[app] # make the game/app think we're playing on a beta branch is_beta_branch=false # force the name of the branch reported to the game/app, default=public # see also is_beta_branch force_branch_name=public # force SetAchievement() to always return true achievements_bypass=false [configs] # generate a stack trace file on crash, very primitive and won't always work crash_printer_location=./path/relative/to/dll/crashes.txt # disable avatar functionality disable_account_avatar=false # prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard # not recommended to disable this disable_leaderboards_create_unknown=false # default=english # https://partner.steamgames.com/doc/store/localization/languages # check the column "API language code" force_language=english # country reported to the app when it calls the function Steam_Utils::GetIPCountry # get the alpha-2 code from: https://www.iban.com/country-codes # default=US ip_country=US # synchronize user stats/achievements with game servers as soon as possible instead of caching them # not recommended immediate_gameserver_stats=false # generate new app auth ticket new_app_ticket=false # generate/embed generate GC inside new App Ticket gc_token=false # pretend steam is running on a steam deck steam_deck=false [connectivity] # prevent hooking OS networking APIs and allow any external requests # only used by the experimental builds on Windows disable_lan_only=false # disable all steam networking interface functionality # this won't prevent games/apps from making external requests disable_networking=false # pretend steam is running in offline mode offline=false # port used by the networking interface, default=47584 force_listen_port=47584 # prevent sharing stats and achievements with any game server, # this also disables the interface ISteamGameServerStats disable_sharing_stats_with_gameserver=false # do not send server details to the server browser # only works for game servers disable_source_query=false # enable sharing leaderboards scores with people playing the same game on the same network share_leaderboards_over_network=false [matchmaking] # prevent lobby creation in steam matchmaking interface disable_lobby_creation=false # grab the server details for match making using an actual server query # not recommended server_details_via_source_query=false # use the proper type of the server list (internet, friends, etc...) when requested by the game # otherwise, the emu will always return the type "LAN server" # not recommended server_list_actual_type=false [steamhttp] # attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() # make sure to: # * set disable_lan_only=false # * set disable_networking=false download_steamhttp_requests=false # force the function Steam_HTTP::SendHTTPRequest() to always succeed force_steamhttp_success=false [overlay] # --------------------- # USE AT YOUR OWN RISK # --------------------- # # enable the experimental overlay, might cause crashes enable_experimental_overlay=false # amount of time to wait before attempting to detect the renderer (DirectX, OpenGL, etc...) and start its hook # default=0 overlay_hook_delay_sec=0 # timeout for the renderer detector # default=15 overlay_renderer_detector_timeout_sec=15 # disable the achievements notifications disable_achievement_notification=false # disable friends invitations and messages notifications disable_friend_notification=false # disable any warning in the overlay disable_warning_any=false # disable the bad app ID warning in the overlay disable_warning_bad_appid=false # disable the "WARNING Some steam_settings/force_*.txt files have been detected" warning in the overlay disable_warning_forced_setting=false # disable the local_save warning in the overlay disable_warning_local_save=false