mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-25 09:54:15 +08:00
302 lines
9.6 KiB
Lua
302 lines
9.6 KiB
Lua
-- Project SteamClient
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project "SteamClient"
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cppdialect("c++17")
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kind "SharedLib"
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language "C++"
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targetdir "bin/SteamClient/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/SteamClient"
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staticruntime "on"
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optimize "On"
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symbols "Off"
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-- BASIC FOR WINDOWS
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filter "options:os=windows"
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buildoptions {
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"/permissive-", "/MP", "/DYNAMICBASE",
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"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
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}
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linkoptions {
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"/NOLOGO", "/emittoolversioninfo:no"
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}
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defines { "STEAMCLIENT_DLL","EMU_EXPERIMENTAL_BUILD" }
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-- BASIC FOR LINUX
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filter "options:os=linux"
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files {
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default_files,
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predefined_libs,
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crash_linux,
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"controller/**"
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}
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buildoptions {
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"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables", "-fno-char8_t"
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}
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links {
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linux_link,
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overlay_link_linux
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}
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defines {
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"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG",
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"CONTROLLER_SUPPORT", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
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}
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filter { "*Debug", "options:os=linux"}
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defines {
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"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG",
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"EMU_RELEASE_BUILD", "CONTROLLER_SUPPORT", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
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}
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-- SET ARCH
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filter "platforms:x32"
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targetname "steamclient"
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architecture "x86"
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filter "platforms:x64"
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targetname "steamclient64"
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architecture "x86_64"
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-- WIN 32 DEFAULTS
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filter { "platforms:x32", "options:os=windows" }
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files {
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"steamclient/**",
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"resources/win/client/32/resources.rc"
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}
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-- WIN 64 DEFAULTS
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filter { "platforms:x64", "options:os=windows" }
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files {
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"steamclient/**",
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"resources/win/client/64/resources.rc"
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}
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-- WIN X32 EXP
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filter { "Experimental**", "options:os=windows", "platforms:x32" }
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files {
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default_files,
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"libs/**",
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crash_win,
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"controller/**",
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"overlay_experimental/**",
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"resources/win/client/32/resources.rc"
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}
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links {
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win_link,
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default_link,
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overlay_link_windows
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}
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libdirs {
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basic_dir_win .. "libssq/build32/Release",
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basic_dir_win .. "curl/install32/lib",
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basic_dir_win .. "protobuf/install32/lib",
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basic_dir_win .. "zlib/install32/lib",
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basic_dir_win .. "mbedtls/install32/lib",
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basic_dir_win .. "ingame_overlay/install32/lib",
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basic_dir_win .. "ingame_overlay/deps/System/install32/lib",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/lib"
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}
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includedirs {
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default_include,
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"dll/proto_gen/win",
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basic_dir_win .. "libssq/include",
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basic_dir_win .. "curl/install32/include",
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basic_dir_win .. "protobuf/install32/include",
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basic_dir_win .. "zlib/install32/include",
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basic_dir_win .. "mbedtls/install32/include",
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basic_dir_win .. "ingame_overlay/install32/include",
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basic_dir_win .. "ingame_overlay/deps/System/install32/include",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/include"
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}
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removefiles { "steamclient/**" }
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removefiles { "libs/detours/uimports.cc" }
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-- WIN X64 EXP
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filter { "Experimental**", "options:os=windows", "platforms:x64" }
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files {
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default_files,
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"libs/**",
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crash_win,
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"controller/**",
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"overlay_experimental/**",
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"resources/win/client/64/resources.rc"
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}
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links {
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win_link,
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default_link,
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overlay_link_windows
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}
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libdirs {
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basic_dir_win .. "libssq/build64/Release",
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basic_dir_win .. "curl/install64/lib",
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basic_dir_win .. "protobuf/install64/lib",
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basic_dir_win .. "zlib/install64/lib",
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basic_dir_win .. "mbedtls/install64/lib",
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basic_dir_win .. "ingame_overlay/install64/lib",
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basic_dir_win .. "ingame_overlay/deps/System/install64/lib",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/lib"
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}
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includedirs {
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default_include,
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"dll/proto_gen/win",
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basic_dir_win .. "libssq/include",
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basic_dir_win .. "curl/install64/include",
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basic_dir_win .. "protobuf/install64/include",
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basic_dir_win .. "zlib/install64/include",
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basic_dir_win .. "mbedtls/install64/include",
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basic_dir_win .. "ingame_overlay/install64/include",
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basic_dir_win .. "ingame_overlay/deps/System/install64/include",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/include"
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}
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removefiles { "steamclient/**" }
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removefiles { "libs/detours/uimports.cc" }
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-- ExperimentalDebug WINDOWS
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filter { "ExperimentalDebug", "options:os=windows" }
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defines {
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"DEBUG", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64",
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"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS", "STEAMCLIENT_DLL"
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}
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-- ExperimentalRelease WINDOWS
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filter { "ExperimentalRelease", "options:os=windows" }
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defines {
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"NDEBUG", "EMU_RELEASE_BUILD", "EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64",
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"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "UNICODE", "_UNICODE", "_CRT_SECURE_NO_WARNINGS", "STEAMCLIENT_DLL"
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}
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-- ExperimentalDebug LINUX
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filter { "ExperimentalDebug", "options:os=linux" }
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files {
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default_files,
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predefined_libs,
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crash_linux,
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"controller/**",
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"overlay_experimental/**"
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}
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defines {
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"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "DEBUG", "EMU_RELEASE_BUILD",
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"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
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}
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-- ExperimentalRelease LINUX
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filter { "ExperimentalRelease", "options:os=linux" }
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files {
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default_files,
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predefined_libs,
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crash_linux,
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"controller/**",
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"overlay_experimental/**"
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}
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defines {
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"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "NDEBUG", "EMU_RELEASE_BUILD",
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"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "STEAMCLIENT_DLL"
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}
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-- SteamClientExtra
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if os.target() == "windows" then
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project "SteamClientExtra"
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cppdialect("c++17")
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kind "SharedLib"
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language "C++"
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targetdir "bin/SteamClientExtra/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/SteamClientExtra"
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staticruntime "on"
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optimize "On"
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symbols "Off"
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buildoptions {
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"/permissive-", "/MP4", "/DYNAMICBASE", "/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
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}
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linkoptions {
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"/emittoolversioninfo:no"
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}
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links {
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win_link,
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"user32.lib"
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}
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-- SET ARCH
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filter "platforms:x32"
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targetname "steamclient"
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architecture "x86"
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filter "platforms:x64"
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targetname "steamclient64"
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architecture "x86_64"
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includedirs {
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"helpers",
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"libs",
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"tools/steamclient_loader/win/extra_protection"
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}
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-- WIN 32 DEFAULTS
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filter { "platforms:x32", "options:os=windows" }
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files {
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"helpers/**",
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"libs/detours/**",
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"resources/win/client/32/resources.rc",
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"tools/steamclient_loader/win/**"
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}
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removefiles { "libs/detours/uimports.cc" }
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-- WIN 64 DEFAULTS
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filter { "platforms:x64", "options:os=windows" }
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files {
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"helpers/**",
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"libs/detours/**",
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"resources/win/client/64/resources.rc",
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"tools/steamclient_loader/win/**"
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}
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removefiles { "libs/detours/uimports.cc" }
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end
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-- End SteamClient + SteamClientExtra
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-- Project LobbyConnect
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project "LobbyConnect"
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cppdialect("c++17")
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kind "ConsoleApp"
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language "C++"
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targetdir "bin/LobbyConnect/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/LobbyConnect"
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staticruntime "on"
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-- TODO LOBBYCONNECT
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optimize "On"
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symbols "Off"
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-- End LobbyConnect
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-- Project GenerateInterfaces
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project "GenerateInterfaces"
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cppdialect("c++17")
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kind "ConsoleApp"
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language "C++"
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targetdir "bin/GenerateInterfaces/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/GenerateInterfaces"
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targetname "GenerateInterfaces"
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optimize "On"
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symbols "Off"
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files {
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"tools/generate_interfaces/**"
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}
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-- End LobbyConnect
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-- Project steamnetworkingsockets
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project "steamnetworkingsockets"
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cppdialect("c++17")
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kind "ConsoleApp"
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language "C++"
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targetdir "bin/steamnetworkingsockets/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/steamnetworkingsockets"
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targetname "steamnetworkingsockets"
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optimize "On"
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symbols "Off"
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files {
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"networking_sockets_lib/**"
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}
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-- End LobbyConnect |