/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "dll/steam_remote_storage.h" Downloaded_File::Downloaded_File(DownloadSource src) :source(src) { } Downloaded_File::DownloadSource Downloaded_File::get_source() const { return source; } static void copy_file(const std::string &src_filepath, const std::string &dst_filepath) { try { PRINT_DEBUG("copying file '%s' to '%s'", src_filepath.c_str(), dst_filepath.c_str()); const auto src_p(std::filesystem::u8path(src_filepath)); if (!common_helpers::file_exist(src_p)) return; const auto dst_p(std::filesystem::u8path(dst_filepath)); std::filesystem::create_directories(dst_p.parent_path()); // make the folder tree if needed std::filesystem::copy_file(src_p, dst_p, std::filesystem::copy_options::overwrite_existing); } catch(...) {} } Steam_Remote_Storage::Steam_Remote_Storage(class Settings *settings, class Ugc_Remote_Storage_Bridge *ugc_bridge, class Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks) { this->settings = settings; this->ugc_bridge = ugc_bridge; this->local_storage = local_storage; this->callback_results = callback_results; this->callbacks = callbacks; steam_cloud_enabled = true; } // NOTE // // Filenames are case-insensitive, and will be converted to lowercase automatically. // So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then // iterate the files, the filename returned will be "foo.bar". // // file operations bool Steam_Remote_Storage::FileWrite( const char *pchFile, const void *pvData, int32 cubData ) { PRINT_DEBUG("'%s' %p %u", pchFile, pvData, cubData); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0] || cubData <= 0 || cubData > k_unMaxCloudFileChunkSize || !pvData) { return false; } int data_stored = local_storage->store_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubData); PRINT_DEBUG("%i, %u", data_stored, data_stored == cubData); return data_stored == cubData; } int32 Steam_Remote_Storage::FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) { PRINT_DEBUG("'%s' %p %i", pchFile, pvData, cubDataToRead); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0] || !pvData || !cubDataToRead) return 0; int read_data = local_storage->get_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubDataToRead); if (read_data < 0) read_data = 0; PRINT_DEBUG(" Read %i", read_data); return read_data; } STEAM_CALL_RESULT( RemoteStorageFileWriteAsyncComplete_t ) SteamAPICall_t Steam_Remote_Storage::FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData ) { PRINT_DEBUG("'%s' %p %u", pchFile, pvData, cubData); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0] || cubData > k_unMaxCloudFileChunkSize || cubData == 0 || !pvData) { return k_uAPICallInvalid; } bool success = local_storage->store_data(Local_Storage::remote_storage_folder, pchFile, (char* )pvData, cubData) == cubData; RemoteStorageFileWriteAsyncComplete_t data; data.m_eResult = success ? k_EResultOK : k_EResultFail; auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.01); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01); return ret; } STEAM_CALL_RESULT( RemoteStorageFileReadAsyncComplete_t ) SteamAPICall_t Steam_Remote_Storage::FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToRead ) { PRINT_DEBUG("'%s' %u %u", pchFile, nOffset, cubToRead); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return k_uAPICallInvalid; unsigned int size = local_storage->file_size(Local_Storage::remote_storage_folder, pchFile); RemoteStorageFileReadAsyncComplete_t data; if (size <= nOffset) { return k_uAPICallInvalid; } if ((size - nOffset) < cubToRead) cubToRead = size - nOffset; struct Async_Read a_read{}; data.m_eResult = k_EResultOK; a_read.offset = data.m_nOffset = nOffset; a_read.api_call = data.m_hFileReadAsync = callback_results->reserveCallResult(); a_read.to_read = data.m_cubRead = cubToRead; a_read.file_name = std::string(pchFile); a_read.size = size; async_reads.push_back(a_read); callback_results->addCallResult(data.m_hFileReadAsync, data.k_iCallback, &data, sizeof(data), 0.0); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.0); return data.m_hFileReadAsync; } bool Steam_Remote_Storage::FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cubToRead ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); if (!pvBuffer) return false; auto a_read = std::find_if(async_reads.begin(), async_reads.end(), [&hReadCall](Async_Read const& item) { return item.api_call == hReadCall; }); if (async_reads.end() == a_read) return false; if (cubToRead < a_read->to_read) return false; std::vector temp(a_read->size); int read_data = local_storage->get_data(Local_Storage::remote_storage_folder, a_read->file_name, (char* )&temp[0], a_read->size); if (read_data < 0 || (static_cast(read_data) < (a_read->to_read + a_read->offset))) { return false; } memcpy(pvBuffer, &temp[0] + a_read->offset, a_read->to_read); async_reads.erase(a_read); return true; } bool Steam_Remote_Storage::FileForget( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return false; return true; } bool Steam_Remote_Storage::FileDelete( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return false; return local_storage->file_delete(Local_Storage::remote_storage_folder, pchFile); } STEAM_CALL_RESULT( RemoteStorageFileShareResult_t ) SteamAPICall_t Steam_Remote_Storage::FileShare( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return k_uAPICallInvalid; RemoteStorageFileShareResult_t data = {}; if (local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile)) { data.m_eResult = k_EResultOK; data.m_hFile = generate_steam_api_call_id(); strncpy(data.m_rgchFilename, pchFile, sizeof(data.m_rgchFilename) - 1); shared_files[data.m_hFile] = pchFile; } else { data.m_eResult = k_EResultFileNotFound; } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } bool Steam_Remote_Storage::SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) { PRINT_DEBUG("'%s' %i", pchFile, (int)eRemoteStoragePlatform); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return false; return true; } // file operations that cause network IO UGCFileWriteStreamHandle_t Steam_Remote_Storage::FileWriteStreamOpen( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return k_UGCFileStreamHandleInvalid; static UGCFileWriteStreamHandle_t handle = 0; ++handle; if (!handle) handle = 1; struct Stream_Write stream_write{}; stream_write.file_name = std::string(pchFile); stream_write.write_stream_handle = handle; stream_writes.push_back(stream_write); return stream_write.write_stream_handle; } bool Steam_Remote_Storage::FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); if (!pvData || cubData < 0) return false; auto request = std::find_if(stream_writes.begin(), stream_writes.end(), [&writeHandle](struct Stream_Write const& item) { return item.write_stream_handle == writeHandle; }); if (stream_writes.end() == request) return false; std::copy((char *)pvData, (char *)pvData + cubData, std::back_inserter(request->file_data)); return true; } bool Steam_Remote_Storage::FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); auto request = std::find_if(stream_writes.begin(), stream_writes.end(), [&writeHandle](struct Stream_Write const& item) { return item.write_stream_handle == writeHandle; }); if (stream_writes.end() == request) return false; local_storage->store_data(Local_Storage::remote_storage_folder, request->file_name, request->file_data.data(), static_cast(request->file_data.size())); stream_writes.erase(request); return true; } bool Steam_Remote_Storage::FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); auto request = std::find_if(stream_writes.begin(), stream_writes.end(), [&writeHandle](struct Stream_Write const& item) { return item.write_stream_handle == writeHandle; }); if (stream_writes.end() == request) return false; stream_writes.erase(request); return true; } // file information bool Steam_Remote_Storage::FileExists( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return false; return local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile); } bool Steam_Remote_Storage::FilePersisted( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return false; return local_storage->file_exists(Local_Storage::remote_storage_folder, pchFile); } int32 Steam_Remote_Storage::GetFileSize( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return 0; return local_storage->file_size(Local_Storage::remote_storage_folder, pchFile); } int64 Steam_Remote_Storage::GetFileTimestamp( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); if (!pchFile || !pchFile[0]) return 0; return local_storage->file_timestamp(Local_Storage::remote_storage_folder, pchFile); } ERemoteStoragePlatform Steam_Remote_Storage::GetSyncPlatforms( const char *pchFile ) { PRINT_DEBUG("'%s'", pchFile); std::lock_guard lock(global_mutex); return k_ERemoteStoragePlatformAll; } // iteration int32 Steam_Remote_Storage::GetFileCount() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); int32 num = local_storage->count_files(Local_Storage::remote_storage_folder); PRINT_DEBUG("count: %i", num); return num; } const char* Steam_Remote_Storage::GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) { PRINT_DEBUG("%i", iFile); std::lock_guard lock(global_mutex); static char output_filename[MAX_FILENAME_LENGTH]; if (local_storage->iterate_file(Local_Storage::remote_storage_folder, iFile, output_filename, pnFileSizeInBytes)) { PRINT_DEBUG("|%s|, size: %i", output_filename, pnFileSizeInBytes ? *pnFileSizeInBytes : 0); return output_filename; } else { return ""; } } // configuration management bool Steam_Remote_Storage::GetQuota( uint64 *pnTotalBytes, uint64 *puAvailableBytes ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); uint64 quota = 2 << 26; if (pnTotalBytes) *pnTotalBytes = quota; if (puAvailableBytes) *puAvailableBytes = (quota); return true; } bool Steam_Remote_Storage::GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); int32 quota = 2 << 26; if (pnTotalBytes) *pnTotalBytes = quota; if (puAvailableBytes) *puAvailableBytes = (quota); return true; } bool Steam_Remote_Storage::IsCloudEnabledForAccount() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return true; } bool Steam_Remote_Storage::IsCloudEnabledForApp() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return steam_cloud_enabled; } bool Steam_Remote_Storage::IsCloudEnabledThisApp() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return steam_cloud_enabled; } void Steam_Remote_Storage::SetCloudEnabledForApp( bool bEnabled ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); steam_cloud_enabled = bEnabled; } bool Steam_Remote_Storage::SetCloudEnabledThisApp( bool bEnabled ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); steam_cloud_enabled = bEnabled; return true; } // user generated content // Downloads a UGC file. A priority value of 0 will download the file immediately, // otherwise it will wait to download the file until all downloads with a lower priority // value are completed. Downloads with equal priority will occur simultaneously. STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t ) SteamAPICall_t Steam_Remote_Storage::UGCDownload( UGCHandle_t hContent, uint32 unPriority ) { PRINT_DEBUG("%llu", hContent); std::lock_guard lock(global_mutex); if (hContent == k_UGCHandleInvalid) return k_uAPICallInvalid; RemoteStorageDownloadUGCResult_t data{}; data.m_hFile = hContent; data.m_nAppID = settings->get_local_game_id().AppID(); if (shared_files.count(hContent)) { data.m_eResult = k_EResultOK; data.m_ulSteamIDOwner = settings->get_local_steam_id().ConvertToUint64(); data.m_nSizeInBytes = local_storage->file_size(Local_Storage::remote_storage_folder, shared_files[hContent]); shared_files[hContent].copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1); PRINT_DEBUG(" FileShare data.m_pchFileName = '%s'", data.m_pchFileName); auto [ele_itr, _] = downloaded_files.insert_or_assign(hContent, Downloaded_File::DownloadSource::AfterFileShare); auto &ele = ele_itr->second; ele.file = shared_files[hContent]; ele.total_size = data.m_nSizeInBytes; } else if (auto query_res = ugc_bridge->get_ugc_query_result(hContent)) { auto mod = settings->getMod(query_res.value().mod_id); auto &mod_name = query_res.value().is_primary_file ? mod.primaryFileName : mod.previewFileName; int32 mod_size = query_res.value().is_primary_file ? mod.primaryFileSize : mod.previewFileSize; data.m_eResult = k_EResultOK; data.m_ulSteamIDOwner = mod.steamIDOwner; data.m_nSizeInBytes = mod_size; mod_name.copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1); PRINT_DEBUG(" QueryUGCRequest data.m_pchFileName = '%s'", data.m_pchFileName); auto [ele_itr, _] = downloaded_files.insert_or_assign(hContent, Downloaded_File::DownloadSource::AfterSendQueryUGCRequest); auto &ele = ele_itr->second; ele.file = mod_name; ele.total_size = mod_size; ele.mod_query_info = query_res.value(); } else { data.m_eResult = k_EResultFileNotFound; //TODO: not sure if this is the right result } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t ) SteamAPICall_t Steam_Remote_Storage::UGCDownload( UGCHandle_t hContent ) { PRINT_DEBUG("old"); return UGCDownload(hContent, 1); } // Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false // or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage bool Steam_Remote_Storage::GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return false; } bool Steam_Remote_Storage::GetUGCDownloadProgress( UGCHandle_t hContent, uint32 *pnBytesDownloaded, uint32 *pnBytesExpected ) { PRINT_DEBUG("old"); std::lock_guard lock(global_mutex); return false; } // Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result bool Steam_Remote_Storage::GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, STEAM_OUT_STRING() char **ppchName, int32 *pnFileSizeInBytes, STEAM_OUT_STRUCT() CSteamID *pSteamIDOwner ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return false; } // After download, gets the content of the file. // Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file. // Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate // enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail // unless UGCDownload is called again. // For especially large files (anything over 100MB) it is a requirement that the file is read in chunks. int32 Steam_Remote_Storage::UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ) { PRINT_DEBUG("%llu, %p, %i, %u, %i", hContent, pvData, cubDataToRead, cOffset, eAction); std::lock_guard lock(global_mutex); auto f_itr = downloaded_files.find(hContent); if (hContent == k_UGCHandleInvalid || (downloaded_files.end() == f_itr) || cubDataToRead < 0) { return -1; //TODO: is this the right return value? } int read_data = -1; uint64 total_size = 0; Downloaded_File &dwf = f_itr->second; // depending on the download source, we have to decide where to grab the content/data switch (dwf.get_source()) { case Downloaded_File::DownloadSource::AfterFileShare: { PRINT_DEBUG(" source = AfterFileShare '%s'", dwf.file.c_str()); read_data = local_storage->get_data(Local_Storage::remote_storage_folder, dwf.file, (char *)pvData, cubDataToRead, cOffset); total_size = dwf.total_size; } break; case Downloaded_File::DownloadSource::AfterSendQueryUGCRequest: case Downloaded_File::DownloadSource::FromUGCDownloadToLocation: { PRINT_DEBUG(" source = AfterSendQueryUGCRequest || FromUGCDownloadToLocation [%i]", (int)dwf.get_source()); auto mod = settings->getMod(dwf.mod_query_info.mod_id); auto &mod_name = dwf.mod_query_info.is_primary_file ? mod.primaryFileName : mod.previewFileName; std::string mod_fullpath{}; if (dwf.get_source() == Downloaded_File::DownloadSource::AfterSendQueryUGCRequest) { std::string mod_base_path = dwf.mod_query_info.is_primary_file ? mod.path : Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + std::to_string(mod.id); mod_fullpath = common_helpers::to_absolute(mod_name, mod_base_path); } else { // Downloaded_File::DownloadSource::FromUGCDownloadToLocation mod_fullpath = dwf.download_to_location_fullpath; } read_data = Local_Storage::get_file_data(mod_fullpath, (char *)pvData, cubDataToRead, cOffset); PRINT_DEBUG(" mod file '%s' [%i]", mod_fullpath.c_str(), read_data); total_size = dwf.total_size; } break; default: PRINT_DEBUG(" unhandled download source %i", (int)dwf.get_source()); return -1; //TODO: is this the right return value? break; } PRINT_DEBUG(" read bytes = %i", read_data); if (read_data < 0) return -1; //TODO: is this the right return value? if (eAction == k_EUGCRead_Close || (eAction == k_EUGCRead_ContinueReadingUntilFinished && (read_data < cubDataToRead || (cOffset + cubDataToRead) >= total_size))) { downloaded_files.erase(hContent); } return read_data; } int32 Steam_Remote_Storage::UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead ) { PRINT_DEBUG("old"); std::lock_guard lock(global_mutex); return UGCRead( hContent, pvData, cubDataToRead, 0); } int32 Steam_Remote_Storage::UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset) { PRINT_DEBUG("old2"); std::lock_guard lock(global_mutex); return UGCRead(hContent, pvData, cubDataToRead, cOffset, k_EUGCRead_ContinueReadingUntilFinished); } // Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead() int32 Steam_Remote_Storage::GetCachedUGCCount() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return 0; } UGCHandle_t Steam_Remote_Storage::GetCachedUGCHandle( int32 iCachedContent ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return k_UGCHandleInvalid; } // The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you // On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget. #if defined(_PS3) || defined(_SERVER) // Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback void Steam_Remote_Storage::GetFileListFromServer() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); } // Indicate this file should be downloaded in the next sync bool Steam_Remote_Storage::FileFetch( const char *pchFile ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return true; } // Indicate this file should be persisted in the next sync bool Steam_Remote_Storage::FilePersist( const char *pchFile ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return true; } // Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback bool Steam_Remote_Storage::SynchronizeToClient() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); } // Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback bool Steam_Remote_Storage::SynchronizeToServer() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); } // Reset any fetch/persist/etc requests bool Steam_Remote_Storage::ResetFileRequestState() { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); } #endif // publishing UGC STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) SteamAPICall_t Steam_Remote_Storage::PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } PublishedFileUpdateHandle_t Steam_Remote_Storage::CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_PublishedFileUpdateHandleInvalid; } bool Steam_Remote_Storage::UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } SteamAPICall_t Steam_Remote_Storage::PublishFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } SteamAPICall_t Steam_Remote_Storage::PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, SteamParamStringArray_t *pTags ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } SteamAPICall_t Steam_Remote_Storage::UpdatePublishedFile( RemoteStorageUpdatePublishedFileRequest_t updatePublishedFileRequest ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } bool Steam_Remote_Storage::UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } bool Steam_Remote_Storage::UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } bool Steam_Remote_Storage::UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } bool Steam_Remote_Storage::UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } bool Steam_Remote_Storage::UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return false; } STEAM_CALL_RESULT( RemoteStorageUpdatePublishedFileResult_t ) SteamAPICall_t Steam_Remote_Storage::CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } // Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0, // cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh. // A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is. STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t ) SteamAPICall_t Steam_Remote_Storage::GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) { PRINT_DEBUG("TODO %llu %u", unPublishedFileId, unMaxSecondsOld); //TODO: check what this function really returns // TODO is this implementation correct? std::lock_guard lock(global_mutex); if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid; RemoteStorageGetPublishedFileDetailsResult_t data{}; data.m_nPublishedFileId = unPublishedFileId; if (settings->isModInstalled(unPublishedFileId)) { auto mod = settings->getMod(unPublishedFileId); data.m_eResult = EResult::k_EResultOK; data.m_bAcceptedForUse = mod.acceptedForUse; data.m_bBanned = mod.banned; data.m_bTagsTruncated = mod.tagsTruncated; data.m_eFileType = mod.fileType; data.m_eVisibility = mod.visibility; data.m_hFile = mod.handleFile; data.m_hPreviewFile = mod.handlePreviewFile; data.m_nConsumerAppID = settings->get_local_game_id().AppID(); // TODO is this correct? data.m_nCreatorAppID = settings->get_local_game_id().AppID(); // TODO is this correct? data.m_nFileSize = mod.primaryFileSize; data.m_nPreviewFileSize = mod.previewFileSize; data.m_rtimeCreated = mod.timeCreated; data.m_rtimeUpdated = mod.timeUpdated; data.m_ulSteamIDOwner = mod.steamIDOwner; mod.primaryFileName.copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1); mod.description.copy(data.m_rgchDescription, sizeof(data.m_rgchDescription) - 1); mod.tags.copy(data.m_rgchTags, sizeof(data.m_rgchTags) - 1); mod.title.copy(data.m_rgchTitle, sizeof(data.m_rgchTitle) - 1); mod.workshopItemURL.copy(data.m_rgchURL, sizeof(data.m_rgchURL) - 1); } else { data.m_eResult = EResult::k_EResultFail; // TODO is this correct? } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; // return 0; /* std::lock_guard lock(global_mutex); RemoteStorageGetPublishedFileDetailsResult_t data = {}; data.m_eResult = k_EResultFail; data.m_nPublishedFileId = unPublishedFileId; return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); */ } STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t ) SteamAPICall_t Steam_Remote_Storage::GetPublishedFileDetails( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG_TODO(); return GetPublishedFileDetails(unPublishedFileId, 0); } STEAM_CALL_RESULT( RemoteStorageDeletePublishedFileResult_t ) SteamAPICall_t Steam_Remote_Storage::DeletePublishedFile( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } // enumerate the files that the current user published with this app STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) SteamAPICall_t Steam_Remote_Storage::EnumerateUserPublishedFiles( uint32 unStartIndex ) { PRINT_DEBUG("TODO %u", unStartIndex); // TODO is this implementation correct? std::lock_guard lock(global_mutex); RemoteStorageEnumerateUserPublishedFilesResult_t data{}; // collect all published mods by this user auto mods = settings->modSet(); std::vector user_pubed{}; for (auto& id : mods) { auto mod = settings->getMod(id); if (mod.steamIDOwner == settings->get_local_steam_id().ConvertToUint64()) { user_pubed.push_back(id); } } uint32_t modCount = (uint32_t)user_pubed.size(); if (unStartIndex >= modCount) { data.m_eResult = EResult::k_EResultInvalidParam; // TODO is this correct? } else { data.m_eResult = EResult::k_EResultOK; data.m_nTotalResultCount = modCount - unStartIndex; // total count starting from this index std::vector::iterator i = user_pubed.begin(); std::advance(i, unStartIndex); uint32_t iterated = 0; for (; i != user_pubed.end() && iterated < k_unEnumeratePublishedFilesMaxResults; i++) { PublishedFileId_t modId = *i; auto mod = settings->getMod(modId); data.m_rgPublishedFileId[iterated] = modId; iterated++; PRINT_DEBUG(" EnumerateUserPublishedFiles file %llu", modId); } data.m_nResultsReturned = iterated; } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t ) SteamAPICall_t Steam_Remote_Storage::SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("TODO %llu", unPublishedFileId); std::lock_guard lock(global_mutex); if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid; // TODO is this implementation correct? RemoteStorageSubscribePublishedFileResult_t data{}; data.m_nPublishedFileId = unPublishedFileId; if (settings->isModInstalled(unPublishedFileId)) { data.m_eResult = EResult::k_EResultOK; ugc_bridge->add_subbed_mod(unPublishedFileId); } else { data.m_eResult = EResult::k_EResultFail; // TODO is this correct? } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageEnumerateUserSubscribedFilesResult_t ) SteamAPICall_t Steam_Remote_Storage::EnumerateUserSubscribedFiles( uint32 unStartIndex ) { // https://partner.steamgames.com/doc/api/ISteamRemoteStorage PRINT_DEBUG("%u", unStartIndex); std::lock_guard lock(global_mutex); // Get ready for a working but bad implementation - Detanup01 RemoteStorageEnumerateUserSubscribedFilesResult_t data{}; uint32_t modCount = (uint32_t)ugc_bridge->subbed_mods_count(); if (unStartIndex >= modCount) { data.m_eResult = EResult::k_EResultInvalidParam; // is this correct? } else { data.m_eResult = k_EResultOK; data.m_nTotalResultCount = modCount - unStartIndex; // total amount starting from given index std::set::iterator i = ugc_bridge->subbed_mods_itr_begin(); std::advance(i, unStartIndex); uint32_t iterated = 0; for (; i != ugc_bridge->subbed_mods_itr_end() && iterated < k_unEnumeratePublishedFilesMaxResults; i++) { PublishedFileId_t modId = *i; auto mod = settings->getMod(modId); uint32 time = mod.timeAddedToUserList; //this can be changed, default is 1554997000 data.m_rgPublishedFileId[iterated] = modId; data.m_rgRTimeSubscribed[iterated] = time; iterated++; PRINT_DEBUG(" EnumerateUserSubscribedFiles file %llu", modId); } data.m_nResultsReturned = iterated; } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t ) SteamAPICall_t Steam_Remote_Storage::UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG("TODO %llu", unPublishedFileId); std::lock_guard lock(global_mutex); if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid; // TODO is this implementation correct? RemoteStorageUnsubscribePublishedFileResult_t data{}; data.m_nPublishedFileId = unPublishedFileId; // TODO is this correct? if (ugc_bridge->has_subbed_mod(unPublishedFileId)) { data.m_eResult = k_EResultOK; ugc_bridge->remove_subbed_mod(unPublishedFileId); } else { data.m_eResult = k_EResultFail; } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } bool Steam_Remote_Storage::UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) { PRINT_DEBUG_ENTRY(); std::lock_guard lock(global_mutex); return false; } STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) SteamAPICall_t Steam_Remote_Storage::GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG_TODO(); // TODO s this implementation correct? std::lock_guard lock(global_mutex); if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid; RemoteStorageGetPublishedItemVoteDetailsResult_t data{}; data.m_unPublishedFileId = unPublishedFileId; if (settings->isModInstalled(unPublishedFileId)) { data.m_eResult = EResult::k_EResultOK; auto mod = settings->getMod(unPublishedFileId); data.m_fScore = mod.score; data.m_nReports = 0; // TODO is this ok? data.m_nVotesAgainst = mod.votesDown; data.m_nVotesFor = mod.votesUp; } else { data.m_eResult = EResult::k_EResultFail; // TODO is this correct? } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageUpdateUserPublishedItemVoteResult_t ) SteamAPICall_t Steam_Remote_Storage::UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) { // I assume this function is supposed to increase the upvotes of the mod, // given that the mod owner is the current user PRINT_DEBUG_TODO(); // TODO is this implementation correct? std::lock_guard lock(global_mutex); if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid; RemoteStorageUpdateUserPublishedItemVoteResult_t data{}; data.m_nPublishedFileId = unPublishedFileId; if (settings->isModInstalled(unPublishedFileId)) { auto mod = settings->getMod(unPublishedFileId); if (mod.steamIDOwner == settings->get_local_steam_id().ConvertToUint64()) { data.m_eResult = EResult::k_EResultOK; } else { // not published by this user data.m_eResult = EResult::k_EResultFail; // TODO is this correct? } } else { // mod not installed data.m_eResult = EResult::k_EResultFail; // TODO is this correct? } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) SteamAPICall_t Steam_Remote_Storage::GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) { PRINT_DEBUG_ENTRY(); // TODO is this implementation correct? std::lock_guard lock(global_mutex); if (unPublishedFileId == k_PublishedFileIdInvalid) return k_uAPICallInvalid; RemoteStorageGetPublishedItemVoteDetailsResult_t data{}; data.m_unPublishedFileId = unPublishedFileId; if (settings->isModInstalled(unPublishedFileId)) { auto mod = settings->getMod(unPublishedFileId); if (mod.steamIDOwner == settings->get_local_steam_id().ConvertToUint64()) { data.m_eResult = EResult::k_EResultOK; data.m_fScore = mod.score; data.m_nReports = 0; // TODO is this ok? data.m_nVotesAgainst = mod.votesDown; data.m_nVotesFor = mod.votesUp; } else { // not published by this user data.m_eResult = EResult::k_EResultFail; // TODO is this correct? } } else { // mod not installed data.m_eResult = EResult::k_EResultFail; // TODO is this correct? } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) SteamAPICall_t Steam_Remote_Storage::EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); RemoteStorageEnumerateUserPublishedFilesResult_t data{}; data.m_eResult = k_EResultOK; data.m_nResultsReturned = 0; data.m_nTotalResultCount = 0; //data.m_rgPublishedFileId; auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) SteamAPICall_t Steam_Remote_Storage::EnumerateUserSharedWorkshopFiles(AppId_t nAppId, CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) { PRINT_DEBUG("old"); return EnumerateUserSharedWorkshopFiles(steamId, unStartIndex, pRequiredTags, pExcludedTags); } STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) SteamAPICall_t Steam_Remote_Storage::PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t ) SteamAPICall_t Steam_Remote_Storage::PublishVideo(const char *pchFileName, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } STEAM_CALL_RESULT( RemoteStorageSetUserPublishedFileActionResult_t ) SteamAPICall_t Steam_Remote_Storage::SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } STEAM_CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t ) SteamAPICall_t Steam_Remote_Storage::EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) { PRINT_DEBUG_TODO(); std::lock_guard lock(global_mutex); return k_uAPICallInvalid; } // this method enumerates the public view of workshop files STEAM_CALL_RESULT( RemoteStorageEnumerateWorkshopFilesResult_t ) SteamAPICall_t Steam_Remote_Storage::EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) { PRINT_DEBUG_TODO(); // TODO is this implementation correct? std::lock_guard lock(global_mutex); RemoteStorageEnumerateWorkshopFilesResult_t data{}; data.m_eResult = EResult::k_EResultOK; data.m_nResultsReturned = 0; data.m_nTotalResultCount = 0; auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t ) SteamAPICall_t Steam_Remote_Storage::UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) { PRINT_DEBUG("TODO %llu %s", hContent, pchLocation); // TODO is this implementation correct? std::lock_guard lock(global_mutex); //TODO: not sure if this is the right result if (hContent == k_UGCHandleInvalid || !pchLocation || !pchLocation[0]) return k_uAPICallInvalid; RemoteStorageDownloadUGCResult_t data{}; data.m_hFile = hContent; data.m_nAppID = settings->get_local_game_id().AppID(); auto query_res = ugc_bridge->get_ugc_query_result(hContent); if (query_res) { auto mod = settings->getMod(query_res.value().mod_id); auto &mod_name = query_res.value().is_primary_file ? mod.primaryFileName : mod.previewFileName; std::string mod_base_path = query_res.value().is_primary_file ? mod.path : Local_Storage::get_game_settings_path() + "mod_images" + PATH_SEPARATOR + std::to_string(mod.id); int32 mod_size = query_res.value().is_primary_file ? mod.primaryFileSize : mod.previewFileSize; data.m_eResult = k_EResultOK; data.m_nAppID = settings->get_local_game_id().AppID(); data.m_ulSteamIDOwner = mod.steamIDOwner; data.m_nSizeInBytes = mod_size; mod_name.copy(data.m_pchFileName, sizeof(data.m_pchFileName) - 1); // copy the file const auto mod_fullpath = common_helpers::to_absolute(mod_name, mod_base_path); copy_file(mod_fullpath, pchLocation); // TODO not sure about this though auto [ele_itr, _] = downloaded_files.insert_or_assign(hContent, Downloaded_File::DownloadSource::FromUGCDownloadToLocation); auto &ele = ele_itr->second; ele.file = mod_name; ele.total_size = mod_size; ele.mod_query_info = query_res.value(); ele.download_to_location_fullpath = pchLocation; } else { data.m_eResult = k_EResultFileNotFound; //TODO: not sure if this is the right result } auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); return ret; } // Cloud dynamic state change notification int32 Steam_Remote_Storage::GetLocalFileChangeCount() { PRINT_DEBUG("GetLocalFileChangeCount"); std::lock_guard lock(global_mutex); return 0; } const char* Steam_Remote_Storage::GetLocalFileChange( int iFile, ERemoteStorageLocalFileChange *pEChangeType, ERemoteStorageFilePathType *pEFilePathType ) { PRINT_DEBUG("GetLocalFileChange"); std::lock_guard lock(global_mutex); return ""; } // Indicate to Steam the beginning / end of a set of local file // operations - for example, writing a game save that requires updating two files. bool Steam_Remote_Storage::BeginFileWriteBatch() { PRINT_DEBUG("BeginFileWriteBatch"); std::lock_guard lock(global_mutex); return true; } bool Steam_Remote_Storage::EndFileWriteBatch() { PRINT_DEBUG("EndFileWriteBatch"); std::lock_guard lock(global_mutex); return true; }