mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-27 19:04:19 +08:00
535 lines
19 KiB
C++
535 lines
19 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/steam_timeline.h"
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const std::chrono::system_clock::time_point& Steam_Timeline::TimelineEvent_t::get_time_added() const
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{
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return time_added;
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}
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const std::chrono::system_clock::time_point& Steam_Timeline::TimelineState_t::get_time_added() const
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{
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return time_added;
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}
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const std::chrono::system_clock::time_point& Steam_Timeline::TimelineGamePhase_t::get_time_added() const
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{
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return time_added;
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}
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void Steam_Timeline::steam_callback(void *object, Common_Message *msg)
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{
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// PRINT_DEBUG_ENTRY();
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auto instance = (Steam_Timeline *)object;
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instance->Callback(msg);
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}
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void Steam_Timeline::steam_run_every_runcb(void *object)
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{
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// PRINT_DEBUG_ENTRY();
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auto instance = (Steam_Timeline *)object;
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instance->RunCallbacks();
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}
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Steam_Timeline::Steam_Timeline(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
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{
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this->settings = settings;
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this->network = network;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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this->run_every_runcb = run_every_runcb;
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// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Timeline::steam_callback, this);
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this->run_every_runcb->add(&Steam_Timeline::steam_run_every_runcb, this);
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// timeline starts with a default event as seen here: https://www.youtube.com/watch?v=YwBD0E4-EsI
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SetTimelineGameMode(ETimelineGameMode::k_ETimelineGameMode_Invalid);
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}
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Steam_Timeline::~Steam_Timeline()
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{
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// this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Timeline::steam_callback, this);
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this->run_every_runcb->remove(&Steam_Timeline::steam_run_every_runcb, this);
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}
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// Sets a description for the current game state in the timeline. These help the user to find specific
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// moments in the timeline when saving clips. Setting a new state description replaces any previous
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// description.
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//
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// Examples could include:
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// * Where the user is in the world in a single player game
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// * Which round is happening in a multiplayer game
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// * The current score for a sports game
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//
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// Parameters:
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// - pchDescription: provide a localized string in the language returned by SteamUtils()->GetSteamUILanguage()
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// - flTimeDelta: The time offset in seconds to apply to this event. Negative times indicate an
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// event that happened in the past.
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void Steam_Timeline::SetTimelineTooltip( const char *pchDescription, float flTimeDelta )
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{
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PRINT_DEBUG("'%s' %f", pchDescription, flTimeDelta);
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std::lock_guard lock(timeline_mutex);
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const auto target_timepoint = std::chrono::system_clock::now() + std::chrono::milliseconds(static_cast<long long>(flTimeDelta * 1000));
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// reverse iterators to find last/nearest match in recent time
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auto event_it = std::find_if(timeline_states.rbegin(), timeline_states.rend(), [this, &target_timepoint](const TimelineState_t &item) {
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return target_timepoint >= item.get_time_added();
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});
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if (timeline_states.rend() != event_it) {
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PRINT_DEBUG("setting timeline state description");
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if (pchDescription) {
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event_it->description = pchDescription;
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} else {
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event_it->description.clear();
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}
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}
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}
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void Steam_Timeline::ClearTimelineTooltip( float flTimeDelta )
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{
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PRINT_DEBUG("%f", flTimeDelta);
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std::lock_guard lock(timeline_mutex);
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const auto target_timepoint = std::chrono::system_clock::now() + std::chrono::milliseconds(static_cast<long long>(flTimeDelta * 1000));
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// reverse iterators to find last/nearest match in recent time
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auto event_it = std::find_if(timeline_states.rbegin(), timeline_states.rend(), [this, &target_timepoint](const TimelineState_t &item) {
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return target_timepoint >= item.get_time_added();
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});
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if (timeline_states.rend() != event_it) {
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PRINT_DEBUG("clearing timeline state description");
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event_it->description.clear();
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}
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}
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void Steam_Timeline::SetTimelineStateDescription( const char *pchDescription, float flTimeDelta )
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{
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PRINT_DEBUG("old v1");
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SetTimelineTooltip(pchDescription, flTimeDelta);
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}
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void Steam_Timeline::ClearTimelineStateDescription( float flTimeDelta )
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{
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PRINT_DEBUG("old v1");
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ClearTimelineTooltip(flTimeDelta);
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}
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void Steam_Timeline::SetTimelineGameMode( ETimelineGameMode eMode )
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{
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PRINT_DEBUG("%i", (int)eMode);
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std::lock_guard lock(timeline_mutex);
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auto &new_timeline_state = timeline_states.emplace_back(TimelineState_t{});
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new_timeline_state.bar_color = eMode;
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}
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TimelineEventHandle_t Steam_Timeline::AddInstantaneousTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unIconPriority, float flStartOffsetSeconds, ETimelineEventClipPriority ePossibleClip )
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{
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PRINT_DEBUG_TODO();
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return AddRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, 0, ePossibleClip);
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}
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TimelineEventHandle_t Steam_Timeline::AddRangeTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unIconPriority, float flStartOffsetSeconds, float flDuration, ETimelineEventClipPriority ePossibleClip)
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{
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PRINT_DEBUG("'%s' ('%s') icon='%s', %u, [%f, %f) %i", pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, flDuration, (int)ePossibleClip);
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std::lock_guard lock(timeline_mutex);
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auto event_id = StartRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, ePossibleClip);
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if (!event_id || event_id > timeline_events.size()) return event_id;
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auto& my_event = timeline_events[static_cast<size_t>(event_id - 1)];
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my_event.ended = true; // ranged and instantaneous events are ended/closed events, they can't be modified later according to docs
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// make events last at least 1 sec
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if (static_cast<long long>(flDuration * 1000) < 1000LL) { // < 1000ms
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flDuration = 1;
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}
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// for events with priority=ETimelineEventClipPriority::k_ETimelineEventClipPriority_Featured steam creates ~30 sec clip
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if (flDuration < PRIORITY_CLIP_MIN_SEC && ePossibleClip == ETimelineEventClipPriority::k_ETimelineEventClipPriority_Featured) {
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flDuration = PRIORITY_CLIP_MIN_SEC;
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}
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if (flDuration > k_flMaxTimelineEventDuration) {
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flDuration = k_flMaxTimelineEventDuration;
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}
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my_event.flDurationSeconds = flDuration;
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return event_id;
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}
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TimelineEventHandle_t Steam_Timeline::AddTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unIconPriority, float flStartOffsetSeconds, float flDurationSeconds, ETimelineEventClipPriority ePossibleClip )
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{
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PRINT_DEBUG("undocumented v2/v3");
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// this is how actual steamclient64.dll implements it
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if (flDurationSeconds > 0) {
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return AddRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, flDurationSeconds, ePossibleClip);
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} else {
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return AddInstantaneousTimelineEvent(pchTitle, pchDescription, pchIcon, unIconPriority, flStartOffsetSeconds, ePossibleClip);
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}
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}
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// Use this to mark an event on the Timeline. The event can be instantaneous or take some amount of time
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// to complete, depending on the value passed in flDurationSeconds
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//
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// Examples could include:
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// * a boss battle
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// * a cut scene
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// * a large team fight
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// * picking up a new weapon or ammunition
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// * scoring a goal
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//
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// Parameters:
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//
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// - pchIcon: specify the name of the icon uploaded through the Steamworks Partner Site for your title
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// or one of the provided icons that start with steam_
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// - pchTitle & pchDescription: provide a localized string in the language returned by
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// SteamUtils()->GetSteamUILanguage()
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// - unPriority: specify how important this range is compared to other markers provided by the game.
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// Ranges with larger priority values will be displayed more prominently in the UI. This value
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// may be between 0 and k_unMaxTimelinePriority.
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// - flStartOffsetSeconds: The time that this range started relative to now. Negative times
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// indicate an event that happened in the past.
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// - flDurationSeconds: How long the time range should be in seconds. For instantaneous events, this
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// should be 0
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// - ePossibleClip: By setting this parameter to Featured or Standard, the game indicates to Steam that it
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// would be appropriate to offer this range as a clip to the user. For instantaneous events, the
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// suggested clip will be for a short time before and after the event itself.
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void Steam_Timeline::AddTimelineEvent_old( const char *pchIcon, const char *pchTitle, const char *pchDescription, uint32 unPriority, float flStartOffsetSeconds, float flDurationSeconds, ETimelineEventClipPriority ePossibleClip )
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{
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PRINT_DEBUG("old v1");
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// this is how actual steamclient64.dll implements it
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if (flDurationSeconds > 0) {
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AddRangeTimelineEvent(pchTitle, pchDescription, pchIcon, unPriority, flStartOffsetSeconds, flDurationSeconds, ePossibleClip);
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} else {
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AddInstantaneousTimelineEvent(pchTitle, pchDescription, pchIcon, unPriority, flStartOffsetSeconds, ePossibleClip);
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}
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}
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TimelineEventHandle_t Steam_Timeline::StartRangeTimelineEvent( const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unPriority, float flStartOffsetSeconds, ETimelineEventClipPriority ePossibleClip )
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{
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PRINT_DEBUG("'%s' ('%s') icon='%s', %u, @[%f]sec %i", pchTitle, pchDescription, pchIcon, unPriority, flStartOffsetSeconds, (int)ePossibleClip);
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std::lock_guard lock(timeline_mutex);
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// this adds a new event, but the duration is set once EndRangeTimelineEvent is called
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// also its "ended" flag is not set
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auto &new_event = timeline_events.emplace_back(TimelineEvent_t{});
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new_event.pchTitle = pchTitle ? pchTitle : "";
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new_event.pchDescription = pchDescription ? pchDescription : "";
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new_event.pchIcon = pchIcon ? pchIcon : "";
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new_event.unPriority = unPriority;
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new_event.flStartOffsetSeconds = flStartOffsetSeconds;
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new_event.ePossibleClip = ePossibleClip;
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auto new_event_id = timeline_events.size(); // never return 0, most APIs in other interfaces use it for invalid IDs
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PRINT_DEBUG(" new event ID = [%zu]", new_event_id);
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return static_cast<TimelineEventHandle_t>(new_event_id);
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}
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void Steam_Timeline::UpdateRangeTimelineEvent( TimelineEventHandle_t ulEvent, const char *pchTitle, const char *pchDescription, const char *pchIcon, uint32 unPriority, ETimelineEventClipPriority ePossibleClip )
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{
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PRINT_DEBUG("[%llu] '%s' ('%s') | icon='%s', %u, %i", ulEvent, pchTitle, pchDescription, pchIcon, unPriority, (int)ePossibleClip);
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std::lock_guard lock(timeline_mutex);
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if (!ulEvent || ulEvent > timeline_events.size()) return;
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auto& my_event = timeline_events[static_cast<size_t>(ulEvent - 1)];
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if (my_event.ended) return;
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if (pchTitle) {
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my_event.pchTitle = pchTitle;
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} else {
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my_event.pchTitle.clear();
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}
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if (pchDescription) {
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my_event.pchDescription = pchDescription;
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} else {
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my_event.pchDescription.clear();
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}
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if (pchIcon) {
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my_event.pchIcon = pchIcon;
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} else {
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my_event.pchIcon.clear();
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}
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my_event.unPriority = unPriority;
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my_event.ePossibleClip = ePossibleClip;
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PRINT_DEBUG(" updated event");
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}
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void Steam_Timeline::EndRangeTimelineEvent( TimelineEventHandle_t ulEvent, float flEndOffsetSeconds )
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{
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PRINT_DEBUG("[%llu] %f", ulEvent, flEndOffsetSeconds);
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std::lock_guard lock(timeline_mutex);
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if (!ulEvent || ulEvent > timeline_events.size()) return;
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auto& my_event = timeline_events[static_cast<size_t>(ulEvent - 1)];
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if (my_event.ended) return;
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my_event.ended = true;
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auto end_timepoint = std::chrono::system_clock::now();
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auto start_timepoint = my_event.get_time_added() + std::chrono::milliseconds(static_cast<long long>(my_event.flStartOffsetSeconds * 1000));
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auto duration_ms = std::chrono::duration_cast<std::chrono::milliseconds>(end_timepoint - start_timepoint);
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my_event.flDurationSeconds = duration_ms.count() / 1000.0f;
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PRINT_DEBUG(" ended event // TODO show in the UI");
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}
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void Steam_Timeline::RemoveTimelineEvent( TimelineEventHandle_t ulEvent )
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{
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PRINT_DEBUG("[%llu]", ulEvent);
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std::lock_guard lock(timeline_mutex);
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if (!ulEvent || ulEvent > timeline_events.size()) return;
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timeline_events.erase(timeline_events.begin() + static_cast<size_t>(ulEvent - 1));
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PRINT_DEBUG(" removed event // TODO remove from the UI");
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}
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STEAM_CALL_RESULT( SteamTimelineEventRecordingExists_t )
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SteamAPICall_t Steam_Timeline::DoesEventRecordingExist(TimelineEventHandle_t ulEvent)
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{
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PRINT_DEBUG("[%llu] // TODO", ulEvent);
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std::lock_guard lock(timeline_mutex);
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if (!ulEvent || ulEvent > timeline_events.size()) {
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SteamTimelineEventRecordingExists_t data_invalid{};
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data_invalid.m_bRecordingExists = false;
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data_invalid.m_ulEventID = ulEvent;
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auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
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callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
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return ret;
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}
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auto& my_event = timeline_events[static_cast<size_t>(ulEvent - 1)];
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auto recordings_count = my_event.recordings.size();
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SteamTimelineEventRecordingExists_t data{};
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data.m_bRecordingExists = !my_event.recordings.empty();
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data.m_ulEventID = ulEvent;
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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}
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void Steam_Timeline::StartGamePhase()
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{
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PRINT_DEBUG_ENTRY();
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std::lock_guard lock(timeline_mutex);
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timeline_game_phases.emplace_back(TimelineGamePhase_t{});
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}
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void Steam_Timeline::EndGamePhase()
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{
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PRINT_DEBUG_ENTRY();
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std::lock_guard lock(timeline_mutex);
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if (timeline_game_phases.empty()) return;
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auto &last_game_phase = timeline_game_phases.back();
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last_game_phase.ended = true;
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}
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void Steam_Timeline::SetGamePhaseID( const char *pchPhaseID )
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{
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PRINT_DEBUG("['%s']", pchPhaseID);
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std::lock_guard lock(timeline_mutex);
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if (timeline_game_phases.empty()) return;
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auto &last_game_phase = timeline_game_phases.back();
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if (last_game_phase.ended) return;
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last_game_phase.pchPhaseID = pchPhaseID ? pchPhaseID : "";
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PRINT_DEBUG(" changed phase ID");
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}
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STEAM_CALL_RESULT( SteamTimelineGamePhaseRecordingExists_t )
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SteamAPICall_t Steam_Timeline::DoesGamePhaseRecordingExist( const char *pchPhaseID )
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{
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PRINT_DEBUG("'%s' // TODO", pchPhaseID);
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std::lock_guard lock(timeline_mutex);
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if (!pchPhaseID) pchPhaseID = "";
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std::string_view game_phase_id_view(pchPhaseID);
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const auto trigger_failure = [game_phase_id_view, this]() {
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SteamTimelineGamePhaseRecordingExists_t data_invalid{};
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auto chars_copied = game_phase_id_view.copy(data_invalid.m_rgchPhaseID, sizeof(data_invalid.m_rgchPhaseID) - 1);
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data_invalid.m_rgchPhaseID[chars_copied] = 0;
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data_invalid.m_ulLongestClipMS = 0;
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data_invalid.m_ulRecordingMS = 0;
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data_invalid.m_unClipCount = 0;
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data_invalid.m_unScreenshotCount = 0;
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auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
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callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
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return ret;
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};
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if (timeline_game_phases.empty()) {
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return trigger_failure();
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}
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auto phase_it = std::find_if(timeline_game_phases.begin(), timeline_game_phases.end(), [game_phase_id_view](const TimelineGamePhase_t &item){
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return game_phase_id_view == item.pchPhaseID;
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});
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if (timeline_game_phases.end() == phase_it) {
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return trigger_failure();
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}
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// TODO return actual count ?
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auto recordings_count = phase_it->recordings.size();
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return trigger_failure();
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}
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void Steam_Timeline::AddGamePhaseTag( const char *pchTagName, const char *pchTagIcon, const char *pchTagGroup, uint32 unPriority )
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{
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PRINT_DEBUG("['%s']: '%s' '%s' <%u>", pchTagGroup, pchTagName, pchTagIcon, unPriority);
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std::lock_guard lock(timeline_mutex);
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if (timeline_game_phases.empty()) return;
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auto &last_game_phase = timeline_game_phases.back();
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if (last_game_phase.ended) return;
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if (!pchTagGroup) pchTagGroup = "";
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auto &phase_tag = last_game_phase.tags[pchTagGroup].emplace_back(Steam_Timeline::TimelineGamePhase_t::Tag_t{});
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phase_tag.pchTagName = pchTagName ? pchTagName : "";
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phase_tag.pchTagIcon = pchTagIcon ? pchTagIcon : "";
|
|
phase_tag.unPriority = unPriority;
|
|
PRINT_DEBUG(" added phase tag");
|
|
}
|
|
|
|
void Steam_Timeline::SetGamePhaseAttribute( const char *pchAttributeGroup, const char *pchAttributeValue, uint32 unPriority )
|
|
{
|
|
PRINT_DEBUG("['%s']: '%s' <%u>", pchAttributeGroup, pchAttributeValue, unPriority);
|
|
std::lock_guard lock(timeline_mutex);
|
|
|
|
if (timeline_game_phases.empty()) return;
|
|
|
|
auto &last_game_phase = timeline_game_phases.back();
|
|
if (last_game_phase.ended) return;
|
|
|
|
if (!pchAttributeGroup) pchAttributeGroup = "";
|
|
|
|
auto &phase_att = last_game_phase.attributes[pchAttributeGroup];
|
|
phase_att.pchAttributeValue = pchAttributeValue ? pchAttributeValue : "";
|
|
phase_att.unPriority = unPriority;
|
|
PRINT_DEBUG(" changed phase attribute");
|
|
}
|
|
|
|
void Steam_Timeline::OpenOverlayToGamePhase( const char *pchPhaseID )
|
|
{
|
|
PRINT_DEBUG("['%s'] // TODO", pchPhaseID);
|
|
std::lock_guard lock(timeline_mutex);
|
|
|
|
}
|
|
|
|
void Steam_Timeline::OpenOverlayToTimelineEvent( const TimelineEventHandle_t ulEvent )
|
|
{
|
|
PRINT_DEBUG("[%llu] // TODO", ulEvent);
|
|
std::lock_guard lock(timeline_mutex);
|
|
|
|
}
|
|
|
|
|
|
uint32 Steam_Timeline::unknown_ret0_1()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
return 0;
|
|
}
|
|
|
|
uint32 Steam_Timeline::unknown_ret0_2()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
return 0;
|
|
}
|
|
|
|
void Steam_Timeline::unknown_nop_3()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Timeline::unknown_nop_4()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Timeline::unknown_nop_5()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Timeline::unknown_nop_6()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Timeline::unknown_nop_7()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
|
|
void Steam_Timeline::RunCallbacks()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void Steam_Timeline::Callback(Common_Message *msg)
|
|
{
|
|
if (msg->has_low_level()) {
|
|
if (msg->low_level().type() == Low_Level::CONNECT) {
|
|
|
|
}
|
|
|
|
if (msg->low_level().type() == Low_Level::DISCONNECT) {
|
|
|
|
}
|
|
}
|
|
}
|