/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/steam_networking_socketsserialized.h" void Steam_Networking_Sockets_Serialized::steam_callback(void *object, Common_Message *msg) { // PRINT_DEBUG_ENTRY(); Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object; steam_networkingsockets->Callback(msg); } void Steam_Networking_Sockets_Serialized::steam_run_every_runcb(void *object) { // PRINT_DEBUG_ENTRY(); Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object; steam_networkingsockets->RunCallbacks(); } Steam_Networking_Sockets_Serialized::Steam_Networking_Sockets_Serialized(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb) { this->settings = settings; this->network = network; this->callback_results = callback_results; this->callbacks = callbacks; this->run_every_runcb = run_every_runcb; this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Sockets_Serialized::steam_callback, this); this->run_every_runcb->add(&Steam_Networking_Sockets_Serialized::steam_run_every_runcb, this); } Steam_Networking_Sockets_Serialized::~Steam_Networking_Sockets_Serialized() { this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Sockets_Serialized::steam_callback, this); this->run_every_runcb->remove(&Steam_Networking_Sockets_Serialized::steam_run_every_runcb, this); } void Steam_Networking_Sockets_Serialized::SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } void Steam_Networking_Sockets_Serialized::SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } SteamAPICall_t Steam_Networking_Sockets_Serialized::GetCertAsync() { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); struct SteamNetworkingSocketsCert_t data = {}; data.m_eResult = k_EResultOK; auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } int Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return 0; } int Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON( void *buf, uint32 cbBuf ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return GetNetworkConfigJSON(buf, cbBuf, ""); } void Steam_Networking_Sockets_Serialized::CacheRelayTicket( const void *pTicket, uint32 cbTicket ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } uint32 Steam_Networking_Sockets_Serialized::GetCachedRelayTicketCount() { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return 0; } int Steam_Networking_Sockets_Serialized::GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return 0; } void Steam_Networking_Sockets_Serialized::PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); } bool Steam_Networking_Sockets_Serialized::GetSTUNServer(int dont_know, char *buf, unsigned int len) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } bool Steam_Networking_Sockets_Serialized::BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return true; } int Steam_Networking_Sockets_Serialized::BeginAsyncRequestFakeIP(int a) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return true; } void Steam_Networking_Sockets_Serialized::RunCallbacks() { } void Steam_Networking_Sockets_Serialized::Callback(Common_Message *msg) { if (msg->has_low_level()) { if (msg->low_level().type() == Low_Level::CONNECT) { } if (msg->low_level().type() == Low_Level::DISCONNECT) { } } }