mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-27 19:04:19 +08:00
150 lines
5.7 KiB
C++
150 lines
5.7 KiB
C++
#include "overlay/steam_overlay_stats.h"
|
|
// translation
|
|
#include "overlay/steam_overlay_translations.h"
|
|
#include <utility>
|
|
|
|
|
|
Steam_Overlay_Stats::Steam_Overlay_Stats(class Settings* settings):
|
|
settings(settings)
|
|
{
|
|
|
|
}
|
|
|
|
bool Steam_Overlay_Stats::show_any_stats() const
|
|
{
|
|
return show_fps || show_frametime || show_playtime;
|
|
}
|
|
|
|
void Steam_Overlay_Stats::update_frametime(const std::chrono::high_resolution_clock::time_point &now)
|
|
{
|
|
running_frametime_ms += static_cast<unsigned>(
|
|
std::chrono::duration_cast<std::chrono::milliseconds>(now - last_frame_timepoint).count()
|
|
);
|
|
last_frame_timepoint = now;
|
|
if (last_frametime_idx >= (settings->overlay_fps_avg_window - 1)) {
|
|
last_frametime_idx = 0;
|
|
active_frametime_ms = static_cast<float>(running_frametime_ms) / settings->overlay_fps_avg_window;
|
|
if (running_frametime_ms > 0) {
|
|
active_fps = static_cast<unsigned>((1000 * settings->overlay_fps_avg_window) / running_frametime_ms);
|
|
} else { // happens when avg window =1, no idea why!
|
|
active_fps = 999;
|
|
}
|
|
running_frametime_ms = 0;
|
|
} else {
|
|
++last_frametime_idx;
|
|
}
|
|
}
|
|
|
|
void Steam_Overlay_Stats::update_playtime(const std::chrono::high_resolution_clock::time_point &now)
|
|
{
|
|
const auto update_duration_sec = std::chrono::duration_cast<std::chrono::seconds>(
|
|
now - last_playtime
|
|
).count();
|
|
if (update_duration_sec < 1) return;
|
|
|
|
last_playtime = now;
|
|
|
|
const auto time_duration_sec = (unsigned long long)std::chrono::duration_cast<std::chrono::seconds>(
|
|
now - initial_time
|
|
).count();
|
|
active_playtime_sec = static_cast<unsigned>(time_duration_sec % 60);
|
|
|
|
const auto time_duration_min = time_duration_sec / 60;
|
|
active_playtime_min = static_cast<unsigned>(time_duration_min % 60);
|
|
|
|
const auto time_duration_hr = time_duration_min / 60;
|
|
active_playtime_hr = static_cast<unsigned>(time_duration_hr % 24);
|
|
}
|
|
|
|
void Steam_Overlay_Stats::render_stats(int current_language)
|
|
{
|
|
auto now = std::chrono::high_resolution_clock::now();
|
|
if (show_fps || show_frametime) {
|
|
update_frametime(now);
|
|
}
|
|
if (show_playtime) {
|
|
update_playtime(now);
|
|
}
|
|
|
|
ImGui::PushFont(font);
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, settings->overlay_appearance.notification_rounding);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
|
|
|
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(
|
|
settings->overlay_appearance.stats_background_r,
|
|
settings->overlay_appearance.stats_background_g,
|
|
settings->overlay_appearance.stats_background_b,
|
|
settings->overlay_appearance.stats_background_a
|
|
));
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(
|
|
settings->overlay_appearance.stats_text_r,
|
|
settings->overlay_appearance.stats_text_g,
|
|
settings->overlay_appearance.stats_text_b,
|
|
settings->overlay_appearance.stats_text_a
|
|
));
|
|
|
|
std::stringstream stats_txt_buff{};
|
|
if (show_fps) {
|
|
stats_txt_buff << translationFpsDisplay[current_language]
|
|
<< std::left << std::setw(2)
|
|
<< active_fps
|
|
<< std::right << std::setw(0);
|
|
}
|
|
if (show_frametime) {
|
|
if (stats_txt_buff.tellp() > 0) {
|
|
stats_txt_buff << " | ";
|
|
}
|
|
stats_txt_buff << translationFrametimeDisplay[current_language]
|
|
<< std::left << std::setw(4) << std::fixed << std::setprecision(1)
|
|
<< active_frametime_ms
|
|
<< std::defaultfloat << std::right << std::setw(0)
|
|
<< translationFrametimeUnitDisplay[current_language];
|
|
}
|
|
if (show_playtime) {
|
|
if (stats_txt_buff.tellp() > 0) {
|
|
stats_txt_buff << " | ";
|
|
}
|
|
const auto org_fill = stats_txt_buff.fill();
|
|
stats_txt_buff << translationPlaytimeDisplay[current_language]
|
|
<< std::setw(2) << std::setfill('0')
|
|
<< active_playtime_hr << ':'
|
|
<< std::setw(2) << std::setfill('0')
|
|
<< active_playtime_min << ':'
|
|
<< std::setw(2) << std::setfill('0')
|
|
<< active_playtime_sec
|
|
<< std::setw(0) << std::setfill(org_fill);
|
|
}
|
|
const auto stats_txt = stats_txt_buff.str();
|
|
|
|
// set FPS box width/height based on text size
|
|
const auto msg_box = ImGui::CalcTextSize(
|
|
stats_txt.c_str(),
|
|
stats_txt.c_str() + stats_txt.size()
|
|
);
|
|
auto &global_style = ImGui::GetStyle();
|
|
const float padding_all_sides = global_style.WindowPadding.y + global_style.WindowPadding.x;
|
|
const auto stats_box = ImVec2(msg_box.x + padding_all_sides, msg_box.y + padding_all_sides);
|
|
ImGui::SetNextWindowSize(stats_box);
|
|
|
|
auto &io = ImGui::GetIO();
|
|
const auto anchor_point_x = stats_box.x * settings->overlay_stats_pos_x;
|
|
const auto anchor_point_y = stats_box.y * settings->overlay_stats_pos_y;
|
|
ImGui::SetNextWindowPos({
|
|
io.DisplaySize.x * settings->overlay_stats_pos_x - anchor_point_x,
|
|
io.DisplaySize.y * settings->overlay_stats_pos_y - anchor_point_y
|
|
});
|
|
|
|
if (ImGui::Begin("wnd_fps_frametime", nullptr,
|
|
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize |
|
|
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoInputs |
|
|
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollWithMouse)) {
|
|
ImGui::TextWrapped("%s", stats_txt.c_str());
|
|
}
|
|
ImGui::End();
|
|
|
|
ImGui::PopStyleColor(2);
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
}
|