mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 10:24:14 +08:00
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/steam_app_disable_update.h"
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void Steam_App_Disable_Update::steam_run_every_runcb(void *object)
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{
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// PRINT_DEBUG_ENTRY();
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auto inst = (Steam_App_Disable_Update *)object;
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inst->steam_run_callback();
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}
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void Steam_App_Disable_Update::steam_network_callback(void *object, Common_Message *msg)
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{
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// PRINT_DEBUG_ENTRY();
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auto inst = (Steam_App_Disable_Update *)object;
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inst->network_callback(msg);
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}
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Steam_App_Disable_Update::Steam_App_Disable_Update(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
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{
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this->settings = settings;
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this->network = network;
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this->callback_results = callback_results;
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this->callbacks = callbacks;
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this->run_every_runcb = run_every_runcb;
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// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_App_Disable_Update::steam_network_callback, this);
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// this->run_every_runcb->add(&Steam_App_Disable_Update::steam_run_every_runcb, this);
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}
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Steam_App_Disable_Update::~Steam_App_Disable_Update()
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{
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// this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_App_Disable_Update::steam_network_callback, this);
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// this->run_every_runcb->remove(&Steam_App_Disable_Update::steam_run_every_runcb, this);
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}
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void Steam_App_Disable_Update::SetAppUpdateDisabledSecondsRemaining(int32 nSeconds)
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{
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PRINT_DEBUG_TODO();
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std::lock_guard lock(global_mutex);
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}
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void Steam_App_Disable_Update::steam_run_callback()
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{
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}
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void Steam_App_Disable_Update::network_callback(Common_Message *msg)
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{
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if (msg->has_low_level()) {
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if (msg->low_level().type() == Low_Level::CONNECT) {
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}
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if (msg->low_level().type() == Low_Level::DISCONNECT) {
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}
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}
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if (msg->has_networking_sockets()) {
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}
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}
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