mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-25 09:54:15 +08:00
6d22c4989e
Modified Sanitize to allow all ANSI printable chars.
196 lines
4.6 KiB
C++
196 lines
4.6 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "settings.h"
|
|
|
|
|
|
std::string Settings::sanitize(std::string name)
|
|
{
|
|
name.erase(std::remove(name.begin(), name.end(), '\n'), name.end());
|
|
name.erase(std::remove(name.begin(), name.end(), '\r'), name.end());
|
|
|
|
for (auto& i : name)
|
|
{
|
|
if (!isprint(i))
|
|
i = ' ';
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
Settings::Settings(CSteamID steam_id, CGameID game_id, std::string name, std::string language, bool offline)
|
|
{
|
|
this->steam_id = steam_id;
|
|
this->game_id = game_id;
|
|
this->name = sanitize(name);
|
|
if (this->name.size() == 0) {
|
|
this->name = " ";
|
|
}
|
|
|
|
if (this->name.size() == 1) {
|
|
this->name = this->name + " ";
|
|
}
|
|
|
|
auto lang = sanitize(language);
|
|
std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
|
|
lang.erase(std::remove(lang.begin(), lang.end(), ' '), lang.end());
|
|
this->language = lang;
|
|
this->lobby_id = k_steamIDNil;
|
|
this->unlockAllDLCs = true;
|
|
|
|
this->offline = offline;
|
|
}
|
|
|
|
CSteamID Settings::get_local_steam_id()
|
|
{
|
|
return steam_id;
|
|
}
|
|
|
|
CGameID Settings::get_local_game_id()
|
|
{
|
|
return game_id;
|
|
}
|
|
|
|
const char *Settings::get_local_name()
|
|
{
|
|
return name.c_str();
|
|
}
|
|
|
|
const char *Settings::get_language()
|
|
{
|
|
return language.c_str();
|
|
}
|
|
|
|
void Settings::set_game_id(CGameID game_id)
|
|
{
|
|
this->game_id = game_id;
|
|
}
|
|
|
|
void Settings::set_lobby(CSteamID lobby_id)
|
|
{
|
|
this->lobby_id = lobby_id;
|
|
}
|
|
|
|
CSteamID Settings::get_lobby()
|
|
{
|
|
return this->lobby_id;
|
|
}
|
|
|
|
void Settings::unlockAllDLC(bool value)
|
|
{
|
|
this->unlockAllDLCs = value;
|
|
}
|
|
|
|
void Settings::addDLC(AppId_t appID, std::string name, bool available)
|
|
{
|
|
auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
|
|
if (DLCs.end() != f) {
|
|
f->name = name;
|
|
f->available = available;
|
|
return;
|
|
}
|
|
|
|
DLC_entry new_entry;
|
|
new_entry.appID = appID;
|
|
new_entry.name = name;
|
|
new_entry.available = available;
|
|
DLCs.push_back(new_entry);
|
|
}
|
|
|
|
void Settings::addMod(PublishedFileId_t id, std::string title, std::string path)
|
|
{
|
|
auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
|
|
if (mods.end() != f) {
|
|
f->title = title;
|
|
f->path = path;
|
|
return;
|
|
}
|
|
|
|
Mod_entry new_entry;
|
|
new_entry.id = id;
|
|
new_entry.title = title;
|
|
new_entry.path = path;
|
|
mods.push_back(new_entry);
|
|
}
|
|
|
|
Mod_entry Settings::getMod(PublishedFileId_t id)
|
|
{
|
|
auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
|
|
if (mods.end() != f) {
|
|
return *f;
|
|
}
|
|
|
|
return Mod_entry();
|
|
}
|
|
|
|
bool Settings::isModInstalled(PublishedFileId_t id)
|
|
{
|
|
auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
|
|
if (mods.end() != f) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
std::set<PublishedFileId_t> Settings::modSet()
|
|
{
|
|
std::set<PublishedFileId_t> ret_set;
|
|
|
|
for (auto & m: mods) {
|
|
ret_set.insert(m.id);
|
|
}
|
|
|
|
return ret_set;
|
|
}
|
|
|
|
unsigned int Settings::DLCCount()
|
|
{
|
|
return this->DLCs.size();
|
|
}
|
|
|
|
bool Settings::hasDLC(AppId_t appID)
|
|
{
|
|
if (this->unlockAllDLCs) return true;
|
|
|
|
auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
|
|
if (DLCs.end() == f)
|
|
return false;
|
|
|
|
return f->available;
|
|
}
|
|
|
|
bool Settings::getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name)
|
|
{
|
|
if (index >= DLCs.size()) return false;
|
|
|
|
appID = DLCs[index].appID;
|
|
available = DLCs[index].available;
|
|
name = DLCs[index].name;
|
|
return true;
|
|
}
|
|
|
|
void Settings::setAppInstallPath(AppId_t appID, std::string path)
|
|
{
|
|
app_paths[appID] = path;
|
|
}
|
|
|
|
std::string Settings::getAppInstallPath(AppId_t appID)
|
|
{
|
|
return app_paths[appID];
|
|
}
|