gbe_fork/dll/steam_billing.cpp
2024-12-07 01:02:01 +02:00

428 lines
7.9 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
// this interface is not found in public SDK archives, it is based on reversing the returned vftable from steamclient64.dll
// real client returns 0/false in all these functions, the TODO notes are just for the names
#include "dll/steam_billing.h"
void Steam_Billing::steam_run_every_runcb(void *object)
{
// PRINT_DEBUG_ENTRY();
auto inst = (Steam_Billing *)object;
inst->steam_run_callback();
}
void Steam_Billing::steam_network_callback(void *object, Common_Message *msg)
{
// PRINT_DEBUG_ENTRY();
auto inst = (Steam_Billing *)object;
inst->network_callback(msg);
}
Steam_Billing::Steam_Billing(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
{
this->settings = settings;
this->network = network;
this->callback_results = callback_results;
this->callbacks = callbacks;
this->run_every_runcb = run_every_runcb;
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Billing::steam_network_callback, this);
this->run_every_runcb->add(&Steam_Billing::steam_run_every_runcb, this);
}
Steam_Billing::~Steam_Billing()
{
this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Billing::steam_network_callback, this);
this->run_every_runcb->remove(&Steam_Billing::steam_run_every_runcb, this);
}
bool Steam_Billing::_unknown_fn_1( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_2( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_3( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_4( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_5( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_6( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_7( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_8( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_9( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_10( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_11( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_12( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_13( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_14( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_15( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_16( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_17( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_18( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_19( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
int Steam_Billing::_unknown_fn_20( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_21( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_22( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_23( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_24( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_25( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_26( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
const char* Steam_Billing::_unknown_fn_27( ) // returns null string (str address is inside .rdata so it can't change at runtime)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return "";
}
int Steam_Billing::_unknown_fn_28( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_29( ) // mov eax, 2
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_30( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_31( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_32( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_33( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_34( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_35( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_36( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_37( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
const char* Steam_Billing::_unknown_fn_38( ) // returns null string (str address is inside .rdata so it can't change at runtime)
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return "";
}
int Steam_Billing::_unknown_fn_39( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
int Steam_Billing::_unknown_fn_40( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return 0;
}
bool Steam_Billing::_unknown_fn_41( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_42( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
bool Steam_Billing::_unknown_fn_43( )
{
PRINT_DEBUG_TODO();
std::lock_guard lock(global_mutex);
return false;
}
void Steam_Billing::steam_run_callback()
{
}
void Steam_Billing::network_callback(Common_Message *msg)
{
if (msg->has_low_level()) {
if (msg->low_level().type() == Low_Level::CONNECT) {
}
if (msg->low_level().type() == Low_Level::DISCONNECT) {
}
}
}