name: Emu build 2 (Windows) on: push: branches: [ "ci-build-emu-win*", "ci-build-all" ] tags: - release* pull_request: branches: [ "dev" ] paths-ignore: - '**/*.md' - 'dev.notes/**' - 'post_build/**' - 'z_original_repo_files/**' - 'sdk/*.txt' - 'LICENSE' # tools - 'tools/generate_emu_config/**' - 'tools/migrate_gse/**' - 'tools/steamclient_loader/linux/**' workflow_dispatch: # allows manual trigger permissions: contents: write env: DEPS_CACHE_KEY: emu-deps-win DEPS_CACHE_DIR: build/deps/win PACKAGE_BASE_DIR: "build/package/win" THIRD_PARTY_BASE_DIR: 'third-party' jobs: # this helps in manual runs, if build fails, then deps are saved dependencies: uses: ./.github/workflows/deps-win.yml build: runs-on: windows-2022 needs: [ dependencies ] if: ${{ !cancelled() }} steps: # on Windows Git will auto change line ending to CRLF, not preferable - name: Ensure LF line ending shell: cmd working-directory: ${{ github.workspace }} run: | git config --local core.autocrlf false git config --system core.autocrlf false git config --global core.autocrlf false - name: Checkout branch uses: actions/checkout@v4 ### deps - name: Lookup cache for deps id: emu-deps-cache-step uses: actions/cache@v4 with: key: ${{ env.DEPS_CACHE_KEY }} path: ${{ env.DEPS_CACHE_DIR }} ## extra helpers/tools, these are not built inside the deps build dir - name: Clone third-party build helpers (common/win) uses: actions/checkout@v4 with: ref: 'third-party/common/win' path: "${{env.THIRD_PARTY_BASE_DIR}}/common/win" - name: Clone third-party deps (deps/win) uses: actions/checkout@v4 with: ref: 'third-party/deps/win' path: "${{env.THIRD_PARTY_BASE_DIR}}/deps/win" - name: Clone third-party deps (build/win) uses: actions/checkout@v4 with: ref: 'third-party/build/win' path: "${{env.THIRD_PARTY_BASE_DIR}}/build/win" ### build (release mode) - name: Build release mode shell: cmd working-directory: ${{ github.workspace }} run: build_win.bat -verbose release +build_str ${{ github.sha }} +exclient-extra-32 +exclient-extra-64 +lib-gameoverlay-32 +lib-gameoverlay-64 ### package (release mode) - name: Package build (release) shell: cmd working-directory: ${{ github.workspace }} run: package_win.bat release ### upload artifact/package to github Actions (release mode) - name: Upload build package (release) uses: actions/upload-artifact@v4 with: name: "build-win-release-${{ github.sha }}" path: "${{ env.PACKAGE_BASE_DIR }}/release/" if-no-files-found: 'error' compression-level: 9 retention-days: 1 ### build (debug mode) - name: Build debug mode shell: cmd working-directory: ${{ github.workspace }} run: build_win.bat -verbose debug +build_str ${{ github.sha }} +exclient-extra-32 +exclient-extra-64 +lib-gameoverlay-32 +lib-gameoverlay-64 ### package (debug mode) - name: Package build (debug) shell: cmd working-directory: ${{ github.workspace }} run: package_win.bat debug ### upload artifact/package to github Actions (debug mode) - name: Upload build package (debug) uses: actions/upload-artifact@v4 with: name: "build-win-debug-${{ github.sha }}" path: "${{ env.PACKAGE_BASE_DIR }}/debug/" if-no-files-found: 'error' compression-level: 9 retention-days: 1 ### release (debug + release modes) if this is a tag push - name: Release if: startsWith(github.ref, 'refs/tags/') uses: softprops/action-gh-release@v1 with: files: "${{ env.PACKAGE_BASE_DIR }}/**/*"