gbe_fork/dll/common_includes.h

206 lines
5.3 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_COMMON_INCLUDES__
#define __INCLUDED_COMMON_INCLUDES__
#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__)
#define __WINDOWS_64__
#elif defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
#define __WINDOWS_32__
#endif
#if defined(__WINDOWS_32__) || defined(__WINDOWS_64__)
#define __WINDOWS__
#endif
#if defined(__linux__) || defined(linux)
#if defined(__x86_64__)
#define __LINUX_64__
#else
#define __LINUX_32__
#endif
#endif
#if defined(__LINUX_32__) || defined(__LINUX_64__)
#define __LINUX__
#endif
#if defined(__WINDOWS__)
#define STEAM_WIN32
#ifndef NOMINMAX
#define NOMINMAX
#endif
#endif
#define STEAM_API_EXPORTS
#if defined(__WINDOWS__)
#include <winsock2.h>
#include <windows.h>
#include <ws2tcpip.h>
#include <processthreadsapi.h>
#include <windows.h>
#include <direct.h>
#include <iphlpapi.h> // Include winsock2 before this, or winsock2 iphlpapi will be unavailable
#include <shlobj.h>
#define MSG_NOSIGNAL 0
#include <bcrypt.h>
#ifndef EMU_RELEASE_BUILD
#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
#endif
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define PATH_SEPARATOR "\\"
#ifdef EMU_EXPERIMENTAL_BUILD
#include <winhttp.h>
#include "../detours/detours.h"
#endif
#include <string>
// Convert a wide Unicode string to an UTF8 string
inline std::string utf8_encode(const std::wstring &wstr)
{
if( wstr.empty() ) return std::string();
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
std::string strTo( size_needed, 0 );
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
return strTo;
}
// Convert an UTF8 string to a wide Unicode String
inline std::wstring utf8_decode(const std::string &str)
{
if( str.empty() ) return std::wstring();
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
std::wstring wstrTo( size_needed, 0 );
MultiByteToWideChar (CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
return wstrTo;
}
inline void reset_LastError()
{
SetLastError(0);
}
#elif defined(__LINUX__)
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/mount.h>
#include <sys/statvfs.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <linux/netdevice.h>
#include <fcntl.h>
#include <unistd.h>
#include <dirent.h>
#include <netdb.h>
#include <dlfcn.h>
#include <utime.h>
#define PATH_MAX_STRING_SIZE 512
#ifndef EMU_RELEASE_BUILD
#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
#endif
#define PATH_SEPARATOR "/"
#define utf8_decode(a) a
#define reset_LastError()
#endif
//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
#ifdef EMU_RELEASE_BUILD
#define PRINT_DEBUG(...)
#endif
// C/C++ includes
#include <cstdint>
#include <algorithm>
#include <string>
#include <chrono>
#include <cctype>
#include <iomanip>
#include <fstream>
#include <sstream>
#include <iterator>
#include <vector>
#include <map>
#include <set>
#include <queue>
#include <list>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <string.h>
#include <stdio.h>
inline std::string ascii_to_lowercase(std::string data) {
std::transform(data.begin(), data.end(), data.begin(),
[](unsigned char c){ return std::tolower(c); });
return data;
}
// Other libs includes
#include "../json/json.hpp"
#include "../controller/gamepad.h"
// Steamsdk includes
#include "../sdk_includes/steam_api.h"
#include "../sdk_includes/steam_gameserver.h"
#include "../sdk_includes/steamdatagram_tickets.h"
// Emulator includes
#include "net.pb.h"
#include "settings.h"
#include "local_storage.h"
#include "network.h"
// Emulator defines
#define CLIENT_HSTEAMUSER 1
#define SERVER_HSTEAMUSER 1
#define DEFAULT_NAME "Noob"
#define PROGRAM_NAME_1 "Go"
#define PROGRAM_NAME_2 "ld"
#define PROGRAM_NAME_3 "be"
#define PROGRAM_NAME_4 "rg "
#define PROGRAM_NAME_5 "St"
#define PROGRAM_NAME_6 "ea"
#define PROGRAM_NAME_7 "mE"
#define PROGRAM_NAME_8 "mu"
#define DEFAULT_LANGUAGE "english"
#define LOBBY_CONNECT_APPID ((uint32)-2)
#endif//__INCLUDED_COMMON_INCLUDES__