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Author SHA1 Message Date
2f738a1a71 更新 README.md 2024-10-29 20:58:02 +08:00
c9c1919fdd
update 2024-10-29 20:57:00 +08:00
1b23f31f78
移除不通用的指令解释 2024-10-29 20:38:36 +08:00
5ca0fe2e9a
尝试兼容旧作Sennagi 2024-10-29 20:27:20 +08:00
17550bb6b1 更新已测试游戏 2024-10-29 18:54:57 +08:00
7 changed files with 153 additions and 661 deletions

View File

@ -3,23 +3,6 @@ namespace EscudeTools
{ {
public static class Define public static class Define
{ {
public static readonly string[] ProcNames =
[
"proc_end", "proc_call", "proc_argv", "proc_argc", "proc_typeof", "proc_int", "proc_float", "proc_abs",
"proc_rand", "proc_min", "proc_max", "proc_rgb", "proc_refer", "proc_credit", "proc_log_new", "proc_log_out",
"proc_title", "proc_auto_save", "proc_is_pass", "proc_event", "proc_scene", "proc_open_name", "proc_notice",
"proc_log_img", "proc_msg_opt", "proc_cf", "proc_cv", "proc_vt", "proc_frame", "proc_text", "proc_vals",
"proc_clear", "proc_gap", "proc_menu_opt", "proc_menu", "proc_wait", "proc_lsf_init", "proc_lsf_set",
"proc_lsf_get", "proc_lsf_break", "proc_dt", "proc_ps", "proc_cg", "proc_cg_org", "proc_cg_set", "proc_cg_get",
"proc_cg_em", "proc_cg_clr", "proc_cg_disp", "proc_path", "proc_tween", "proc_trans", "proc_mot_set",
"proc_mot_get", "proc_quake", "proc_flash", "proc_flt", "proc_ptcl", "proc_sync", "proc_auto_kill", "proc_movie",
"proc_bgm_play", "proc_bgm_stop", "proc_bgm_vol", "proc_bgm_fx", "proc_amb_play", "proc_amb_stop", "proc_amb_vol",
"proc_amb_fx", "proc_se_play", "proc_se_stop", "proc_se_wait", "proc_se_vol", "proc_se_fx", "proc_voc_play",
"proc_voc_stop", "proc_voc_wait", "proc_voc_vol", "proc_voc_fx", "proc_bgv_play", "proc_bgv_stop", "proc_bgv_vol",
"proc_bgv_fx", "proc_set_param", "proc_get_param", "proc_jump", "proc_date", "proc_flow", "proc_diary",
"proc_unlock", "proc_section", "proc_omake"
];
// 说句实话,我觉得这些定义可能会发生变化
public const byte INST_POP = 1; public const byte INST_POP = 1;
public const byte INST_POP_N = 2; public const byte INST_POP_N = 2;
public const byte INST_POP_RET = 3; public const byte INST_POP_RET = 3;
@ -241,7 +224,9 @@ namespace EscudeTools
return $"File line number"; return $"File line number";
case INST_PROC: case INST_PROC:
uint index = BitConverter.ToUInt32(c.Parameter); uint index = BitConverter.ToUInt32(c.Parameter);
return $"Execute built-in function: {ProcNames[index]} {SetExtStr(c, sf)}"; //if(index>= ProcNames.Length)
// return $"Execute unknown built-in function";
return $"Execute built-in function {index}";
case INST_TEXT: case INST_TEXT:
messIndex++; messIndex++;
return (sm == null) ? "意外的指令此表无Mess" : sm.DataString[messIndex - 1]; return (sm == null) ? "意外的指令此表无Mess" : sm.DataString[messIndex - 1];
@ -261,581 +246,5 @@ namespace EscudeTools
} }
} }
} }
private static string SetExtStr(Command c, ScriptFile sf)
{
switch (BitConverter.ToUInt32(c.Parameter))
{
case 0:
{
//(0 = 标题 / -1 = 游戏结束,保留数据 / 1以上 = 通关,保留数据)
string[] ps = ["结束代码"];
SetExtStr1(ps, sf);
return "脚本结束";
}
case 1:
{
string[] ps = ["脚本编号"];
SetExtStr1(ps, sf);
return "调用文件";
}
case 2:
{
string[] ps = ["参数索引"];
SetExtStr1(ps, sf);
return "获取函数帧的参数";
}
case 3:
{
string[] ps = ["参数数量"];
SetExtStr1(ps, sf);
return "获取函数帧的参数数量";
}
case 4:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "获取变量的类型";
}
case 5:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "转换为整数";
}
case 6:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "转换为浮点数";
}
case 7:
{
string[] ps = ["值"];
SetExtStr1(ps, sf);
return "绝对值";
}
case 8:
{
string[] ps = ["可变长度参数"];
SetExtStr1(ps, sf);
return "获取随机数";
}
case 9:
{
string[] ps = ["可变长度参数"];
SetExtStr1(ps, sf);
return "获取最小值";
}
case 10:
{
string[] ps = ["可变长度参数"];
SetExtStr1(ps, sf);
return "获取最大值";
}
case 11:
{
string[] ps = ["R", "G", "B", "A"];
SetExtStr1(ps, sf);
return "将RGB值转换为颜色代码";
}
case 12:
{
string[] ps = ["索引", "可变长度参数"];
SetExtStr1(ps, sf);
return "引用转换";
}
case 13:
{
string[] ps = ["编号"];
SetExtStr1(ps, sf);
return "员工名单滚动";
}
case 14:
{
string[] ps = ["文件名"];
SetExtStr1(ps, sf);
return "新建日志";
}
case 15:
{
string[] ps = ["文件名", "输出值..."];
SetExtStr1(ps, sf);
return "输出日志";
}
case 16:
{
string[] ps = ["标题字符串"];
SetExtStr1(ps, sf);
return "设置场景标题";
}
case 17:
{
return "自动保存";
}
case 18:
{
string[] ps = ["脚本编号"];
SetExtStr1(ps, sf);
return "获取脚本通过标志";
}
case 19:
{
string[] ps = ["CG编号"];
SetExtStr1(ps, sf);
return "设置CG欣赏标志";
}
case 20:
{
string[] ps = ["脚本编号"];
SetExtStr1(ps, sf);
return "设置场景回想标志";
}
case 21:
{
string[] ps = ["名称编号"];
SetExtStr1(ps, sf);
return "打开名称";
}
case 22:
{
string[] ps = ["文本", "显示时间", "强制标志"];
SetExtStr1(ps, sf);
return "显示通知文本";
}
case 23:
{
string[] ps = ["角色ID"];
SetExtStr1(ps, sf);
return "设置日志中的角色图像";
}
case 24:
{
string[] ps = ["文本控制ID", "设置标志"];
SetExtStr1(ps, sf);
return "文本控制标志的设置";
}
case 25:
{
string[] ps = ["图像ID", "表情ID"];
SetExtStr1(ps, sf);
return "表情指定";
}
case 26:
{
string[] ps = ["声音编号"];
SetExtStr1(ps, sf);
return "声音指定";
}
case 27:
{
string[] ps = ["时间", "音轨"];
SetExtStr1(ps, sf);
return "声音的播放时间等待";
}
case 28:
{
string[] ps = ["框架编号"];
SetExtStr1(ps, sf);
return "文本框架的更改";
}
case 29:
{
//显示标志 (0 = 隐藏 / 1 = 显示)
//显示时间 (1 / 1000毫秒)
string[] ps = ["显示标志", "显示时间"];
SetExtStr1(ps, sf);
return "文本框架的显示/隐藏";
}
case 30:
{
string[] ps = ["可变长参数"];
SetExtStr1(ps, sf);
return "文本引用值的设置";
}
case 31:
{
string[] ps = ["时间(1/1000 ms)"];
SetExtStr1(ps, sf);
return "文本消息的消去";
}
case 32:
{
string[] ps = ["x间隔", "y间隔"];
SetExtStr1(ps, sf);
return "文本间距的设置";
}
case 33:
{
string[] ps = ["选择允许标志"];
SetExtStr1(ps, sf);
return "菜单选项的设置";
}
case 34:
{
string[] ps = ["随机显示标志", "流程分支标志"];
SetExtStr1(ps, sf);
return "菜单选择";
}
case 35:
{
string[] ps = ["延迟时间 (以毫秒为单位)", "点击取消标志"];
SetExtStr1(ps, sf);
return "延迟处理";
}
case 36:
{
string[] ps = ["角色ID"];
SetExtStr1(ps, sf);
return "初始化LSF部件";
}
case 37:
{
string[] ps = ["角色ID", "部件状态..."];
SetExtStr1(ps, sf);
return "设置LSF部件状态";
}
case 38:
{
string[] ps = ["角色ID", "部件ID"];
SetExtStr1(ps, sf);
return "获取LSF部件状态";
}
case 39:
{
string[] ps = ["角色ID", "部件ID..."];
SetExtStr1(ps, sf);
return "LSF部件破坏效果";
}
case 40:
{
string[] ps = ["相对值"];
SetExtStr1(ps, sf);
return "相对指定显示对象属性";
}
case 41:
{
string[] ps = ["显示对象..."];
SetExtStr1(ps, sf);
return "指定显示对象列表";
}
case 42:
{
string[] ps = ["显示对象", "图像ID", "表情ID", "分辨率等级", "滤镜ID", "Z", "X", "Y", "水平缩放率", "垂直缩放率", "旋转角度", "不透明度"];
SetExtStr1(ps, sf);
return "设置显示对象";
}
case 43:
{
string[] ps = ["显示对象", "X", "Y"];
SetExtStr1(ps, sf);
return "设置显示对象的原点坐标";
}
case 44:
{
string[] ps = ["显示对象", "属性ID", "属性值"];
SetExtStr1(ps, sf);
return "设置显示对象的属性值";
}
case 45:
{
string[] ps = ["显示对象", "属性ID"];
SetExtStr1(ps, sf);
return "获取显示对象的属性值";
}
case 46:
{
string[] ps = ["显示对象", "效果编号", "部位ID", "相对于部位的X坐标", "相对于部位的Y坐标", "显示顺序"];
SetExtStr1(ps, sf);
return "设置情感效果";
}
case 47:
{
string[] ps = ["显示对象列表"];
SetExtStr1(ps, sf);
return "删除显示对象";
}
case 48:
{
string[] ps = ["效果编号", "显示时间 (ms)", "时间曲线", "翻转规则图像标志", "逆向播放标志", "颜色"];
SetExtStr1(ps, sf);
return "更新屏幕";
}
case 49:
{
string[] ps = ["显示对象", "时间", "X", "Y", "水平缩放率", "垂直缩放率", "旋转角度", "不透明度"];
SetExtStr1(ps, sf);
return "设置插值";
}
case 50:
{
string[] ps = ["显示对象", "插值动画ID"];
SetExtStr1(ps, sf);
return "插值动画";
}
case 51:
{
return "插值";
}
case 52:
{
string[] ps = ["显示对象", "变量编号", "值"];
SetExtStr1(ps, sf);
return "设置MOT的变量";
}
case 53:
{
string[] ps = ["显示对象", "变量编号"];
SetExtStr1(ps, sf);
return "获取MOT的变量";
}
case 54:
{
string[] ps = ["显示对象", "X轴震动像素数", "Y轴震动像素数", "效果时间"];
SetExtStr1(ps, sf);
return "屏幕震动";
}
case 55:
{
string[] ps = ["闪光颜色", "闪光次数"];
SetExtStr1(ps, sf);
return "闪光效果";
}
case 56:
{
string[] ps = ["滤镜ID", "模式", "颜色", "水平模糊", "垂直模糊"];
SetExtStr1(ps, sf);
return "设置颜色滤镜";
}
case 57:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置特殊效果";
}
case 58:
{
string[] ps = ["效果标志", "取消标志"];
SetExtStr1(ps, sf);
return "屏幕效果等待";
}
case 59:
{
string[] ps = ["显示对象", "自动消失标志"];
SetExtStr1(ps, sf);
return "设置自动消失标志";
}
case 60:
{
string[] ps = ["视频编号"];
SetExtStr1(ps, sf);
return "播放视频";
}
case 61:
{
string[] ps = ["BGM编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放BGM";
}
case 62:
{
string[] ps = ["淡出时间"];
SetExtStr1(ps, sf);
return "停止BGM";
}
case 63:
{
string[] ps = ["音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置BGM音量";
}
case 64:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置BGM效果";
}
case 65:
{
string[] ps = ["环境音编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放环境音";
}
case 66:
{
string[] ps = ["淡出时间"];
SetExtStr1(ps, sf);
return "停止环境音";
}
case 67:
{
string[] ps = ["音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置环境音音量";
}
case 68:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置环境音效果";
}
case 69:
{
string[] ps = ["轨道", "音效编号", "循环标志", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放音效";
}
case 70:
{
string[] ps = ["轨道", "淡出时间"];
SetExtStr1(ps, sf);
return "停止音效";
}
case 71:
{
string[] ps = ["轨道"];
SetExtStr1(ps, sf);
return "音效等待";
}
case 72:
{
string[] ps = ["轨道", "音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置音效音量";
}
case 73:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置音效效果";
}
case 74:
{
string[] ps = ["轨道", "语音编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放角色语音";
}
case 75:
{
string[] ps = ["轨道", "淡出时间"];
SetExtStr1(ps, sf);
return "停止角色语音";
}
case 76:
{
string[] ps = ["轨道"];
SetExtStr1(ps, sf);
return "角色语音等待";
}
case 77:
{
string[] ps = ["轨道", "音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置角色语音音量";
}
case 78:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置角色语音效果";
}
case 79:
{
string[] ps = ["轨道", "语音编号", "淡入时间", "音量", "播放开始时间"];
SetExtStr1(ps, sf);
return "播放BGV";
}
case 80:
{
string[] ps = ["轨道", "淡出时间"];
SetExtStr1(ps, sf);
return "停止BGV";
}
case 81:
{
string[] ps = ["轨道", "音量值", "淡入淡出时间"];
SetExtStr1(ps, sf);
return "设置BGV音量";
}
case 82:
{
string[] ps = ["效果编号"];
SetExtStr1(ps, sf);
return "设置BGV效果";
}
case 83:
{
string[] ps = ["类别ID", "参数ID", "参数值"];
SetExtStr1(ps, sf);
return "设置参数";
}
case 84:
{
string[] ps = ["类别ID", "参数ID"];
SetExtStr1(ps, sf);
return "获取参数";
}
case 85:
{
string[] ps = ["脚本ID"];
SetExtStr1(ps, sf);
return "文件跳转";
}
case 86:
{
string[] ps = ["经过天数"];
SetExtStr1(ps, sf);
return "更新日期";
}
case 87:
{
string[] ps = ["脚本ID"];
SetExtStr1(ps, sf);
return "更新并显示流程图";
}
case 88:
{
string[] ps = ["日记ID", "附加标志", "等待标志"];
SetExtStr1(ps, sf);
return "更新并显示日记";
}
case 89:
{
string[] ps = ["脚本ID", "父脚本ID"];
SetExtStr1(ps, sf);
return "解锁区块";
}
case 90:
{
string[] ps = ["章节ID"];
SetExtStr1(ps, sf);
return "设置章节";
}
case 91:
{
return "附加内容";
}
}
return "";
}
private static void SetExtStr1(string[] ps, ScriptFile sf)
{
int i = sf.Commands.Count - 2;
sf.Commands[i + 1].IsProcSet = true;
for (int k = 0; k < ps.Length; k++)
{
if (sf.Commands[i].IsProcSet || sf.Commands[i].Instruction < 4 || sf.Commands[i].Instruction > 10)
{
k--;
i--;
continue;
}
sf.Commands[i].Helper += $": {ps[k]}";
sf.Commands[i].IsProcSet = true;
i--;
}
}
} }
} }

View File

@ -4,9 +4,126 @@ namespace EscudeTools
{ {
public class ImageManager public class ImageManager
{ {
public static void ImgPreProcessNew(List<StTable> stts, Face[] faces, LsfManager lm, string outputDir)
{
var parallelOptions = new ParallelOptions
{
MaxDegreeOfParallelism = 6 // 设置最大并行线程数
};
Parallel.ForEach(stts, parallelOptions, stt =>
//foreach (StTable stt in stts)
{
if (stt.order == 0) //仅提取鉴赏中有的ST
return;
//continue;
string targetFilename = Path.Combine(outputDir, stt.name); //最后保存可用的文件名
LsfData? lsfData = lm.FindLsfDataByName(stt.file);
if (lsfData == null)
{
Console.WriteLine($"警告,未找到与{stt.file}对应的lsf数据");
return;
}
List<int> pendingList = [];
List<string> pendingListFn = [];
foreach (string o in stt.option)
{
List<int> t = TableManagercs.ParseOptions(lsfData, o);
if (t.Count == 0)
continue;
pendingList.AddRange(t);
foreach (int i in t)
{
pendingListFn.Add(lsfData.lli[i].nameStr);
}
}
//pendingList = TableManagercs.OrderLayer(pendingList, pendingListFn);
int n = 0;
foreach (string o in faces[(int)stt.face].faceOptions)
{
List<int> pendingListCopy = new(pendingList);
List<string> pendingListFnCopy = new(pendingListFn);
List<int> t = TableManagercs.ParseOptions(lsfData, o);
if (t.Count == 0)
continue;
foreach (int i in t)
{
pendingListFnCopy.Add(lsfData.lli[i].nameStr);
}
pendingListCopy.AddRange(t);
pendingListCopy = TableManagercs.OrderLayer(pendingListCopy, pendingListFnCopy);
if (!ImageManager.Process(lsfData, [.. pendingListCopy], targetFilename + $"_{n}.png"))
throw new Exception("Process Fail");
else
Console.WriteLine($"Export {stt.name}_{n} Success");
n++;
}
});
}
public static void ImgPreProcessOld(List<StTable> stts, LsfManager lm, string outputDir)
{
var parallelOptions = new ParallelOptions
{
MaxDegreeOfParallelism = 6 // 设置最大并行线程数
};
Parallel.ForEach(stts, parallelOptions, stt =>
//foreach (var stt in stts)
{
if (stt.order == 0) //仅提取鉴赏中有的ST
return;
string targetFilename = Path.Combine(outputDir, stt.name);
LsfData? lsfData = lm.FindLsfDataByName(stt.file);
if (lsfData == null)
{
Console.WriteLine($"警告,未找到与{stt.file}对应的lsf数据");
return;
}
List<int> faceAvailList = [];
List<string> faceAvailNameList = [];
for (int i = 0; i < lsfData.lli.Length; i++)
{
if (lsfData.lli[i].index == 1)
{
faceAvailList.Add(i);
faceAvailNameList.Add(lsfData.lli[i].nameStr);
}
}
List<int> pendingList = [];
List<string> pendingListFn = [];
foreach (string o in stt.option)
{
List<int> t = TableManagercs.ParseOptions(lsfData, o);
if (t.Count == 0)
continue;
pendingList.AddRange(t);
foreach (int i in t)
{
pendingListFn.Add(lsfData.lli[i].nameStr);
}
}
//pendingList = TableManagercs.OrderLayer(pendingList, pendingListFn);
int n = 0;
for (int k = 0; k < faceAvailList.Count; k++)
{
List<int> que = new(pendingList);
List<string> queStr = new(pendingListFn);
que.Add(faceAvailList[k]);
queStr.Add(faceAvailNameList[k]);
que = TableManagercs.OrderLayer(que, queStr);
if (!ImageManager.Process(lsfData, [.. que], targetFilename + $"_{n}.png"))
throw new Exception("Process Fail");
else
Console.WriteLine($"Export {stt.name}_{n} Success");
n++;
}
});
}
public static bool Process(LsfData ld, int[] n, string target) public static bool Process(LsfData ld, int[] n, string target)
{ {
//get base size
int height = ld.lfh.height, width = ld.lfh.width; int height = ld.lfh.height, width = ld.lfh.width;
using var baseImage = new MagickImage(MagickColors.Transparent, (uint)width, (uint)height); using var baseImage = new MagickImage(MagickColors.Transparent, (uint)width, (uint)height);
for (int i = 0; i < n.Length; i++) for (int i = 0; i < n.Length; i++)
@ -19,9 +136,9 @@ namespace EscudeTools
if (mode == 3) if (mode == 3)
{ {
overlayImage.Composite(baseImage, -1 * offsetX, -1 * offsetY, CompositeOperator.DstIn); overlayImage.Composite(baseImage, -1 * offsetX, -1 * offsetY, CompositeOperator.DstIn);
baseImage.Composite(overlayImage, offsetX, offsetY, CompositeOperator.Multiply);//原先就一条这个,发现处理透明时会有问题 baseImage.Composite(overlayImage, offsetX, offsetY, CompositeOperator.Multiply);//应该能解决透明度问题了
} }
else if (mode == 10) else if (mode == 10) //目前还没遇到过?
{ {
baseImage.Composite(overlayImage, offsetX, offsetY, CompositeOperator.Plus); baseImage.Composite(overlayImage, offsetX, offsetY, CompositeOperator.Plus);
} }
@ -34,10 +151,6 @@ namespace EscudeTools
return true; return true;
} }
//上面足够给Ev、St用了
//public static bool StProcess()
//{
// throw new NotImplementedException();
//}
} }
} }

View File

@ -212,6 +212,7 @@ namespace EscudeTools
using (var command = new SqliteCommand($"SELECT * FROM {foundTN[0]};", connection)) using (var command = new SqliteCommand($"SELECT * FROM {foundTN[0]};", connection))
{ {
using var reader = command.ExecuteReader(); using var reader = command.ExecuteReader();
int fieldCount = reader.FieldCount;
while (reader.Read()) while (reader.Read())
{ {
if (reader.IsDBNull(0) || string.IsNullOrEmpty(reader.GetString(0))) if (reader.IsDBNull(0) || string.IsNullOrEmpty(reader.GetString(0)))
@ -223,7 +224,7 @@ namespace EscudeTools
option = (reader["オプション_44"].ToString() ?? "").Split(' '), option = (reader["オプション_44"].ToString() ?? "").Split(' '),
//coverd = (uint)reader.GetInt32(3), //coverd = (uint)reader.GetInt32(3),
//filter = (uint)reader.GetInt32(4), //filter = (uint)reader.GetInt32(4),
face = (uint)reader.GetInt32("表情_14"), face = (uint)(fieldCount == 9 ? 0 : reader.GetInt32("表情_14")),
//id = (uint)reader.GetInt32(6), //id = (uint)reader.GetInt32(6),
//loc = (uint)reader.GetInt32(7), //loc = (uint)reader.GetInt32(7),
order = reader.GetInt32("CG鑑賞_14"), order = reader.GetInt32("CG鑑賞_14"),
@ -232,10 +233,14 @@ namespace EscudeTools
} }
} }
List<string> fa = []; List<string> fa = [];
bool legacyMode = false;
using (var command = new SqliteCommand($"SELECT * FROM {foundTN[1]};", connection)) using (var command = new SqliteCommand($"SELECT * FROM {foundTN[1]};", connection))
{ {
using var reader = command.ExecuteReader(); using var reader = command.ExecuteReader();
while (reader.Read()) int fieldCount = reader.FieldCount;
if (fieldCount <= 2)
legacyMode = true;
while (reader.Read() && !legacyMode)
{ {
if (reader.IsDBNull(0) || string.IsNullOrEmpty(reader.GetString(0))) if (reader.IsDBNull(0) || string.IsNullOrEmpty(reader.GetString(0)))
continue; continue;
@ -263,55 +268,10 @@ namespace EscudeTools
string outputDir = Path.Combine(Path.GetDirectoryName(v1), "Output"); string outputDir = Path.Combine(Path.GetDirectoryName(v1), "Output");
if (!Directory.Exists(outputDir)) if (!Directory.Exists(outputDir))
Directory.CreateDirectory(outputDir); Directory.CreateDirectory(outputDir);
if (legacyMode)
var parallelOptions = new ParallelOptions ImageManager.ImgPreProcessOld(stts, lm, outputDir);
{
MaxDegreeOfParallelism = 6 // 设置最大并行线程数
};
Parallel.ForEach(stts, parallelOptions, stt =>
//foreach (StTable stt in stts)
{
if (stt.order == 0) //仅提取鉴赏中有的ST
return;
//continue;
string targetFilename = Path.Combine(outputDir, stt.name); //最后保存可用的文件名
LsfData? lsfData = lm.FindLsfDataByName(stt.file) ?? throw new Exception($"错误,未找到与{stt.file}对应的lsf数据");
List<int> pendingList = [];
List<string> pendingListFn = [];
foreach (string o in stt.option)
{
List<int> t = TableManagercs.ParseOptions(lsfData, o);
if (t.Count == 0)
continue;
pendingList.AddRange(t);
foreach (int i in t)
{
pendingListFn.Add(lsfData.lli[i].nameStr);
}
}
//pendingList = TableManagercs.OrderLayer(pendingList, pendingListFn);
int n = 0;
foreach (string o in faces[(int)stt.face].faceOptions)
{
List<int> pendingListCopy = new(pendingList);
List<string> pendingListFnCopy = new(pendingListFn);
List<int> t = TableManagercs.ParseOptions(lsfData, o);
if (t.Count == 0)
continue;
foreach (int i in t)
{
pendingListFnCopy.Add(lsfData.lli[i].nameStr);
}
pendingListCopy.AddRange(t);
pendingListCopy = TableManagercs.OrderLayer(pendingListCopy, pendingListFnCopy);
if (!ImageManager.Process(lsfData, [.. pendingListCopy], targetFilename + $"_{n++}.png"))
throw new Exception("Process Fail");
else else
Console.WriteLine($"Export {stt.name}_{n - 1} Success"); ImageManager.ImgPreProcessNew(stts, faces, lm, outputDir);
}
});
//}
} }
} }
@ -548,7 +508,7 @@ namespace EscudeTools
//导出db_*.bin //导出db_*.bin
if (Directory.Exists(v)) if (Directory.Exists(v))
{ {
string[] files = Directory.GetFiles(v, "db_*.bin"); string[] files = Directory.GetFiles(v, "*.bin");
DatabaseManager dm = new(); DatabaseManager dm = new();
foreach (string file in files) foreach (string file in files)
{ {
@ -647,7 +607,7 @@ namespace EscudeTools
Console.WriteLine("Ignore the 001 files; the program will read them if needed."); Console.WriteLine("Ignore the 001 files; the program will read them if needed.");
Console.WriteLine("Must specify the type of script bin file to unpack."); Console.WriteLine("Must specify the type of script bin file to unpack.");
Console.WriteLine("Accepts the following types: 0, 1, 2."); Console.WriteLine("Accepts the following types: 0, 1, 2.");
Console.WriteLine("Type 0: Full; this creates script.db containing all .bin and .001 information."); Console.WriteLine("Type 0(unstable): Full; this creates script.db containing all .bin and .001 information.");
Console.WriteLine("Type 2: Exports only the text from bin; this creates script_text.db and many .dat files (non-text data)."); Console.WriteLine("Type 2: Exports only the text from bin; this creates script_text.db and many .dat files (non-text data).");
Console.WriteLine("Type 1: Exports only the text from 001; this creates script_sm.db containing all .001 information."); Console.WriteLine("Type 1: Exports only the text from 001; this creates script_sm.db containing all .001 information.");
Console.WriteLine(); Console.WriteLine();

View File

@ -1,7 +1,8 @@
{ {
"profiles": { "profiles": {
"EscudeTools": { "EscudeTools": {
"commandName": "Project" "commandName": "Project",
"commandLineArgs": "-v\r\n\"G:\\x221.local\\[231027][1231724][エスクード] 戦巫<センナギ> ―穢れた契りと神ころも― DL版 (files)\\戦巫〈センナギ〉―穢れた契りと神ころも―\\1\\script\"\r\n-t\r\n0"
} }
} }
} }

View File

@ -89,9 +89,9 @@ namespace EscudeTools
foreach (string item in layer_fn) foreach (string item in layer_fn)
{ {
string[] parts = item.Split("_"); string[] parts = item.Split("_");
if (parts.Length == 3) if (parts.Length >= 3)
{ {
if (int.TryParse(parts[2], out int number)) if (int.TryParse(parts[^1], out int number))
{ {
order.Add(number); order.Add(number);
} }

View File

@ -2,9 +2,11 @@
### 已测试 ### 已测试
悠刻のファムファタル (解封包正常、EV ST合成正常) - 悠刻のファムファタル (解封包正常、EV ST合成正常)
廃村少女 ~妖し惑ひの籠の郷~ (解封包正常EV合成正常ST不支持 - 戦巫〈センナギ〉―穢れた契りと神ころも―解包正常EV ST合成正常
- 廃村少女 ~妖し惑ひの籠の郷~ (解封包正常EV合成正常ST未知
### 使用说明: ### 使用说明:
@ -95,6 +97,13 @@
- **-h**: 打印帮助信息 - **-h**: 打印帮助信息
### 额外说明
- 因为匹配规则的问题程序会跳过类似data\game_list.bin的文件即非```db_*.bin```)。临时解决方法是在文件名开头手动补一下```db_```。
- ↑ 最好请先检查一下文件头是不是```mdb\0```
- ST不支持合成是因为暂时没找到哪个表里有与角色对应的表情信息除了悠刻のファムファタル后续我会尝试修复这一问题
### 感谢 ### 感谢