gbe_fork/post_build/steam_settings.EXAMPLE/configs.app.EXAMPLE.ini

30 lines
1.1 KiB
INI

# ############################################################################## #
# you do not have to specify everything, pick and choose the options you need only
# ############################################################################## #
[app::general]
# allow the app/game to show the correct build id
# 0 means you're not running a build downloaded from steam
build_id=1234
# by default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()`
# make the game/app think we're playing on a beta branch
is_beta_branch=0
# the name of the beta branch
branch_name=public
[app::dlcs]
# should the emu report all DLCs as unlocked
# some games check for "hidden" DLCs, hence this should be set to 1 in that case
# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
# default=1
unlock_all=0
# format: ID=name
1234=DLCNAME
56789=This is another example DLC name
[app::paths]
556760=../DLCRoot0
1234=./folder_where_steam_api_is
3456=../folder_one_level_above_where_steam_api_is
5678=../../folder_two_levels_above_where_steam_api_is