# you do not have to specify everything, pick and choose the options you need only # [app::steam_interfaces] is very important, make sure to always generate this one [app::general] # allow the app/game to show the correct build id # 0 means you're not running a build downloaded from steam build_id=1234 # by default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()` # make the game/app think we're playing on a beta branch is_beta_branch=0 # the name of the beta branch branch_name=public [app::steam_interfaces] client=SteamClient015 gameserver_stats=SteamGameServerStats001 gameserver=SteamGameServer012 matchmaking_servers=SteamMatchMakingServers002 matchmaking=SteamMatchMaking009 user=SteamUser017 friends=SteamFriends014 utils=SteamUtils007 user_stats=STEAMUSERSTATS_INTERFACE_VERSION011 apps=STEAMAPPS_INTERFACE_VERSION006 networking=SteamNetworking005 remote_storage=STEAMREMOTESTORAGE_INTERFACE_VERSION012 screenshots=STEAMSCREENSHOTS_INTERFACE_VERSION002 http=STEAMHTTP_INTERFACE_VERSION002 unified_messages=STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001 controller=STEAMCONTROLLER_INTERFACE_VERSION ugc=STEAMUGC_INTERFACE_VERSION002 applist=STEAMAPPLIST_INTERFACE_VERSION001 music=STEAMMUSIC_INTERFACE_VERSION001 music_remote=STEAMMUSICREMOTE_INTERFACE_VERSION001 html_surface=STEAMHTMLSURFACE_INTERFACE_VERSION_003 inventory=STEAMINVENTORY_INTERFACE_V001 video=STEAMVIDEO_INTERFACE_V001 masterserver_updater=SteamMasterServerUpdater001 [app::dlcs] # should the emu report all DLCs as unlocked # some games check for "hidden" DLCs, hence this should be set to 1 in that case # but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case # default=1 unlock_all=0 # format: ID=name 1234=DLCNAME 56789=This is another example DLC name [app::paths] 556760=../DLCRoot0 1234=./folder_where_steam_api_is 3456=../folder_one_level_above_where_steam_api_is 5678=../../folder_two_levels_above_where_steam_api_is