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https://github.com/Detanup01/gbe_fork.git
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53 lines
2.9 KiB
C++
53 lines
2.9 KiB
C++
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#ifndef ISTEAMFRIENDS001_H
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#define ISTEAMFRIENDS001_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: interface to accessing information about individual users,
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// that can be a friend, in a group, on a game server or in a lobby with the local user
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//-----------------------------------------------------------------------------
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class ISteamFriends001
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{
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public:
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// returns the local players name - guaranteed to not be NULL.
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// this is the same name as on the users community profile page
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// this is stored in UTF-8 format
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// like all the other interface functions that return a char *, it's important that this pointer is not saved
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// off; it will eventually be free'd or re-allocated
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virtual const char *GetPersonaName() = 0;
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virtual void SetPersonaName_old( const char *pchPersonaName ) = 0;
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virtual EPersonaState GetPersonaState() = 0;
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virtual void SetPersonaState( EPersonaState ePersonaState ) = 0;
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virtual bool AddFriend( CSteamID steamIDFriend ) = 0;
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virtual bool RemoveFriend( CSteamID steamIDFriend ) = 0;
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virtual bool HasFriend( CSteamID steamIDFriend ) = 0;
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virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0;
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virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0;
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virtual bool Deprecated_GetFriendGamePlayed( CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0;
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virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
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virtual int32 AddFriendByName( const char *pchEmailOrAccountName ) = 0;
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virtual int GetFriendCount() = 0;
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virtual CSteamID GetFriendByIndex( int iFriend ) = 0;
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virtual void SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const char *pchMsgBody ) = 0;
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virtual void SetFriendRegValue( CSteamID steamIDFriend, const char *pchKey, const char *pchValue ) = 0;
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virtual const char *GetFriendRegValue( CSteamID steamIDFriend, const char *pchKey ) = 0;
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virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
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virtual int GetChatMessage( CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
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virtual bool SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const void *pvMsgBody, int cubMsgBody ) = 0;
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virtual int GetChatIDOfChatHistoryStart( CSteamID steamIDFriend ) = 0;
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virtual void SetChatHistoryStart( CSteamID steamIDFriend, int iChatID ) = 0;
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virtual void ClearChatHistory( CSteamID steamIDFriend ) = 0;
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virtual bool InviteFriendByEmail( const char *pchEmailAccount ) = 0;
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virtual int GetBlockedFriendCount() = 0;
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virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0;
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virtual bool GetFriendGamePlayed2( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort ) = 0;
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};
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#endif // ISTEAMFRIENDS001_H
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