/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/settings.h" #include "dll/steam_app_ids.h" std::string Settings::sanitize(const std::string &name) { // https://github.com/microsoft/referencesource/blob/51cf7850defa8a17d815b4700b67116e3fa283c2/mscorlib/system/io/path.cs#L88C9-L89C1 // https://github.com/microsoft/referencesource/blob/51cf7850defa8a17d815b4700b67116e3fa283c2/mscorlib/system/io/pathinternal.cs#L32 constexpr const static char InvalidFileNameChars[] = { '\"', '<', '>', '|', '\0', (char)1, (char)2, (char)3, (char)4, (char)5, (char)6, (char)7, (char)8, (char)9, (char)10, (char)11, (char)12, (char)13, (char)14, (char)15, (char)16, (char)17, (char)18, (char)19, (char)20, (char)21, (char)22, (char)23, (char)24, (char)25, (char)26, (char)27, (char)28, (char)29, (char)30, (char)31, ':', '*', '?', /*'\\', '/',*/ }; if (name.empty()) return {}; // we have to use utf-32 because Windows (and probably Linux) allows some chars that need at least 32 bits, // such as this one (U+1F5FA) called "World Map": https://www.compart.com/en/unicode/U+1F5FA // utf-16 encoding for these characters require 2 ushort, but we would like to iterate // over all chars in a linear fashion std::u32string unicode_name{}; utf8::utf8to32( name.begin(), utf8::find_invalid(name.begin(), name.end()), // returns an iterator pointing to the first invalid octet std::back_inserter(unicode_name) ); auto rm_itr = std::remove_if(unicode_name.begin(), unicode_name.end(), [](decltype(unicode_name[0]) ch) { return ch == '\n' || ch == '\r'; }); if (unicode_name.end() != rm_itr) { unicode_name.erase(rm_itr, unicode_name.end()); } auto InvalidFileNameChars_last_it = std::end(InvalidFileNameChars); for (auto& uch : unicode_name) { auto found_it = std::find(std::begin(InvalidFileNameChars), InvalidFileNameChars_last_it, uch); if (found_it != InvalidFileNameChars_last_it) { // if illegal uch = ' '; } } std::string res{}; utf8::utf32to8(unicode_name.begin(), unicode_name.end(), std::back_inserter(res)); return res; } Settings::Settings(CSteamID steam_id, CGameID game_id, const std::string &name, const std::string &language, bool offline) { this->steam_id = steam_id; this->game_id = game_id; this->name = sanitize(name); if (this->name.size() == 0) { this->name = " "; } if (this->name.size() == 1) { this->name = this->name + " "; } auto lang = sanitize(language); std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower); lang.erase(std::remove(lang.begin(), lang.end(), ' '), lang.end()); this->language = lang; this->offline = offline; } // user id CSteamID Settings::get_local_steam_id() { return steam_id; } // game id CGameID Settings::get_local_game_id() { return game_id; } const char *Settings::get_local_name() { return name.c_str(); } const char *Settings::get_language() { return language.c_str(); } void Settings::set_local_name(const char *name) { this->name = name; } void Settings::set_language(const char *language) { this->language = language; } void Settings::set_supported_languages(const std::set &langs) { this->supported_languages_set = langs; this->supported_languages.clear(); auto lang_it = langs.cbegin(); while (langs.cend() != lang_it) { if (langs.cbegin() == lang_it) this->supported_languages = *lang_it; else this->supported_languages.append(",").append(*lang_it); // this isn't C#, .append() will change the string! ++lang_it; } } const std::set& Settings::get_supported_languages_set() const { return this->supported_languages_set; } const std::string& Settings::get_supported_languages() const { return this->supported_languages; } void Settings::set_game_id(CGameID game_id) { this->game_id = game_id; } void Settings::set_lobby(CSteamID lobby_id) { this->lobby_id = lobby_id; } CSteamID Settings::get_lobby() { return this->lobby_id; } bool Settings::is_offline() { return offline; } void Settings::set_offline(bool offline) { this->offline = offline; } uint16 Settings::get_port() { return port; } void Settings::set_port(uint16 port) { this->port = port; } void Settings::addMod(PublishedFileId_t id, const std::string &title, const std::string &path) { auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; }); if (mods.end() != f) { f->title = title; f->path = path; return; } Mod_entry new_entry{}; new_entry.id = id; new_entry.title = title; new_entry.path = path; mods.push_back(new_entry); } void Settings::addModDetails(PublishedFileId_t id, const Mod_entry &details) { auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; }); if (f != mods.end()) { // don't copy files handles, they're auto generated f->fileType = details.fileType; f->description = details.description; f->steamIDOwner = details.steamIDOwner; f->timeCreated = details.timeCreated; f->timeUpdated = details.timeUpdated; f->timeAddedToUserList = details.timeAddedToUserList; f->visibility = details.visibility; f->banned = details.banned; f->acceptedForUse = details.acceptedForUse; f->tagsTruncated = details.tagsTruncated; f->tags = details.tags; f->primaryFileName = details.primaryFileName; f->primaryFileSize = details.primaryFileSize; f->previewFileName = details.previewFileName; f->previewFileSize = details.previewFileSize; f->workshopItemURL = details.workshopItemURL; f->votesUp = details.votesUp; f->votesDown = details.votesDown; f->score = details.score; f->numChildren = details.numChildren; f->previewURL = details.previewURL; f->total_files_sizes = details.total_files_sizes; f->min_game_branch = details.min_game_branch; f->max_game_branch = details.max_game_branch; } } Mod_entry Settings::getMod(PublishedFileId_t id) { auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; }); if (mods.end() != f) { return *f; } return Mod_entry(); } bool Settings::isModInstalled(PublishedFileId_t id) { auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; }); if (mods.end() != f) { return true; } return false; } std::set Settings::modSet() { std::set ret_set; for (auto & m: mods) { ret_set.insert(m.id); } return ret_set; } void Settings::unlockAllDLC(bool value) { this->unlockAllDLCs = value; } void Settings::addDLC(AppId_t appID, std::string name, bool available) { auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; }); if (DLCs.end() != f) { f->name = name; f->available = available; return; } DLC_entry new_entry{}; new_entry.appID = appID; new_entry.name = name; new_entry.available = available; DLCs.push_back(new_entry); } unsigned int Settings::DLCCount() const { return static_cast(this->DLCs.size()); } bool Settings::hasDLC(AppId_t appID) { if (this->unlockAllDLCs) return true; auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; }); if (DLCs.end() != f) return f->available; if (enable_builtin_preowned_ids && steam_preowned_app_ids.count(appID)) return true; return false; } bool Settings::getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name) { if (index >= DLCs.size()) return false; appID = DLCs[index].appID; available = DLCs[index].available; name = DLCs[index].name; return true; } void Settings::assumeAnyAppInstalled(bool val) { assume_any_app_installed = val; } void Settings::addInstalledApp(AppId_t appID) { installed_app_ids.insert(appID); } bool Settings::isAppInstalled(AppId_t appID) const { if (assume_any_app_installed) return true; if (installed_app_ids.count(appID)) return true; if (enable_builtin_preowned_ids && steam_preowned_app_ids.count(appID)) return true; return false; } void Settings::setAppInstallPath(AppId_t appID, const std::string &path) { app_paths[appID] = path; } std::string Settings::getAppInstallPath(AppId_t appID) { return app_paths[appID]; } void Settings::setLeaderboard(const std::string &leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type) { Leaderboard_config leader{}; leader.sort_method = sort_method; leader.display_type = display_type; leaderboards[leaderboard] = leader; } const std::map& Settings::getLeaderboards() const { return leaderboards; } const std::map& Settings::getStats() const { return stats; } std::map::const_iterator Settings::setStatDefiniton(const std::string &name, const struct Stat_config &stat_config) { auto ins_it = stats.insert_or_assign(common_helpers::ascii_to_lowercase(name), stat_config); return ins_it.first; } int Settings::add_image(const std::string &data, uint32 width, uint32 height) { auto previous_it = std::find_if(images.begin(), images.end(), [&](const std::pair &item) { return item.second.data == data && item.second.height == height && item.second.width == width; }); if (images.end() != previous_it) { return static_cast(previous_it->first); } struct Image_Data dt{}; dt.width = width; dt.height = height; dt.data = data; auto new_handle = images.size() + 1; // never return 0, it is a bad handle for most ISteamUserStats APIs images[new_handle] = dt; return static_cast(new_handle); } Image_Data* Settings::get_image(int handle) { if (INVALID_IMAGE_HANDLE == handle || UNLOADED_IMAGE_HANDLE == handle) { return nullptr; } auto image_it = images.find(handle); if (images.end() == image_it) { return nullptr; } return &image_it->second; } void Settings::acceptAnyOverlayInvites(bool value) { auto_accept_any_overlay_invites = value; } void Settings::addFriendToOverlayAutoAccept(uint64_t friend_id) { auto_accept_overlay_invites_friends.insert(friend_id); } bool Settings::hasOverlayAutoAcceptInviteFromFriend(uint64_t friend_id) const { if (auto_accept_any_overlay_invites) { return true; } return !!auto_accept_overlay_invites_friends.count(friend_id); } size_t Settings::overlayAutoAcceptInvitesCount() const { return auto_accept_overlay_invites_friends.size(); }