#include #include #define STEAMNETWORKINGSOCKETS_STANDALONELIB #define STEAMNETWORKINGSOCKETS_STEAMAPI #define STEAMNETWORKINGSOCKETS_FOREXPORT #define STEAM_API_EXPORTS #include "steam/steam_gameserver.h" // OS detection #include "common_helpers/os_detector.h" #ifndef EMU_RELEASE_BUILD #include "dbg_log/dbg_log.hpp" dbg_log dbg_logger("STEAM_LOG.txt"); #endif #if defined(__LINUX__) || defined(GNUC) || defined(__MINGW32__) || defined(__MINGW64__) // MinGw #define EMU_FUNC_NAME __PRETTY_FUNCTION__ #else #define EMU_FUNC_NAME __FUNCTION__##"()" #endif // PRINT_DEBUG definition #ifndef EMU_RELEASE_BUILD #include "dbg_log/dbg_log.hpp" // we need this for printf specifiers for intptr_t such as PRIdPTR #include #if defined(__WINDOWS__) #define WIN32_LEAN_AND_MEAN #include #define PRINT_DEBUG_TID() (long long)GetCurrentThreadId() #elif defined(__LINUX__) #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif // _GNU_SOURCE #include #include #include // syscall #define PRINT_DEBUG_TID() (long long)syscall(SYS_gettid) #else #warning "Unrecognized OS" #define PRINT_DEBUG_TID() (long long)0 #endif extern dbg_log dbg_logger; #define PRINT_DEBUG(a, ...) do { \ dbg_logger.write("[tid %lld] %s " a, PRINT_DEBUG_TID(), EMU_FUNC_NAME, ##__VA_ARGS__); \ } while (0) #else // EMU_RELEASE_BUILD #define PRINT_DEBUG(...) #endif // EMU_RELEASE_BUILD #if defined(WIN32) || defined(_WIN32) #define NETWORKING_SOCKET_LIB_API extern "C" __declspec( dllexport ) #else // !WIN32 #define NETWORKING_SOCKET_LIB_API extern "C" __attribute__ ((visibility("default"))) #endif /* extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode ) { //PRINT_DEBUG("steamclient CreateInterface %s", pName); HMODULE steam_api = LoadLibraryA(DLL_NAME); void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface"); return create_interface(pName); } */ class ISteamNetworkingUtilsDll { virtual SteamNetworkingMicroseconds GetLocalTimestamp() = 0; //not sure if these are the correct functions virtual bool CheckPingDataUpToDate( float flMaxAgeSeconds ) = 0; virtual void a() = 0; virtual void b() = 0; virtual void c() = 0; virtual void d() = 0; virtual void e() = 0; virtual void f() = 0; virtual void g() = 0; virtual void h() = 0; virtual void i() = 0; virtual void j() = 0; }; class ISteamNetworkingP2P { virtual void a() = 0; virtual void b() = 0; virtual void c() = 0; virtual void d() = 0; virtual void e() = 0; virtual void f() = 0; virtual void g() = 0; virtual void h() = 0; virtual void i() = 0; virtual void j() = 0; }; template class Networking_Utils_DLL : public steam_networkingutils_class { public: ISteamNetworkingUtils *networking_utils; Networking_Utils_DLL(ISteamNetworkingUtils *networking_utils) { this->networking_utils = networking_utils; } SteamNetworkingMicroseconds GetLocalTimestamp() { return networking_utils->GetLocalTimestamp(); } bool CheckPingDataUpToDate( float flMaxAgeSeconds ) { return networking_utils->CheckPingDataUpToDate(flMaxAgeSeconds); } void a() { PRINT_DEBUG("Networking_Utils_DLL::a"); } void b() { PRINT_DEBUG("Networking_Utils_DLL::b"); } void c() { PRINT_DEBUG("Networking_Utils_DLL::c"); } void d() { PRINT_DEBUG("Networking_Utils_DLL::d"); } void e() { PRINT_DEBUG("Networking_Utils_DLL::e"); } void f() { PRINT_DEBUG("Networking_Utils_DLL::f"); } void g() { PRINT_DEBUG("Networking_Utils_DLL::g"); } void h() { PRINT_DEBUG("Networking_Utils_DLL::h"); } void i() { PRINT_DEBUG("Networking_Utils_DLL::i"); } void j() { PRINT_DEBUG("Networking_Utils_DLL::j"); } }; template class Networking_P2P_DLL : public steam_networkingp2p_class { public: void a() { PRINT_DEBUG("Networking_P2P_DLL::a"); } void b() { PRINT_DEBUG("Networking_P2P_DLL::b"); } void c() { PRINT_DEBUG("Networking_P2P_DLL::c"); } void d() { PRINT_DEBUG("Networking_P2P_DLL::d"); } void e() { PRINT_DEBUG("Networking_P2P_DLL::e"); } void f() { PRINT_DEBUG("Networking_P2P_DLL::f"); } void g() { PRINT_DEBUG("Networking_P2P_DLL::g"); } void h() { PRINT_DEBUG("Networking_P2P_DLL::h"); } void i() { PRINT_DEBUG("Networking_P2P_DLL::i"); } void j() { PRINT_DEBUG("Networking_P2P_DLL::j"); } }; static void *networking_sockets_gameserver; static void *networking_sockets; static void *networking_utils; static void *networking_p2p; static void *networking_p2p_gameserver; NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets"); return (class ISteamNetworkingSockets *)networking_sockets; } NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets_LibV12() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_LibV12"); return SteamNetworkingSockets(); } NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets"); return (class ISteamNetworkingSockets *)networking_sockets_gameserver; } NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets_LibV12"); return SteamGameServerNetworkingSockets(); } const int k_cchMaxSteamDatagramErrMsg = 1024; typedef char SteamDatagramErrMsg[ k_cchMaxSteamDatagramErrMsg ]; typedef void * ( S_CALLTYPE *FSteamInternal_CreateInterface )( const char *); NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV6( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV6 %u %u", hSteamUser, hSteamPipe); ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION); networking_sockets = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001"); networking_utils = new Networking_Utils_DLL( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001") ); networking_p2p = new Networking_P2P_DLL(); return true; } NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV9( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV9 %u %u", hSteamUser, hSteamPipe); return SteamDatagramClient_Init_InternalV6(errMsg, fnCreateInterface, hSteamUser, hSteamPipe ); } NETWORKING_SOCKET_LIB_API void SteamDatagramServer_Kill( ) { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Kill"); } NETWORKING_SOCKET_LIB_API void SteamNetworkingSockets_SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc ) { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_SetDebugOutputFunction %i", eDetailLevel); if (networking_utils) { ((Networking_Utils_DLL *)networking_utils)->networking_utils->SetDebugOutputFunction(eDetailLevel, pfnFunc); } } typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallback)( class CCallbackBase *pCallback, int iCallback ); typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallback)( class CCallbackBase *pCallback ); typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ); typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ); NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Internal_SteamAPIKludge( FSteamAPI_RegisterCallback fnRegisterCallback, FSteamAPI_UnregisterCallback fnUnregisterCallback, FSteamAPI_RegisterCallResult fnRegisterCallResult, FSteamAPI_UnregisterCallResult fnUnregisterCallResult ) { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Internal_SteamAPIKludge"); } NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Kill() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Kill"); } NETWORKING_SOCKET_LIB_API bool SteamDatagramServer_Init_Internal( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe ) { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Init_Internal %u %u", hSteamUser, hSteamPipe); ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION); networking_sockets_gameserver = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001"); networking_utils = new Networking_Utils_DLL( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001")); return true; } NETWORKING_SOCKET_LIB_API class ISteamNetworkingUtils *SteamNetworkingUtils() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingUtils"); return (class ISteamNetworkingUtils *)networking_utils; } NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2P() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2P"); return networking_p2p; } NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2PGameServer() { PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2PGameServer"); return NULL; }