gbe_fork/premake5.lua

1525 lines
45 KiB
Lua

require("premake", ">=5.0.0-beta2")
-- add "-Wl,--whole-archive -Wl,-Bstatic -lmylib -Wl,-Bdynamic -Wl,--no-whole-archive"
-- via: links { 'mylib:static_whole' }
-- https://premake.github.io/docs/Overrides-and-Call-Arrays/#introducing-overrides
premake.override(premake.tools.gcc, "getlinks", function(originalFn, cfg, systemonly, nogroups)
-- source:
-- premake.tools.gcc.getlinks(cfg, systemonly, nogroups)
-- https://github.com/premake/premake-core/blob/d842e671c7bc7e09f2eeaafd199fd01e48b87ee7/src/tools/gcc.lua#L568C15-L568C22
local result = originalFn(cfg, systemonly, nogroups)
local whole_syslibs = {"-Wl,--whole-archive"}
local static_whole_syslibs = {"-Wl,--whole-archive -Wl,-Bstatic"}
local endswith = function(s, ptrn)
return ptrn == string.sub(s, -string.len(ptrn))
end
local idx_to_remove = {}
for idx, name in ipairs(result) do
if endswith(name, ":static_whole") then
name = string.sub(name, 0, -14)
table.insert(static_whole_syslibs, name) -- it already includes '-l'
table.insert(idx_to_remove, idx)
elseif endswith(name, ":whole_archive") then
name = string.sub(name, 0, -15)
table.insert(whole_syslibs, name) -- it already includes '-l'
table.insert(idx_to_remove, idx)
end
end
-- remove from the end to avoid trouble with table indexes shifting
for iii = #idx_to_remove, 1, -1 do
table.remove(result, idx_to_remove[iii])
end
local move = function(a1, a2)
local t = #a2
for i = 1, #a1 do a2[t + i] = a1[i] end
end
local new_result = {}
if #whole_syslibs > 1 then
table.insert(whole_syslibs, "-Wl,--no-whole-archive")
move(whole_syslibs, new_result)
end
if #static_whole_syslibs > 1 then
table.insert(static_whole_syslibs, "-Wl,-Bdynamic -Wl,--no-whole-archive")
move(static_whole_syslibs, new_result)
end
-- https://stackoverflow.com/a/71719579
-- because of the dumb way linux handles linking, the order becomes important
-- I've encountered a problem with linking and it was failing with error "undefined reference to `__imp_WSACloseEvent'"
-- despite 'Ws2_32' being added to the list of libraries, turns out some symbols from 'Ws2_32' were being stripped,
-- because no library before it (on the command line) mentioned any of its symbols, the static libs were being appended afterwards on the command line,
-- and they were mentioning some of the now-stripped symbols
move(result, new_result)
return new_result
end)
local function table_append(table_dest, table_src)
local dest_start = #table_dest
for idx = 1, #table_src do
table_dest[dest_start + idx] = table_src[idx]
end
end
local function table_postfix_items(table, postfix)
local ret = {}
for idx = 1, #table do
ret[idx] = table[idx] .. postfix
end
return ret
end
-- pre-define stuff
local os_iden = '' -- identifier
if os.target() == "windows" then
os_iden = 'win'
elseif os.target() == "linux" then
os_iden = 'linux'
else
error('Unsupported os target: "' .. os.target() .. '"')
end
local deps_dir = path.getabsolute(path.join('build', 'deps', os_iden, _ACTION), _MAIN_SCRIPT_DIR)
local function genproto()
local deps_install_prefix = ''
if os.is64bit() then
deps_install_prefix = 'install64'
else
deps_install_prefix = 'install32'
end
local protoc_exe = path.join(deps_dir, 'protobuf', deps_install_prefix, 'bin', 'protoc')
local out_dir = 'proto_gen/' .. os_iden
if os.host() == "windows" then
protoc_exe = protoc_exe .. '.exe'
end
if not os.isfile(protoc_exe) then
error("protoc not found! " .. protoc_exe)
return
end
print("Generating from .proto file!")
local ok_mk, err_mk = os.mkdir(out_dir)
if not ok_mk then
error("Error: " .. err_mk)
return
end
if os.host() == "linux" then
local ok_chmod, err_chmod = os.chmod(protoc_exe, "777")
if not ok_chmod then
error("Error: " .. err_chmod)
return
end
end
return os.execute(protoc_exe .. ' dll/net.proto -I./dll/ --cpp_out=' .. out_dir)
end
newoption {
category = 'protobuf files',
trigger = "genproto",
description = "Generate .cc/.h files from .proto file",
}
newoption {
category = 'build',
trigger = "emubuild",
description = "Set the EMU_BUILD_STRING",
value = "your_string",
default = os.date("%Y_%m_%d-%H_%M_%S"),
}
newoption {
category = 'visual-includes',
trigger = "incexamples",
description = "Add all example files in the projects (no impact on build)",
}
newoption {
category = 'visual-includes',
trigger = "incdeps",
description = "Add all header files from the third-party dependencies in the projects (no impact on build)",
}
-- windows options
if os.target() == 'windows' then
newoption {
category = "build",
trigger = "dosstub",
description = "Change the DOS stub of the Windows builds",
}
newoption {
category = "build",
trigger = "winsign",
description = "Sign Windows builds with a fake certificate",
}
newoption {
category = "build",
trigger = "winrsrc",
description = "Add resources to Windows builds",
}
end
-- End windows options
-- common defines
---------
local common_emu_defines = { -- added to all filters, later defines will be appended
"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "CONTROLLER_SUPPORT", "EMU_BUILD_STRING=" .. _OPTIONS["emubuild"],
}
-- include dirs
---------
local common_include = {
'dll',
'proto_gen/' .. os_iden,
'libs',
'libs/utfcpp',
'helpers',
'crash_printer',
'sdk',
"overlay_experimental",
}
local x32_deps_include = {
path.join(deps_dir, "libssq/include"),
path.join(deps_dir, "curl/install32/include"),
path.join(deps_dir, "protobuf/install32/include"),
path.join(deps_dir, "zlib/install32/include"),
path.join(deps_dir, "mbedtls/install32/include"),
}
local x32_deps_overlay_include = {
path.join(deps_dir, "ingame_overlay/install32/include"),
path.join(deps_dir, "ingame_overlay/deps/System/install32/include"),
path.join(deps_dir, "ingame_overlay/deps/mini_detour/install32/include"),
}
local x64_deps_include = {
path.join(deps_dir, "libssq/include"),
path.join(deps_dir, "curl/install64/include"),
path.join(deps_dir, "protobuf/install64/include"),
path.join(deps_dir, "zlib/install64/include"),
path.join(deps_dir, "mbedtls/install64/include"),
}
local x64_deps_overlay_include = {
path.join(deps_dir, "ingame_overlay/install64/include"),
path.join(deps_dir, "ingame_overlay/deps/System/install64/include"),
path.join(deps_dir, "ingame_overlay/deps/mini_detour/install64/include"),
}
-- source & header files
---------
local common_files = {
-- dll/
"dll/**",
-- proto_gen/
'proto_gen/' .. os_iden .. '/**',
-- libs
"libs/**",
-- crash_printer/
'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp',
-- helpers/common_helpers
"helpers/common_helpers.cpp", "helpers/common_helpers/**",
}
local overlay_files = {
"overlay_experimental/**",
}
local detours_files = {
"libs/detours/**",
}
-- libs to link
---------
local lib_prefix = 'lib'
local static_postfix = ''
-- GCC/Clang add this prefix by default and linking ex: '-lssq' will look for 'libssq'
-- so we have to ommit this prefix since it's automatically added
if _ACTION and string.match(_ACTION, 'gmake.*') then
lib_prefix = ''
if os.target() ~= 'windows' then -- for MinGw we compile everything with -static, and this conflicts with it
static_postfix = ':static'
end
end
local zlib_archive_name = 'z'
if os.target() == 'windows' then
zlib_archive_name = 'zlibstatic' -- even on MinGw we need this name
end
local deps_link = {
"ssq" .. static_postfix,
zlib_archive_name .. static_postfix,
lib_prefix .. "curl" .. static_postfix,
"mbedcrypto" .. static_postfix,
}
-- add protobuf libs
table_append(deps_link, {
lib_prefix .. "protobuf-lite" .. static_postfix,
"absl_bad_any_cast_impl" .. static_postfix,
"absl_bad_optional_access" .. static_postfix,
"absl_bad_variant_access" .. static_postfix,
"absl_base" .. static_postfix,
"absl_city" .. static_postfix,
"absl_civil_time" .. static_postfix,
"absl_cord" .. static_postfix,
"absl_cordz_functions" .. static_postfix,
"absl_cordz_handle" .. static_postfix,
"absl_cordz_info" .. static_postfix,
"absl_cordz_sample_token" .. static_postfix,
"absl_cord_internal" .. static_postfix,
"absl_crc32c" .. static_postfix,
"absl_crc_cord_state" .. static_postfix,
"absl_crc_cpu_detect" .. static_postfix,
"absl_crc_internal" .. static_postfix,
"absl_debugging_internal" .. static_postfix,
"absl_demangle_internal" .. static_postfix,
"absl_die_if_null" .. static_postfix,
"absl_examine_stack" .. static_postfix,
"absl_exponential_biased" .. static_postfix,
"absl_failure_signal_handler" .. static_postfix,
"absl_flags_commandlineflag" .. static_postfix,
"absl_flags_commandlineflag_internal" .. static_postfix,
"absl_flags_config" .. static_postfix,
"absl_flags_internal" .. static_postfix,
"absl_flags_marshalling" .. static_postfix,
"absl_flags_parse" .. static_postfix,
"absl_flags_private_handle_accessor" .. static_postfix,
"absl_flags_program_name" .. static_postfix,
"absl_flags_reflection" .. static_postfix,
"absl_flags_usage" .. static_postfix,
"absl_flags_usage_internal" .. static_postfix,
"absl_graphcycles_internal" .. static_postfix,
"absl_hash" .. static_postfix,
"absl_hashtablez_sampler" .. static_postfix,
"absl_int128" .. static_postfix,
"absl_kernel_timeout_internal" .. static_postfix,
"absl_leak_check" .. static_postfix,
"absl_log_entry" .. static_postfix,
"absl_log_flags" .. static_postfix,
"absl_log_globals" .. static_postfix,
"absl_log_initialize" .. static_postfix,
"absl_log_internal_check_op" .. static_postfix,
"absl_log_internal_conditions" .. static_postfix,
"absl_log_internal_fnmatch" .. static_postfix,
"absl_log_internal_format" .. static_postfix,
"absl_log_internal_globals" .. static_postfix,
"absl_log_internal_log_sink_set" .. static_postfix,
"absl_log_internal_message" .. static_postfix,
"absl_log_internal_nullguard" .. static_postfix,
"absl_log_internal_proto" .. static_postfix,
"absl_log_severity" .. static_postfix,
"absl_log_sink" .. static_postfix,
"absl_low_level_hash" .. static_postfix,
"absl_malloc_internal" .. static_postfix,
"absl_periodic_sampler" .. static_postfix,
"absl_random_distributions" .. static_postfix,
"absl_random_internal_distribution_test_util" .. static_postfix,
"absl_random_internal_platform" .. static_postfix,
"absl_random_internal_pool_urbg" .. static_postfix,
"absl_random_internal_randen" .. static_postfix,
"absl_random_internal_randen_hwaes" .. static_postfix,
"absl_random_internal_randen_hwaes_impl" .. static_postfix,
"absl_random_internal_randen_slow" .. static_postfix,
"absl_random_internal_seed_material" .. static_postfix,
"absl_random_seed_gen_exception" .. static_postfix,
"absl_random_seed_sequences" .. static_postfix,
"absl_raw_hash_set" .. static_postfix,
"absl_raw_logging_internal" .. static_postfix,
"absl_scoped_set_env" .. static_postfix,
"absl_spinlock_wait" .. static_postfix,
"absl_stacktrace" .. static_postfix,
"absl_status" .. static_postfix,
"absl_statusor" .. static_postfix,
"absl_strerror" .. static_postfix,
"absl_strings" .. static_postfix,
"absl_strings_internal" .. static_postfix,
"absl_string_view" .. static_postfix,
"absl_str_format_internal" .. static_postfix,
"absl_symbolize" .. static_postfix,
"absl_synchronization" .. static_postfix,
"absl_throw_delegate" .. static_postfix,
"absl_time" .. static_postfix,
"absl_time_zone" .. static_postfix,
"absl_vlog_config_internal" .. static_postfix,
"utf8_range" .. static_postfix,
"utf8_validity" .. static_postfix,
})
local common_link_win = {
-- os specific
"Ws2_32" .. static_postfix,
"Iphlpapi" .. static_postfix,
"Wldap32" .. static_postfix,
"Winmm" .. static_postfix,
"Bcrypt" .. static_postfix,
"Dbghelp" .. static_postfix,
-- gamepad
"Xinput" .. static_postfix,
-- imgui / overlay
"Gdi32" .. static_postfix,
"Dwmapi" .. static_postfix,
}
-- add deps to win
table_append(common_link_win, deps_link)
local common_link_linux = {
-- os specific
"pthread", "dl",
}
-- add deps to linux
table_append(common_link_linux, deps_link)
-- overlay libs
local overlay_link = {
"ingame_overlay",
"system", -- ingame_overlay dependency
"mini_detour", -- ingame_overlay dependency
}
-- we add them later when needed
-- dirs to custom libs
---------
local x32_ssq_libdir = path.join(deps_dir, "libssq/build32")
local x64_ssq_libdir = path.join(deps_dir, "libssq/build64")
if _ACTION and string.match(_ACTION, 'vs.+') then
x32_ssq_libdir = x32_ssq_libdir .. "/Release"
x64_ssq_libdir = x64_ssq_libdir .. "/Release"
end
local x32_deps_libdir = {
x32_ssq_libdir,
path.join(deps_dir, "curl/install32/lib"),
path.join(deps_dir, "protobuf/install32/lib"),
path.join(deps_dir, "zlib/install32/lib"),
path.join(deps_dir, "mbedtls/install32/lib"),
}
local x32_deps_overlay_libdir = {
path.join(deps_dir, "ingame_overlay/install32/lib"),
path.join(deps_dir, "ingame_overlay/deps/System/install32/lib"),
path.join(deps_dir, "ingame_overlay/deps/mini_detour/install32/lib"),
}
local x64_deps_libdir = {
x64_ssq_libdir,
path.join(deps_dir, "curl/install64/lib"),
path.join(deps_dir, "protobuf/install64/lib"),
path.join(deps_dir, "zlib/install64/lib"),
path.join(deps_dir, "mbedtls/install64/lib"),
path.join(deps_dir, "ingame_overlay/install64/lib"),
}
local x64_deps_overlay_libdir = {
path.join(deps_dir, "ingame_overlay/install64/lib"),
path.join(deps_dir, "ingame_overlay/deps/System/install64/lib"),
path.join(deps_dir, "ingame_overlay/deps/mini_detour/install64/lib"),
}
-- generate proto
if _OPTIONS["genproto"] then
if genproto() then
print("Success!")
else
error("protoc error")
end
end
-- End generate proto
-- tokenization
-- https://premake.github.io/docs/Tokens/
-- this means expand the global var 'abc' --> %{abc}
-- this means expand the global var 'abc' and resolve its full path --> %{!abc}
-- this means expand the global var 'abc' as a filepath agnostic to the shell (bash/cmd) --> %[%{abc}]
-- string concat and functions calls
-- https://premake.github.io/docs/Your-First-Script#functions-and-arguments
-- "asd" .. "zxc" --> "asdzxc"
-- when doing string concat, call premake functions/actions with regular brackets
-- this will work: targetdir("build/" .. os_iden)
-- this will fail: targetdir "build/" .. os_iden
-- both are function calls actually, ex: filter({ 'a', 'b' }) is similar to filter { 'a', 'b' }
-- stuff defined globally will affect all workspaces & projects
-- https://premake.github.io/docs/Scopes-and-Inheritance/
filter {} -- reset the filter and remove all active keywords
configurations { "debug", "release", }
platforms { "x64", "x32", }
language "C++"
cppdialect "C++17"
cdialect "C17"
filter { "system:not windows", "action:gmake*" , }
cdialect("gnu17") -- gamepad.c relies on some linux-specific functions like strdup() and MAX_PATH
filter {} -- reset the filter and remove all active keywords
characterset "Unicode"
staticruntime "on" -- /MT or /MTd
runtime "Release" -- ensure we never link with /MTd, otherwise deps linking will fail
flags {
"NoPCH", -- no precompiled header on Windows
"MultiProcessorCompile", -- /MP "Enable Visual Studio to use multiple compiler processes when building"
"RelativeLinks",
}
targetprefix "" -- prevent adding the prefix libxxx on linux
visibility "Hidden" -- hide all symbols by default on GCC (unless they are marked visible)
linkgroups "On" -- turn off the awful order dependent linking on gcc/clang, causes the linker to go back and forth to find missing symbols
exceptionhandling "On" -- "Enable exception handling. ... although it does not affect execution."
stringpooling "On" -- cache similar strings
vpaths { -- just for visual niceness, see: https://premake.github.io/docs/vpaths/
["headers/*"] = {
"**.h", "**.hxx", "**.hpp",
},
["src/*"] = {
"**.c", "**.cxx", "**.cpp", "**.cc",
},
["proto/*"] = {
"**.proto",
},
["docs/*"] = {
-- post build
"post_build/**",
-- licence files
"**/LICENSE", "**/LICENCE",
"**.LICENSE", "**.LICENCE",
"**.mit",
-- anything else
"**.txt", "**.md",
},
}
-- arch
---------
filter { "platforms:x32", }
architecture "x86"
filter { "platforms:x64", }
architecture "x86_64"
-- debug/optimization flags
---------
filter {} -- reset the filter and remove all active keywords
intrinsics "On"
filter { "configurations:*debug", }
symbols "On"
optimize "Off"
filter { "configurations:*release", }
symbols "Off"
optimize "On"
--- common compiler/linker options
---------
-- Visual Studio common compiler/linker options
filter { "action:vs*", }
buildoptions {
"/permissive-", "/DYNAMICBASE", "/bigobj",
"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
}
linkoptions {
-- source of emittoolversioninfo: https://developercommunity.visualstudio.com/t/add-linker-option-to-strip-rich-stamp-from-exe-hea/740443
"/NOLOGO", "/emittoolversioninfo:no"
}
-- GNU make common compiler/linker options
filter { "action:gmake*", }
buildoptions {
-- https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
"-fno-jump-tables" , "-Wno-switch",
}
linkoptions {
"-Wl,--exclude-libs,ALL",
}
-- this is made separate because GCC complains but not CLANG
filter { "action:gmake*" , "files:*.cpp or *.cxx or *.cc or *.hpp or *.hxx", }
buildoptions {
"-fno-char8_t", -- GCC gives a warning when a .c file is compiled with this
}
filter {} -- reset the filter and remove all active keywords
-- defines
---------
-- release mode defines
filter { "configurations:*release" }
defines {
"NDEBUG", "EMU_RELEASE_BUILD"
}
-- debug mode defines
filter { "configurations:*debug" }
defines {
"DEBUG",
}
-- Windows defines
filter { "system:windows", }
defines {
"_CRT_SECURE_NO_WARNINGS",
}
-- Linux defines
filter { "system:not windows" }
defines {
"GNUC",
}
-- MinGw on Windows
-- common compiler/linker options: source: https://gcc.gnu.org/onlinedocs/gcc/Cygwin-and-MinGW-Options.html
---------
filter { "system:windows", "action:gmake*", }
-- MinGw on Windows common defines
-- MinGw on Windows doesn't have a definition for '_S_IFDIR' which is microsoft specific: https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/stat-functions
-- this is used in 'base.cpp' -> if ( buffer.st_mode & _S_IFDIR)
-- instead microsoft has an alternative but only enabled when _CRT_DECLARE_NONSTDC_NAMES is defined
-- https://learn.microsoft.com/en-us/cpp/c-runtime-library/compatibility
defines {
-- '_CRT_NONSTDC_NO_WARNINGS',
'_CRT_DECLARE_NONSTDC_NAMES',
}
linkoptions {
-- I don't know why but if libgcc/libstdc++ as well as pthreads are not statically linked
-- none of the output binary .dlls will reach their DllMain() in x64dbg
-- even when they're force-loaded in any process they immediately unload
-- '-static-libgcc' ,'-static-libstdc++',
'-static',
}
-- MinGw on Windows cannot compile 'creatwth.cpp' from Detours lib (error: 'DWordMult' was not declared in this scope)
-- because intsafe.h isn't included by default
filter { "system:windows", "action:gmake*", "files:**/detours/creatwth.cpp" }
buildoptions {
"-include intsafe.h",
}
-- add extra files for clearance
filter {} -- reset the filter and remove all active keywords
-- post build docs
filter { 'options:incexamples', }
files {
'post_build/**',
}
filter { 'options:incexamples', 'system:not windows', }
removefiles {
'post_build/win/**'
}
-- deps
filter { 'options:incdeps', "platforms:x32", }
files {
table_postfix_items(x32_deps_include, '/**.h'),
table_postfix_items(x32_deps_include, '/**.hxx'),
table_postfix_items(x32_deps_include, '/**.hpp'),
}
filter { 'options:incdeps', "platforms:x64", }
files {
table_postfix_items(x64_deps_include, '/**.h'),
table_postfix_items(x64_deps_include, '/**.hxx'),
table_postfix_items(x64_deps_include, '/**.hpp'),
}
filter {} -- reset the filter and remove all active keywords
-- disable warnings for external libraries/deps
filter { 'files:proto_gen/** or libs/** or build/deps/**' }
warnings 'Off'
filter {} -- reset the filter and remove all active keywords
-- post build change DOS stub + sign
---------
if os.target() == "windows" then
-- token expansion like '%{cfg.platform}' happens later during project build
local dos_stub_exe = path.translate(path.getabsolute('resources/win/file_dos_stub/file_dos_stub_%{cfg.platform}.exe', _MAIN_SCRIPT_DIR), '\\')
local signer_tool = path.translate(path.getabsolute('third-party/build/win/cert/sign_helper.bat', _MAIN_SCRIPT_DIR), '\\')
-- change dos stub
filter { "system:windows", "options:dosstub", }
postbuildcommands {
'"' .. dos_stub_exe .. '" %[%{!cfg.buildtarget.abspath}]',
}
-- sign
filter { "system:windows", "options:winsign", }
postbuildcommands {
'"' .. signer_tool .. '" %[%{!cfg.buildtarget.abspath}]',
}
filter {} -- reset the filter and remove all active keywords
end
workspace "gbe"
location("build/project/%{_ACTION}/" .. os_iden)
-- Project api_regular
---------
project "api_regular"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steam_api"
filter { "system:windows", "platforms:x64", }
targetname "steam_api64"
filter { "system:not windows", }
targetname "libsteam_api"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
}
removefiles {
detours_files,
}
-- Windows common source files
filter { "system:windows", }
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
files {
"resources/win/api/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
files {
"resources/win/api/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
}
-- Linux libs to link
filter { "system:not windows", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- End api_regular
-- Project api_experimental
---------
project "api_experimental"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steam_api"
filter { "system:windows", "platforms:x64", }
targetname "steam_api64"
filter { "system:not windows", }
targetname "libsteam_api"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"EMU_OVERLAY", "ImTextureID=ImU64",
}
-- Windows defines
filter { "system:windows" }
defines {
"EMU_EXPERIMENTAL_BUILD",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
x32_deps_overlay_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
x64_deps_overlay_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
overlay_files,
}
removefiles {
'libs/detours/uimports.cc',
}
-- deps
filter { 'options:incdeps', "platforms:x32", }
files {
table_postfix_items(x32_deps_overlay_include, '/**.h'),
table_postfix_items(x32_deps_overlay_include, '/**.hxx'),
table_postfix_items(x32_deps_overlay_include, '/**.hpp'),
}
filter { 'options:incdeps', "platforms:x64", }
files {
table_postfix_items(x64_deps_overlay_include, '/**.h'),
table_postfix_items(x64_deps_overlay_include, '/**.hxx'),
table_postfix_items(x64_deps_overlay_include, '/**.hpp'),
}
-- Windows common source files
filter { "system:windows", }
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
files {
"resources/win/api/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
files {
"resources/win/api/64/resources.rc"
}
-- Linux common source files
filter { "system:not windows", }
removefiles {
detours_files,
}
-- libs to link
---------
filter {} -- reset the filter and remove all active keywords
links {
overlay_link,
}
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
}
-- Linux libs to link
filter { "system:not windows", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
x32_deps_overlay_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
x64_deps_overlay_libdir,
}
-- End api_experimental
-- Project steamclient_experimental
---------
project "steamclient_experimental"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
-- targetdir
---------
filter { "system:windows", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
filter { "system:not windows", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "steamclient"
filter { "system:windows", "platforms:x64", }
targetname "steamclient64"
filter { "system:not windows", }
targetname "steamclient"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"STEAMCLIENT_DLL", "EMU_OVERLAY", "ImTextureID=ImU64",
}
-- Windows defines
filter { "system:windows" }
defines {
"EMU_EXPERIMENTAL_BUILD",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
x32_deps_overlay_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
x64_deps_overlay_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
overlay_files,
}
removefiles {
'libs/detours/uimports.cc',
}
-- deps
filter { 'options:incdeps', "platforms:x32", }
files {
table_postfix_items(x32_deps_overlay_include, '/**.h'),
table_postfix_items(x32_deps_overlay_include, '/**.hxx'),
table_postfix_items(x32_deps_overlay_include, '/**.hpp'),
}
filter { 'options:incdeps', "platforms:x64", }
files {
table_postfix_items(x64_deps_overlay_include, '/**.h'),
table_postfix_items(x64_deps_overlay_include, '/**.hxx'),
table_postfix_items(x64_deps_overlay_include, '/**.hpp'),
}
-- Windows common source files
filter { "system:windows", }
removefiles {
"dll/wrap.cpp"
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
files {
"resources/win/client/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
files {
"resources/win/client/64/resources.rc"
}
-- Linux common source files
filter { "system:not windows", }
removefiles {
detours_files,
}
-- libs to link
---------
filter {} -- reset the filter and remove all active keywords
links {
overlay_link,
}
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
}
-- Linux libs to link
filter { "system:not windows", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
x32_deps_overlay_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
x64_deps_overlay_libdir,
}
-- End steamclient_experimental
-- Project tool_lobby_connect
---------
project "tool_lobby_connect"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/lobby_connect")
targetname "lobby_connect_%{cfg.platform}"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"NO_DISK_WRITES", "LOBBY_CONNECT",
}
removedefines {
"CONTROLLER_SUPPORT",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
'tools/lobby_connect/lobby_connect.cpp'
}
removefiles {
"libs/gamepad/**",
detours_files,
}
-- Windows x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
files {
"resources/win/launcher/32/resources.rc"
}
-- Windows x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
files {
"resources/win/launcher/64/resources.rc"
}
-- libs to link
---------
-- Windows libs to link
filter { "system:windows", }
links {
common_link_win,
'Comdlg32',
}
-- Linux libs to link
filter { "system:not windows", }
links {
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- End tool_lobby_connect
-- Project tool_generate_interfaces
project "tool_generate_interfaces"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/generate_interfaces")
targetname "generate_interfaces_%{cfg.platform}"
-- common source & header files
---------
files {
"tools/generate_interfaces/generate_interfaces.cpp"
}
-- End tool_generate_interfaces
-- Project lib_steamnetworkingsockets START
project "lib_steamnetworkingsockets"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamnetworkingsockets/%{cfg.platform}")
targetname "steamnetworkingsockets"
-- include dir
---------
-- common include dir
includedirs {
common_include,
}
-- common source & header files
---------
files {
"networking_sockets_lib/**",
}
-- End lib_steamnetworkingsockets
-- Project lib_game_overlay_renderer
project "lib_game_overlay_renderer"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
-- targetdir
---------
filter { "system:windows", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
filter { "system:not windows", }
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/gameoverlayrenderer/%{cfg.platform}")
-- name
---------
filter { "system:windows", "platforms:x32", }
targetname "GameOverlayRenderer"
filter { "system:windows", "platforms:x64", }
targetname "GameOverlayRenderer64"
filter { "system:not windows", }
targetname "gameoverlayrenderer"
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"game_overlay_renderer_lib/**"
}
-- x32 common source files
filter { "system:windows", "platforms:x32", "options:winrsrc", }
files {
"resources/win/game_overlay_renderer/32/resources.rc"
}
-- x64 common source files
filter { "system:windows", "platforms:x64", "options:winrsrc", }
files {
"resources/win/game_overlay_renderer/64/resources.rc"
}
-- End lib_game_overlay_renderer
-- WINDOWS ONLY TARGETS START
if os.target() == "windows" then
-- Project steamclient_experimental_stub
---------
project "steamclient_experimental_stub"
-- https://stackoverflow.com/a/63228027
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
-- name
---------
filter { "platforms:x32", }
targetname "steamclient"
filter { "platforms:x64", }
targetname "steamclient64"
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
"steamclient/steamclient.cpp",
}
-- x32 common source files
filter { "platforms:x32", "options:winrsrc", }
files {
"resources/win/client/32/resources.rc"
}
-- x64 common source files
filter { "platforms:x64", "options:winrsrc", }
files {
"resources/win/client/64/resources.rc"
}
-- End steamclient_experimental_stub
-- Project steamclient_experimental_extra
project "steamclient_experimental_extra"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/extra_dlls")
targetname "steamclient_extra_%{cfg.platform}"
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
'tools/steamclient_loader/win/extra_protection',
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"tools/steamclient_loader/win/extra_protection/**",
"helpers/pe_helpers.cpp", "helpers/pe_helpers/**",
"helpers/common_helpers.cpp", "helpers/common_helpers/**",
-- detours
detours_files,
}
removefiles {
'libs/detours/uimports.cc',
}
-- x32 common source files
filter { "platforms:x32", "options:winrsrc", }
files {
"resources/win/client/32/resources.rc"
}
-- x64 common source files
filter { "platforms:x64", "options:winrsrc", }
files {
"resources/win/client/64/resources.rc"
}
-- End steamclient_experimental_extra
-- Project steamclient_experimental_loader
project "steamclient_experimental_loader"
kind "WindowedApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
targetname "steamclient_loader_%{cfg.platform}"
--- common compiler/linker options
---------
-- MinGW on Windows
filter { "action:gmake*", }
-- source: https://gcc.gnu.org/onlinedocs/gcc/Cygwin-and-MinGW-Options.html
linkoptions {
-- MinGW on Windows cannot link wWinMain by default
"-municode",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"tools/steamclient_loader/win/*", -- we want the .ini too
"helpers/pe_helpers.cpp", "helpers/pe_helpers/**",
"helpers/common_helpers.cpp", "helpers/common_helpers/**",
"helpers/dbg_log.cpp", "helpers/dbg_log/**",
}
-- x32 common source files
filter { "platforms:x32", "options:winrsrc", }
files {
"resources/win/launcher/32/resources.rc"
}
-- x64 common source files
filter { "platforms:x64", "options:winrsrc", }
files {
"resources/win/launcher/64/resources.rc"
}
-- libs to link
---------
filter {} -- reset the filter and remove all active keywords
links {
-- common_link_win,
'user32',
}
-- End steamclient_experimental_loader
-- Project tool_file_dos_stub_changer
project "tool_file_dos_stub_changer"
kind "ConsoleApp"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/file_dos_stub_changer")
targetname "file_dos_stub_%{cfg.platform}"
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files {
"resources/win/file_dos_stub/file_dos_stub.cpp",
"helpers/pe_helpers.cpp", "helpers/pe_helpers/**",
"helpers/common_helpers.cpp", "helpers/common_helpers/**",
}
-- End tool_file_dos_stub_changer
end
-- End WINDOWS ONLY TARGETS
-- LINUX ONLY TARGETS START
if os.target() == "linux" then
-- Project steamclient_regular
---------
project "steamclient_regular"
kind "SharedLib"
location "%{wks.location}/%{prj.name}"
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/regular/%{cfg.platform}")
targetname "steamclient"
-- defines
---------
filter {} -- reset the filter and remove all active keywords
defines { -- added to all filters, later defines will be appended
common_emu_defines,
"STEAMCLIENT_DLL",
}
-- include dir
---------
-- common include dir
filter {} -- reset the filter and remove all active keywords
includedirs {
common_include,
}
-- x32 include dir
filter { "platforms:x32", }
includedirs {
x32_deps_include,
}
-- x64 include dir
filter { "platforms:x64", }
includedirs {
x64_deps_include,
}
-- common source & header files
---------
filter {} -- reset the filter and remove all active keywords
files { -- added to all filters, later defines will be appended
common_files,
}
removefiles {
detours_files,
}
-- libs to link
---------
filter {} -- reset the filter and remove all active keywords
links { -- added to all filters, later defines will be appended
common_link_linux,
}
-- libs search dir
---------
-- x32 libs search dir
filter { "platforms:x32", }
libdirs {
x32_deps_libdir,
}
-- x64 libs search dir
filter { "platforms:x64", }
libdirs {
x64_deps_libdir,
}
-- End steamclient_regular
end
-- End LINUX ONLY TARGETS
-- End Workspace