gbe_fork/dll
Detanup01 a8bebdde0a
Merge pull request #7 from otavepto/patch-game-stats-csv
Allow saving stats from `ISteamGameStats` to .csv files
2024-08-18 20:53:05 +02:00
..
dll Merge pull request #7 from otavepto/patch-game-stats-csv 2024-08-18 20:53:05 +02:00
appticket.cpp fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
auth.cpp fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
base.cpp generate random number for each debug log file 2024-08-18 05:01:32 +03:00
callsystem.cpp fixing some errors via types 2024-05-27 23:24:38 +03:00
dll.cpp minor missing implementation in CreateInterface() 2024-08-18 04:46:47 +03:00
flat.cpp fix flat api 2024-07-07 02:39:21 +03:00
local_storage.cpp Merge pull request #12 from Sak32009/dev 2024-08-18 20:49:58 +02:00
net.proto revert sharing progress with gameserver, pointless 2024-06-19 15:09:19 +03:00
network.cpp verbose curl logging 2024-08-18 04:52:37 +03:00
settings_parser.cpp Merge pull request #7 from otavepto/patch-game-stats-csv 2024-08-18 20:53:05 +02:00
settings.cpp use a global constant for invalid image handle 2024-08-18 05:01:18 +03:00
source_query.cpp fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
steam_app_ids.cpp fix conditions for: 2024-06-30 05:46:47 +03:00
steam_applist.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_apps.cpp change Steam_Apps::SetDlcContext() according to review notes by universal963 2024-07-07 02:39:21 +03:00
steam_client_interface_getter.cpp proper handling for SteamNetworkingSockets007 2024-08-18 04:48:57 +03:00
steam_client.cpp * add instance of game_stats for servers, client and server instances are requested by games 2024-08-03 16:57:30 +03:00
steam_controller.cpp Fix errrors in network. 2024-05-27 23:24:38 +03:00
steam_friends.cpp * encapsulate image load/get functions + fix access in current code 2024-08-18 04:59:52 +03:00
steam_game_coordinator.cpp fix more VS warnings 2024-06-06 23:19:13 +03:00
steam_gamesearch.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_gameserver.cpp fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
steam_gameserverstats.cpp more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
steam_gamestats.cpp fix vs warnings 2024-08-18 05:07:15 +03:00
steam_HTMLsurface.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_http.cpp fix a bug in Steam_HTTP::SendHTTPRequest() where the ID of the triggered call-result from online requests was completely unrelated to the original request, resulting in timeout 2024-08-18 04:54:21 +03:00
steam_inventory.cpp Its done 2024-05-27 23:24:38 +03:00
steam_masterserver_updater.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_matchmaking_servers.cpp fix gameid decoding bug in matchmaking servers 2024-06-04 21:58:04 +03:00
steam_matchmaking.cpp fix vs warnings 2024-08-18 05:07:15 +03:00
steam_music.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_musicremote.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_networking_messages.cpp Fix errrors in network. 2024-05-27 23:24:38 +03:00
steam_networking_sockets.cpp implement undocumented interfaces ISteamNetworkingSockets010 + ISteamNetworkingSockets011 2024-08-18 04:48:31 +03:00
steam_networking_socketsserialized.cpp add potentially missing callback to steam_networking_socketserialized 2024-08-03 16:57:30 +03:00
steam_networking_utils.cpp fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
steam_networking.cpp Fix errrors in network. 2024-05-27 23:24:38 +03:00
steam_parental.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_parties.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_remote_storage.cpp add missing callbacks to steam_remote_storage 2024-08-03 16:57:30 +03:00
steam_remoteplay.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_screenshots.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_timeline.cpp * add a new timeline state when game calls Steam_Timeline::SetTimelineGameMode() 2024-08-03 16:57:30 +03:00
steam_tv.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_ugc.cpp add missing callbacks to steam_ugc 2024-08-03 16:57:30 +03:00
steam_unified_messages.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
steam_user_stats_achievements.cpp split steam_user_stats class into multiple files for readability 2024-08-18 05:02:40 +03:00
steam_user_stats_leaderboard.cpp split steam_user_stats class into multiple files for readability 2024-08-18 05:02:40 +03:00
steam_user_stats_stats.cpp split steam_user_stats class into multiple files for readability 2024-08-18 05:02:40 +03:00
steam_user_stats.cpp split steam_user_stats class into multiple files for readability 2024-08-18 05:02:40 +03:00
steam_user.cpp * add a new timeline state when game calls Steam_Timeline::SetTimelineGameMode() 2024-08-03 16:57:30 +03:00
steam_utils.cpp * encapsulate image load/get functions + fix access in current code 2024-08-18 04:59:52 +03:00
steam_video.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
ugc_remote_storage_bridge.cpp separate .h/.cpp files 2024-05-03 03:33:46 +03:00
wrap.cpp revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod. 2024-03-01 13:35:39 +02:00