iSteamUserStatsCallbacks %i", callback_id); break; case k_iSteamNetworkingCallbacks: PRINT_DEBUG("k_iSteamNetworkingCallbacks %i", callback_id); break; case k_iClientRemoteStorageCallbacks: PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i", callback_id); break; case k_iClientDepotBuilderCallbacks: PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i", callback_id); break; case k_iSteamGameServerItemsCallbacks: PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i", callback_id); break; case k_iClientUtilsCallbacks: PRINT_DEBUG("k_iClientUtilsCallbacks %i", callback_id); break; case k_iSteamGameCoordinatorCallbacks: PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i", callback_id); break; case k_iSteamGameServerStatsCallbacks: PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i", callback_id); break; case k_iSteam2AsyncCallbacks: PRINT_DEBUG("k_iSteam2AsyncCallbacks %i", callback_id); break; case k_iSteamGameStatsCallbacks: PRINT_DEBUG("k_iSteamGameStatsCallbacks %i", callback_id); break; case k_iClientHTTPCallbacks: PRINT_DEBUG("k_iClientHTTPCallbacks %i", callback_id); break; case k_iClientScreenshotsCallbacks: PRINT_DEBUG("k_iClientScreenshotsCallbacks %i", callback_id); break; case k_iSteamScreenshotsCallbacks: PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i", callback_id); break; case k_iClientAudioCallbacks: PRINT_DEBUG("k_iClientAudioCallbacks %i", callback_id); break; case k_iClientUnifiedMessagesCallbacks: PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i", callback_id); break; case k_iSteamStreamLauncherCallbacks: PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i", callback_id); break; case k_iClientControllerCallbacks: PRINT_DEBUG("k_iClientControllerCallbacks %i", callback_id); break; case k_iSteamControllerCallbacks: PRINT_DEBUG("k_iSteamControllerCallbacks %i", callback_id); break; case k_iClientParentalSettingsCallbacks: PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i", callback_id); break; case k_iClientDeviceAuthCallbacks: PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i", callback_id); break; case k_iClientNetworkDeviceManagerCallbacks: PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i", callback_id); break; case k_iClientMusicCallbacks: PRINT_DEBUG("k_iClientMusicCallbacks %i", callback_id); break; case k_iClientRemoteClientManagerCallbacks: PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i", callback_id); break; case k_iClientUGCCallbacks: PRINT_DEBUG("k_iClientUGCCallbacks %i", callback_id); break; case k_iSteamStreamClientCallbacks: PRINT_DEBUG("k_iSteamStreamClientCallbacks %i", callback_id); break; case k_IClientProductBuilderCallbacks: PRINT_DEBUG("k_IClientProductBuilderCallbacks %i", callback_id); break; case k_iClientShortcutsCallbacks: PRINT_DEBUG("k_iClientShortcutsCallbacks %i", callback_id); break; case k_iClientRemoteControlManagerCallbacks: PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i", callback_id); break; case k_iSteamAppListCallbacks: PRINT_DEBUG("k_iSteamAppListCallbacks %i", callback_id); break; case k_iSteamMusicCallbacks: PRINT_DEBUG("k_iSteamMusicCallbacks %i", callback_id); break; case k_iSteamMusicRemoteCallbacks: PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i", callback_id); break; case k_iClientVRCallbacks: PRINT_DEBUG("k_iClientVRCallbacks %i", callback_id); break; case k_iClientGameNotificationCallbacks: PRINT_DEBUG("k_iClientGameNotificationCallbacks %i", callback_id); break; case k_iSteamGameNotificationCallbacks: PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i", callback_id); break; case k_iSteamHTMLSurfaceCallbacks: PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i", callback_id); break; case k_iClientVideoCallbacks: PRINT_DEBUG("k_iClientVideoCallbacks %i", callback_id); break; case k_iClientInventoryCallbacks: PRINT_DEBUG("k_iClientInventoryCallbacks %i", callback_id); break; case k_iClientBluetoothManagerCallbacks: PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i", callback_id); break; case k_iClientSharedConnectionCallbacks: PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i", callback_id); break; case k_ISteamParentalSettingsCallbacks: PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i", callback_id); break; case k_iClientShaderCallbacks: PRINT_DEBUG("k_iClientShaderCallbacks %i", callback_id); break; default: PRINT_DEBUG("Unknown callback base %i", base_callback); }; if (isGameServer) { callbacks_server->addCallBack(iCallback, pCallback); } else { callbacks_client->addCallBack(iCallback, pCallback); } } void Steam_Client::UnregisterCallback( class CCallbackBase *pCallback) { int iCallback = pCallback->GetICallback(); int base_callback = (iCallback / 100) * 100; int callback_id = iCallback % 100; bool isGameServer = CCallbackMgr::isServer(pCallback); PRINT_DEBUG("isGameServer %u %i", isGameServer, base_callback); switch (base_callback) { case k_iSteamUserCallbacks: PRINT_DEBUG("k_iSteamUserCallbacks %i", callback_id); break; case k_iSteamGameServerCallbacks: PRINT_DEBUG("k_iSteamGameServerCallbacks %i", callback_id); break; case k_iSteamFriendsCallbacks: PRINT_DEBUG("k_iSteamFriendsCallbacks %i", callback_id); break; case k_iSteamBillingCallbacks: PRINT_DEBUG("k_iSteamBillingCallbacks %i", callback_id); break; case k_iSteamMatchmakingCallbacks: PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i", callback_id); break; case k_iSteamContentServerCallbacks: PRINT_DEBUG("k_iSteamContentServerCallbacks %i", callback_id); break; case k_iSteamUtilsCallbacks: PRINT_DEBUG("k_iSteamUtilsCallbacks %i", callback_id); break; case k_iClientFriendsCallbacks: PRINT_DEBUG("k_iClientFriendsCallbacks %i", callback_id); break; case k_iClientUserCallbacks: PRINT_DEBUG("k_iClientUserCallbacks %i", callback_id); break; case k_iSteamAppsCallbacks: PRINT_DEBUG("k_iSteamAppsCallbacks %i", callback_id); break; case k_iSteamUserStatsCallbacks: PRINT_DEBUG("k_iSteamUserStatsCallbacks %i", callback_id); break; case k_iSteamNetworkingCallbacks: PRINT_DEBUG("k_iSteamNetworkingCallbacks %i", callback_id); break; case k_iClientRemoteStorageCallbacks: PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i", callback_id); break; case k_iClientDepotBuilderCallbacks: PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i", callback_id); break; case k_iSteamGameServerItemsCallbacks: PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i", callback_id); break; case k_iClientUtilsCallbacks: PRINT_DEBUG("k_iClientUtilsCallbacks %i", callback_id); break; case k_iSteamGameCoordinatorCallbacks: PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i", callback_id); break; case k_iSteamGameServerStatsCallbacks: PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i", callback_id); break; case k_iSteam2AsyncCallbacks: PRINT_DEBUG("k_iSteam2AsyncCallbacks %i", callback_id); break; case k_iSteamGameStatsCallbacks: PRINT_DEBUG("k_iSteamGameStatsCallbacks %i", callback_id); break; case k_iClientHTTPCallbacks: PRINT_DEBUG("k_iClientHTTPCallbacks %i", callback_id); break; case k_iClientScreenshotsCallbacks: PRINT_DEBUG("k_iClientScreenshotsCallbacks %i", callback_id); break; case k_iSteamScreenshotsCallbacks: PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i", callback_id); break; case k_iClientAudioCallbacks: PRINT_DEBUG("k_iClientAudioCallbacks %i", callback_id); break; case k_iClientUnifiedMessagesCallbacks: PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i", callback_id); break; case k_iSteamStreamLauncherCallbacks: PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i", callback_id); break; case k_iClientControllerCallbacks: PRINT_DEBUG("k_iClientControllerCallbacks %i", callback_id); break; case k_iSteamControllerCallbacks: PRINT_DEBUG("k_iSteamControllerCallbacks %i", callback_id); break; case k_iClientParentalSettingsCallbacks: PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i", callback_id); break; case k_iClientDeviceAuthCallbacks: PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i", callback_id); break; case k_iClientNetworkDeviceManagerCallbacks: PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i", callback_id); break; case k_iClientMusicCallbacks: PRINT_DEBUG("k_iClientMusicCallbacks %i", callback_id); break; case k_iClientRemoteClientManagerCallbacks: PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i", callback_id); break; case k_iClientUGCCallbacks: PRINT_DEBUG("k_iClientUGCCallbacks %i", callback_id); break; case k_iSteamStreamClientCallbacks: PRINT_DEBUG("k_iSteamStreamClientCallbacks %i", callback_id); break; case k_IClientProductBuilderCallbacks: PRINT_DEBUG("k_IClientProductBuilderCallbacks %i", callback_id); break; case k_iClientShortcutsCallbacks: PRINT_DEBUG("k_iClientShortcutsCallbacks %i", callback_id); break; case k_iClientRemoteControlManagerCallbacks: PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i", callback_id); break; case k_iSteamAppListCallbacks: PRINT_DEBUG("k_iSteamAppListCallbacks %i", callback_id); break; case k_iSteamMusicCallbacks: PRINT_DEBUG("k_iSteamMusicCallbacks %i", callback_id); break; case k_iSteamMusicRemoteCallbacks: PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i", callback_id); break; case k_iClientVRCallbacks: PRINT_DEBUG("k_iClientVRCallbacks %i", callback_id); break; case k_iClientGameNotificationCallbacks: PRINT_DEBUG("k_iClientGameNotificationCallbacks %i", callback_id); break; case k_iSteamGameNotificationCallbacks: PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i", callback_id); break; case k_iSteamHTMLSurfaceCallbacks: PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i", callback_id); break; case k_iClientVideoCallbacks: PRINT_DEBUG("k_iClientVideoCallbacks %i", callback_id); break; case k_iClientInventoryCallbacks: PRINT_DEBUG("k_iClientInventoryCallbacks %i", callback_id); break; case k_iClientBluetoothManagerCallbacks: PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i", callback_id); break; case k_iClientSharedConnectionCallbacks: PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i", callback_id); break; case k_ISteamParentalSettingsCallbacks: PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i", callback_id); break; case k_iClientShaderCallbacks: PRINT_DEBUG("k_iClientShaderCallbacks %i", callback_id); break; default: PRINT_DEBUG("Unknown callback base %i", base_callback); }; if (isGameServer) { callbacks_server->rmCallBack(iCallback, pCallback); } else { callbacks_client->rmCallBack(iCallback, pCallback); } } void Steam_Client::RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall) { PRINT_DEBUG("%llu %i", hAPICall, pCallback->GetICallback()); std::lock_guard lock(global_mutex); callback_results_client->addCallBack(hAPICall, pCallback); callback_results_server->addCallBack(hAPICall, pCallback); } void Steam_Client::UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall) { PRINT_DEBUG("%llu %i", hAPICall, pCallback->GetICallback()); std::lock_guard lock(global_mutex); callback_results_client->rmCallBack(hAPICall, pCallback); callback_results_server->rmCallBack(hAPICall, pCallback); } void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB) { PRINT_DEBUG("begin ------------------------------------------------------"); std::lock_guard lock(global_mutex); cb_run_active = true; // PRINT_DEBUG("network *********"); network->Run(); // networking must run first since it receives messages use by each run_callback() // PRINT_DEBUG("steam_matchmaking_servers *********"); steam_matchmaking_servers->RunCallbacks(); // PRINT_DEBUG("run_every_runcb *********"); run_every_runcb->run(); // PRINT_DEBUG("steam_gameserver *********"); steam_gameserver->RunCallbacks(); if (runClientCB) { // PRINT_DEBUG("callback_results_client *********"); callback_results_client->runCallResults(); } if (runGameserverCB) { // PRINT_DEBUG("callback_results_server *********"); callback_results_server->runCallResults(); } // PRINT_DEBUG("callbacks_server *********"); callbacks_server->runCallBacks(); // PRINT_DEBUG("callbacks_client *********"); callbacks_client->runCallBacks(); last_cb_run = (unsigned long long)std::chrono::duration_cast(std::chrono::steady_clock::now().time_since_epoch()).count(); cb_run_active = false; PRINT_DEBUG("done ******************************************************"); } void Steam_Client::DestroyAllInterfaces() { PRINT_DEBUG_TODO(); }