gbe_fork/sdk_includes/isteamremoteplay001.h

38 lines
1.5 KiB
C++

//============ Copyright (c) Valve Corporation, All rights reserved. ============
#ifndef ISTEAMREMOTEPLAY001_H
#define ISTEAMREMOTEPLAY001_H
#ifdef STEAM_WIN32
#pragma once
#endif
class ISteamRemotePlay001
{
public:
// Get the number of currently connected Steam Remote Play sessions
virtual uint32 GetSessionCount() = 0;
// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
virtual RemotePlaySessionID_t GetSessionID( int iSessionIndex ) = 0;
// Get the SteamID of the connected user
virtual CSteamID GetSessionSteamID( RemotePlaySessionID_t unSessionID ) = 0;
// Get the name of the session client device
// This returns NULL if the sessionID is not valid
virtual const char *GetSessionClientName( RemotePlaySessionID_t unSessionID ) = 0;
// Get the form factor of the session client device
virtual ESteamDeviceFormFactor GetSessionClientFormFactor( RemotePlaySessionID_t unSessionID ) = 0;
// Get the resolution, in pixels, of the session client device
// This is set to 0x0 if the resolution is not available
virtual bool BGetSessionClientResolution( RemotePlaySessionID_t unSessionID, int *pnResolutionX, int *pnResolutionY ) = 0;
// Invite a friend to Remote Play Together, or create a guest invite if steamIDFriend is empty
// This returns false if the invite can't be sent
virtual bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend ) = 0;
};
#endif // #define ISTEAMREMOTEPLAY001_H