gbe_fork/dll
otavepto 21cce304e8 * revert the changes to the notifications heights + calculate all notifications heights dynamically
* added a new button to the overlay `"Test achievement"` which triggeres a test achievement
* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements
* removed the condition which disabled the overlay sounds when it is shown
2024-04-25 03:17:36 +02:00
..
dll * revert the changes to the notifications heights + calculate all notifications heights dynamically 2024-04-25 03:17:36 +02:00
auth.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
base.cpp some refactoring 2024-04-20 01:09:55 +02:00
dll.cpp revert the changes to the old steam interfaces parser 2024-04-23 04:58:36 +02:00
flat.cpp descriptive var name for these tests 2024-04-02 22:33:04 +02:00
local_storage.cpp ability to get global settings files size + current user save path in local_storage, needed in case we are now using a custom local_save_path 2024-04-23 02:16:02 +02:00
net.proto only accept leaderboards updates from the same appid 2024-04-01 19:23:55 +02:00
network.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
settings_parser.cpp * revert the changes to the notifications heights + calculate all notifications heights dynamically 2024-04-25 03:17:36 +02:00
settings.cpp new option add_steam_preowned_ids to unlock pre-owned Steam Apps 2024-04-20 19:26:55 +02:00
source_query.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_app_ids.cpp new option add_steam_preowned_ids to unlock pre-owned Steam Apps 2024-04-20 19:26:55 +02:00
steam_applist.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_apps.cpp revert the changes to Steam_Apps::BIsAppInstalled(), not it will return true for owned DLCs 2024-04-20 19:30:29 +02:00
steam_client.cpp don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path 2024-04-23 02:16:02 +02:00
steam_gameserver.cpp more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
steam_gameserverstats.cpp more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
steam_http.cpp * set these env vars for a more accurate emulation: 2024-04-13 17:35:10 +02:00
steam_matchmaking_servers.cpp don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path 2024-04-23 02:16:02 +02:00
steam_music.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_musicremote.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_parental.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_screenshots.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_user_stats.cpp more callbacks 2024-04-11 14:08:04 +02:00
steam_utils.cpp more callbacks 2024-04-11 14:08:04 +02:00
steam_video.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
ugc_remote_storage_bridge.cpp * local storage: allow files in root of user data 2024-01-20 18:46:43 +02:00
wrap.cpp revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod. 2024-03-01 13:35:39 +02:00