mirror of
https://github.com/Detanup01/gbe_fork.git
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73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_STEAM_REMOTEPLAY_H__
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#define __INCLUDED_STEAM_REMOTEPLAY_H__
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#include "base.h"
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class Steam_RemotePlay :
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public ISteamRemotePlay001,
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public ISteamRemotePlay
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{
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class Settings *settings{};
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class Networking *network{};
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class SteamCallResults *callback_results{};
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class SteamCallBacks *callbacks{};
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class RunEveryRunCB *run_every_runcb{};
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static void steam_callback(void *object, Common_Message *msg);
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static void steam_run_every_runcb(void *object);
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public:
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Steam_RemotePlay(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb);
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~Steam_RemotePlay();
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// Get the number of currently connected Steam Remote Play sessions
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uint32 GetSessionCount();
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// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
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uint32 GetSessionID( int iSessionIndex );
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// Get the SteamID of the connected user
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CSteamID GetSessionSteamID( uint32 unSessionID );
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// Get the name of the session client device
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// This returns NULL if the sessionID is not valid
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const char *GetSessionClientName( uint32 unSessionID );
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// Get the form factor of the session client device
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ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID );
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// Get the resolution, in pixels, of the session client device
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// This is set to 0x0 if the resolution is not available
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bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY );
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bool BStartRemotePlayTogether( bool bShowOverlay );
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// Invite a friend to Remote Play Together
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// This returns false if the invite can't be sent
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bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend );
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void RunCallbacks();
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void Callback(Common_Message *msg);
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};
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#endif // __INCLUDED_STEAM_REMOTEPLAY_H__
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