gbe_fork/dll/dll/steam_remoteplay.h
2024-05-03 03:33:46 +03:00

73 lines
2.7 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_STEAM_REMOTEPLAY_H__
#define __INCLUDED_STEAM_REMOTEPLAY_H__
#include "base.h"
class Steam_RemotePlay :
public ISteamRemotePlay001,
public ISteamRemotePlay
{
class Settings *settings{};
class Networking *network{};
class SteamCallResults *callback_results{};
class SteamCallBacks *callbacks{};
class RunEveryRunCB *run_every_runcb{};
static void steam_callback(void *object, Common_Message *msg);
static void steam_run_every_runcb(void *object);
public:
Steam_RemotePlay(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb);
~Steam_RemotePlay();
// Get the number of currently connected Steam Remote Play sessions
uint32 GetSessionCount();
// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
uint32 GetSessionID( int iSessionIndex );
// Get the SteamID of the connected user
CSteamID GetSessionSteamID( uint32 unSessionID );
// Get the name of the session client device
// This returns NULL if the sessionID is not valid
const char *GetSessionClientName( uint32 unSessionID );
// Get the form factor of the session client device
ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID );
// Get the resolution, in pixels, of the session client device
// This is set to 0x0 if the resolution is not available
bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY );
bool BStartRemotePlayTogether( bool bShowOverlay );
// Invite a friend to Remote Play Together
// This returns false if the invite can't be sent
bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend );
void RunCallbacks();
void Callback(Common_Message *msg);
};
#endif // __INCLUDED_STEAM_REMOTEPLAY_H__