#include "overlay/steam_overlay_stats.h" // translation #include "overlay/steam_overlay_translations.h" #include Steam_Overlay_Stats::Steam_Overlay_Stats(class Settings* settings): settings(settings) { } bool Steam_Overlay_Stats::show_any_stats() const { return show_fps || show_frametime || show_playtime; } void Steam_Overlay_Stats::update_frametime(const std::chrono::high_resolution_clock::time_point &now) { running_frametime_ms += static_cast( std::chrono::duration_cast(now - last_frame_timepoint).count() ); last_frame_timepoint = now; if (last_frametime_idx >= (settings->overlay_fps_avg_window - 1)) { last_frametime_idx = 0; active_frametime_ms = static_cast(running_frametime_ms) / settings->overlay_fps_avg_window; if (running_frametime_ms > 0) { active_fps = static_cast((1000 * settings->overlay_fps_avg_window) / running_frametime_ms); } else { // happens when avg window =1, no idea why! active_fps = 999; } running_frametime_ms = 0; } else { ++last_frametime_idx; } } void Steam_Overlay_Stats::update_playtime(const std::chrono::high_resolution_clock::time_point &now) { const auto update_duration_sec = std::chrono::duration_cast( now - last_playtime ).count(); if (update_duration_sec < 1) return; last_playtime = now; const auto time_duration_sec = (unsigned long long)std::chrono::duration_cast( now - initial_time ).count(); active_playtime_sec = static_cast(time_duration_sec % 60); const auto time_duration_min = time_duration_sec / 60; active_playtime_min = static_cast(time_duration_min % 60); const auto time_duration_hr = time_duration_min / 60; active_playtime_hr = static_cast(time_duration_hr % 24); } void Steam_Overlay_Stats::render_stats(int current_language) { auto now = std::chrono::high_resolution_clock::now(); if (show_fps || show_frametime) { update_frametime(now); } if (show_playtime) { update_playtime(now); } ImGui::PushFont(font); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, settings->overlay_appearance.notification_rounding); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4( settings->overlay_appearance.stats_background_r, settings->overlay_appearance.stats_background_g, settings->overlay_appearance.stats_background_b, settings->overlay_appearance.stats_background_a )); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4( settings->overlay_appearance.stats_text_r, settings->overlay_appearance.stats_text_g, settings->overlay_appearance.stats_text_b, settings->overlay_appearance.stats_text_a )); std::stringstream stats_txt_buff{}; if (show_fps) { stats_txt_buff << translationFpsDisplay[current_language] << std::left << std::setw(2) << active_fps << std::right << std::setw(0); } if (show_frametime) { if (stats_txt_buff.tellp() > 0) { stats_txt_buff << " | "; } stats_txt_buff << translationFrametimeDisplay[current_language] << std::left << std::setw(4) << std::fixed << std::setprecision(1) << active_frametime_ms << std::defaultfloat << std::right << std::setw(0) << translationFrametimeUnitDisplay[current_language]; } if (show_playtime) { if (stats_txt_buff.tellp() > 0) { stats_txt_buff << " | "; } const auto org_fill = stats_txt_buff.fill(); stats_txt_buff << translationPlaytimeDisplay[current_language] << std::setw(2) << std::setfill('0') << active_playtime_hr << ':' << std::setw(2) << std::setfill('0') << active_playtime_min << ':' << std::setw(2) << std::setfill('0') << active_playtime_sec << std::setw(0) << std::setfill(org_fill); } const auto stats_txt = stats_txt_buff.str(); // set FPS box width/height based on text size const auto msg_box = ImGui::CalcTextSize( stats_txt.c_str(), stats_txt.c_str() + stats_txt.size() ); auto &global_style = ImGui::GetStyle(); const float padding_all_sides = global_style.WindowPadding.y + global_style.WindowPadding.x; const auto stats_box = ImVec2(msg_box.x + padding_all_sides, msg_box.y + padding_all_sides); ImGui::SetNextWindowSize(stats_box); auto &io = ImGui::GetIO(); const auto anchor_point_x = stats_box.x * settings->overlay_stats_pos_x; const auto anchor_point_y = stats_box.y * settings->overlay_stats_pos_y; ImGui::SetNextWindowPos({ io.DisplaySize.x * settings->overlay_stats_pos_x - anchor_point_x, io.DisplaySize.y * settings->overlay_stats_pos_y - anchor_point_y }); if (ImGui::Begin("wnd_fps_frametime", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollWithMouse)) { ImGui::TextWrapped("%s", stats_txt.c_str()); } ImGui::End(); ImGui::PopStyleColor(2); ImGui::PopStyleVar(2); ImGui::PopFont(); }