Light.vnTools/Program.cs

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6.3 KiB
C#
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using System.IO.Compression;
using System.Text;
namespace LightvnTools
{
public class Program
{
static readonly string VERSION = "1.0.0";
// PKZip signature
static readonly byte[] PKZIP = { 0x50, 0x4B, 0x03, 0x04 };
// Key used to decrypt the file header and footer (reverse)
// Text: `d6c5fKI3GgBWpZF3Tz6ia3kF0`
// Source: https://github.com/morkt/GARbro/issues/440
static readonly byte[] KEY = { 0x64, 0x36, 0x63, 0x35, 0x66, 0x4B, 0x49, 0x33, 0x47, 0x67, 0x42, 0x57, 0x70, 0x5A, 0x46, 0x33, 0x54, 0x7A, 0x36, 0x69, 0x61, 0x33, 0x6B, 0x46, 0x30 };
static readonly byte[] REVERSED_KEY = { 0x30, 0x46, 0x6B, 0x33, 0x61, 0x69, 0x36, 0x7A, 0x54, 0x33, 0x46, 0x5A, 0x70, 0x57, 0x42, 0x67, 0x47, 0x33, 0x49, 0x4B, 0x66, 0x35, 0x63, 0x36, 0x64 };
static void Main(string[] args)
{
if (args.Length < 1)
{
Console.WriteLine($"Light.vnTools v{VERSION}");
Console.WriteLine();
Console.WriteLine(
"Light.vnTools is an unpack and repacking tool for Light.vn game engine (lightvn.net)."
);
Console.WriteLine();
Console.WriteLine("Usage:");
Console.WriteLine(" Unpack: Drag and drop '.vndat' file to 'LightvnTools.exe'");
Console.WriteLine(" Repack: Drag and drop unpacked folder to 'LightvnTools.exe'");
Console.ReadLine();
return;
}
string input = args[0];
// Unpack .vndat
if (File.Exists(input))
{
if (!IsZip(input))
{
Console.WriteLine("Not a .vndat (zip) file!");
Console.ReadLine();
return;
}
string outputFolder = Path.GetFileNameWithoutExtension(input);
if (!Directory.Exists(outputFolder))
Directory.CreateDirectory(outputFolder);
// Extract .vndat file
Console.WriteLine($"Extracting {Path.GetFileName(input)} to ./{outputFolder}/...");
ZipFile.ExtractToDirectory(input, outputFolder, true);
// Decrypt .vndat file contents
string[] files = GetFilesRecursive(outputFolder);
foreach (string file in files)
{
Console.WriteLine($"Decrypting {file}...");
XORFile(file);
}
Console.WriteLine("Done.");
}
// Repack
if (Directory.Exists(input))
{
string[] files = GetFilesRecursive(input);
// Encrypting the files back
foreach (string file in files)
{
Console.WriteLine($"Encrypting {Path.GetFileName(file)}...");
XORFile(file);
}
// Archiving to .vndat
string fileName = $"{input}.vndat";
Console.WriteLine($"Archiving as {fileName}...");
File.Copy(fileName, $"{fileName}.bak");
File.Delete(fileName);
ZipFile.CreateFromDirectory(input, fileName, CompressionLevel.Optimal, false);
Console.WriteLine("Done.");
}
Console.ReadLine();
}
/// <summary>
/// Check if the given file is Zip or not.
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
static bool IsZip(string filePath)
{
try
{
byte[] fileSignature = new byte[4];
using FileStream file = File.OpenRead(filePath);
file.Read(fileSignature, 0, fileSignature.Length);
for (int i = 0; i < fileSignature.Length; i++)
{
if (fileSignature[i] != PKZIP[i])
return false;
}
return true;
}
catch (Exception ex)
{
Console.WriteLine($"Error reading {Path.GetFileName(filePath)}. {ex.Message}");
return false;
}
}
/// <summary>
/// XOR the given file.
/// </summary>
/// <param name="filePath"></param>
static void XORFile(string filePath)
{
try
{
byte[] buffer;
int bufferLength;
using (FileStream inputStream = File.OpenRead(filePath))
{
buffer = new byte[bufferLength = (int)inputStream.Length];
inputStream.Read(buffer, 0, bufferLength);
}
if (bufferLength < 100)
{
if (bufferLength == 0)
{
Console.WriteLine($"Skipping {filePath}. File is empty.");
return;
}
Console.WriteLine($"File size is smaller than 100 bytes: {filePath}");
// XOR entire bytes
for (int i = 0; i < bufferLength; i++)
buffer[i] ^= REVERSED_KEY[i % KEY.Length];
}
else
{
// XOR the first 100 bytes
for (int i = 0; i < 100; i++)
buffer[i] ^= KEY[i % KEY.Length];
// XOR the last 100 bytes
for (int i = 0; i < 99; i++)
buffer[bufferLength - 99 + i] ^= REVERSED_KEY[i % KEY.Length];
}
using FileStream outputStream = File.OpenWrite(filePath);
outputStream.Write(buffer, 0, bufferLength);
}
catch (Exception ex)
{
Console.WriteLine($"An error occurred: {ex.Message}");
}
}
/// <summary>
/// Get all files from a folder.
/// </summary>
/// <param name="sourceFolder"></param>
/// <returns>File paths.</returns>
static string[] GetFilesRecursive(string sourceFolder)
{
return Directory.GetFiles(sourceFolder, "*.*", SearchOption.AllDirectories);
}
}
}