mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-27 02:44:16 +08:00
294 lines
9.2 KiB
C++
294 lines
9.2 KiB
C++
#ifndef __INCLUDED_STEAM_OVERLAY_H__
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#define __INCLUDED_STEAM_OVERLAY_H__
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#include "dll/base.h"
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#include <map>
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#include <queue>
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#ifdef EMU_OVERLAY
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#include <future>
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#include <atomic>
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#include <memory>
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#include "InGameOverlay/RendererHook.h"
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static constexpr size_t max_chat_len = 768;
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enum window_state
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{
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window_state_none = 0,
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window_state_show = 1<<0,
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window_state_invite = 1<<1,
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window_state_join = 1<<2,
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window_state_lobby_invite = 1<<3,
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window_state_rich_invite = 1<<4,
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window_state_send_message = 1<<5,
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window_state_need_attention = 1<<6,
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};
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struct friend_window_state
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{
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int id;
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uint8 window_state;
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std::string window_title;
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union // The invitation (if any)
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{
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uint64 lobbyId;
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char connect[k_cchMaxRichPresenceValueLength];
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};
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std::string chat_history;
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char chat_input[max_chat_len];
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bool joinable;
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};
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struct Friend_Less
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{
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bool operator()(const Friend& lhs, const Friend& rhs) const
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{
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return lhs.id() < rhs.id();
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}
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};
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enum notification_type
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{
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notification_type_message = 0,
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notification_type_invite,
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notification_type_achievement,
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notification_type_auto_accept_invite,
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};
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struct Notification
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{
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static constexpr float width_percent = 0.25f; // percentage from total width
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static constexpr float height = 6.5f;
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static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
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static constexpr std::chrono::milliseconds fade_out_start = show_time - fade_out;
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int id;
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uint8 type;
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std::chrono::seconds start_time;
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std::string message;
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std::pair<const Friend, friend_window_state>* frd;
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std::weak_ptr<uint64_t> icon;
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};
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struct Overlay_Achievement
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{
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std::string name;
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std::string title;
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std::string description;
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std::string icon_name;
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std::string icon_gray_name;
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bool hidden;
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bool achieved;
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uint32 unlock_time;
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std::weak_ptr<uint64_t> icon;
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std::weak_ptr<uint64_t> icon_gray;
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// avoids spam loading on failure
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constexpr const static int ICON_LOAD_MAX_TRIALS = 3;
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uint8_t icon_load_trials = ICON_LOAD_MAX_TRIALS;
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uint8_t icon_gray_load_trials = ICON_LOAD_MAX_TRIALS;
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};
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struct NotificationsIndexes
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{
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int top_left = 0, top_center = 0, top_right = 0;
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int bot_left = 0, bot_center = 0, bot_right = 0;
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};
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class Steam_Overlay
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{
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constexpr static const char ACH_SOUNDS_FOLDER[] = "sounds";
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constexpr static const char ACH_FALLBACK_DIR[] = "achievement_images";
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class Settings* settings;
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class Local_Storage* local_storage;
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class SteamCallResults* callback_results;
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class SteamCallBacks* callbacks;
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class RunEveryRunCB* run_every_runcb;
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class Networking* network;
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// friend id, show client window (to chat and accept invite maybe)
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std::map<Friend, friend_window_state, Friend_Less> friends{};
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bool is_ready = false;
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ENotificationPosition notif_position = ENotificationPosition::k_EPositionBottomLeft;
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int h_inset = 0;
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int v_inset = 0;
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std::string show_url{};
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std::vector<Overlay_Achievement> achievements{};
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bool show_overlay = false;
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bool show_achievements = false;
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bool show_settings = false;
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// disable input when force_*.txt file is used
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bool disable_user_input = false;
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// warn when force_*.txt file is used
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bool warn_forced_setting = false;
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// warn when using local save
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bool warn_local_save = false;
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// warn when app ID = 0
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bool warn_bad_appid = false;
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char username_text[256]{};
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std::atomic<bool> save_settings = false;
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int current_language = 0;
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std::string warning_message{};
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// Callback infos
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std::queue<Friend> has_friend_action{};
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std::vector<Notification> notifications{};
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// used when the button "Invite all" is clicked
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std::atomic<bool> invite_all_friends_clicked = false;
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bool overlay_state_changed = false;
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std::atomic<bool> i_have_lobby = false;
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// some stuff has to be initialized once the renderer hook is ready
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std::atomic<bool> late_init_imgui = false;
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bool late_init_ach_icons = false;
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// changed each time a notification is posted or overlay is shown/hidden
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std::atomic_uint32_t renderer_frame_processing_requests = 0;
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// changed only when overlay is shown/hidden, true means overlay is shown
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std::atomic_uint32_t obscure_cursor_requests = 0;
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constexpr static const int renderer_detector_polling_ms = 100;
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std::future<InGameOverlay::RendererHook_t *> future_renderer{};
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InGameOverlay::RendererHook_t *_renderer{};
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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Steam_Overlay& operator=(Steam_Overlay&&) = delete;
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static void overlay_run_callback(void* object);
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static void overlay_networking_callback(void* object, Common_Message* msg);
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bool is_friend_joinable(std::pair<const Friend, friend_window_state> &f);
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bool got_lobby();
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bool submit_notification(notification_type type, const std::string &msg, std::pair<const Friend, friend_window_state> *frd = nullptr, const std::weak_ptr<uint64_t> &icon = {});
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void notify_sound_user_invite(friend_window_state& friend_state);
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void notify_sound_user_achievement();
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void notify_sound_auto_accept_friend_invite();
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// Right click on friend
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void build_friend_context_menu(Friend const& frd, friend_window_state &state);
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// Double click on friend
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void build_friend_window(Friend const& frd, friend_window_state &state);
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// Notifications like achievements, chat and invitations
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void set_next_notification_pos(float width, float height, float font_size, notification_type type, struct NotificationsIndexes &idx);
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void build_notifications(int width, int height);
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// invite a single friend
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void invite_friend(uint64 friend_id, class Steam_Friends* steamFriends, class Steam_Matchmaking* steamMatchmaking);
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void request_renderer_detector();
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void renderer_detector_delay_thread();
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void renderer_hook_init_thread();
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// note: make sure to load all relevant strings before creating the font(s), otherwise some glyphs ranges will be missing
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void create_fonts();
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void load_audio();
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void load_achievements_data();
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void initial_load_achievements_icons();
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void overlay_state_hook(bool ready);
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void allow_renderer_frame_processing(bool state, bool cleaning_up_overlay = false);
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void obscure_game_input(bool state);
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void add_auto_accept_invite_notification();
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void add_invite_notification(std::pair<const Friend, friend_window_state> &wnd_state);
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void add_chat_message_notification(std::string const& message);
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bool open_overlay_hook(bool toggle);
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bool try_load_ach_icon(Overlay_Achievement &ach, bool achieved);
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void overlay_render_proc();
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void render_main_window();
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void networking_msg_received(Common_Message* msg);
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void steam_run_callback();
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public:
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Steam_Overlay(Settings* settings, Local_Storage *local_storage, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
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~Steam_Overlay();
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bool Ready() const;
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bool NeedPresent() const;
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void SetNotificationPosition(ENotificationPosition eNotificationPosition);
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
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void SetupOverlay();
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void UnSetupOverlay();
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void OpenOverlayInvite(CSteamID lobbyId);
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void OpenOverlay(const char* pchDialog);
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void OpenOverlayWebpage(const char* pchURL);
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bool ShowOverlay() const;
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void ShowOverlay(bool state);
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void SetLobbyInvite(Friend friendId, uint64 lobbyId);
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void SetRichInvite(Friend friendId, const char* connect_str);
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void FriendConnect(Friend _friend);
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void FriendDisconnect(Friend _friend);
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void AddAchievementNotification(nlohmann::json const& ach);
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};
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#else
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class Steam_Overlay
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{
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public:
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Steam_Overlay(Settings* settings, Local_Storage *local_storage, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) {}
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~Steam_Overlay() {}
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bool Ready() const { return false; }
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bool NeedPresent() const { return false; }
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void SetNotificationPosition(ENotificationPosition eNotificationPosition) {}
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
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void SetupOverlay() {}
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void UnSetupOverlay() {}
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void OpenOverlayInvite(CSteamID lobbyId) {}
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void OpenOverlay(const char* pchDialog) {}
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void OpenOverlayWebpage(const char* pchURL) {}
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bool ShowOverlay() const { return false; }
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void ShowOverlay(bool state) {}
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void SetLobbyInvite(Friend friendId, uint64 lobbyId) {}
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void SetRichInvite(Friend friendId, const char* connect_str) {}
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void FriendConnect(Friend _friend) {}
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void FriendDisconnect(Friend _friend) {}
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void AddAchievementNotification(nlohmann::json const& ach) {}
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};
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#endif
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#endif//__INCLUDED_STEAM_OVERLAY_H__
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