# ---------------------------- # XXXXXXXXXXXXXXXXXXXXXXXXXXXX # XXX USE AT YOUR OWN RISK XXX # XXXXXXXXXXXXXXXXXXXXXXXXXXXX # ---------------------------- # # This feature might cause crashes or other problems [overlay::general] # enable the experimental overlay, might cause crashes enable_experimental_overlay=0 # amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, etc...) # default=0 hook_delay_sec=0 # timeout for the renderer detector # default=15 renderer_detector_timeout_sec=15 # disable the achievements notifications disable_achievement_notification=0 # disable friends invitations and messages notifications disable_friend_notification=0 # disable any warning in the overlay disable_warning_any=0 # disable the bad app ID warning in the overlay disable_warning_bad_appid=0 # disable the local_save warning in the overlay disable_warning_local_save=0 [overlay::appearance] # load custom TrueType font from a path, it could be absolute, or relative # relative paths will be looked up inside the local folder "steam_settings/fonts" first, # if that wasn't found, it will be looked up inside the global folder "GSE Settings/settings/fonts" Font_Override=BungeeSpice-Regular.ttf # global font size # for built-in font, multiple of 16 is recommended. e.g. 16 32... Font_Size=16.0 # achievement icon size Icon_Size=64.0 # spacing between characters Font_Glyph_Extra_Spacing_x=1.0 Font_Glyph_Extra_Spacing_y=0.0 Notification_R=0.14 Notification_G=0.15 Notification_B=0.18 Notification_A=1.0 # notification rounded corners Notification_Rounding=10.0 # format for the achievement unlock date/time, limited to 79 characters # if the output formatted string exceeded this limit, the builtin format will be used # look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S Background_R=-1.0 Background_G=-1.0 Background_B=-1.0 Background_A=-1.0 Element_R=-1.0 Element_G=-1.0 Element_B=-1.0 Element_A=-1.0 ElementHovered_R=-1.0 ElementHovered_G=-1.0 ElementHovered_B=-1.0 ElementHovered_A=-1.0 ElementActive_R=-1.0 ElementActive_G=-1.0 ElementActive_B=-1.0 ElementActive_A=-1.0 # available options: # top_left # top_center # top_right # bot_left # bot_center # bot_right # position of achievements PosAchievement=top_right # position of invitations PosInvitation=top_right # position of chat messages PosChatMsg=top_right