2718391ff5
Disclaimer: This release is unstable for newer version of Light.vn Signed-off-by: Bayu Satiyo <itsyuukunz@gmail.com>
216 lines
6.5 KiB
C#
216 lines
6.5 KiB
C#
using System.IO.Compression;
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namespace LightvnTools
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{
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public class Program
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{
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static readonly string VERSION = "0.0.1";
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// PKZip signature
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static readonly byte[] PKZIP = { 0x50, 0x4B, 0x03, 0x04 };
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// Key used to decrypt the file header and footer (reverse)
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// Text: `d6c5fKI3GgBWpZF3Tz6ia3kF0`
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// Source: https://github.com/morkt/GARbro/issues/440
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static readonly byte[] KEY =
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{
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0x64,
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0x36,
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0x63,
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0x35,
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0x66,
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0x4B,
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0x49,
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0x33,
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0x47,
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0x67,
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0x42,
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0x57,
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0x70,
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0x5A,
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0x46,
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0x33,
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0x54,
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0x7A,
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0x36,
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0x69,
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0x61,
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0x33,
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0x6B,
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0x46,
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0x30
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};
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static void Main(string[] args)
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{
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if (args.Length < 1)
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{
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Console.WriteLine($"Light.vnTools v{VERSION}");
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Console.WriteLine();
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Console.WriteLine(
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"Light.vnTools is an unpack and repacking tool for Light.vn game engine (lightvn.net)."
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);
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Console.WriteLine();
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Console.WriteLine("Usage:");
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Console.WriteLine(" Unpack: Drag and drop '.vndat' file to 'LightvnTools.exe'");
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Console.WriteLine(" Repack: Drag and drop unpacked folder to 'LightvnTools.exe'");
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Console.ReadLine();
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return;
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}
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string input = args[0];
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// Unpack .vndat
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if (File.Exists(input))
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{
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if (!IsZip(input))
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{
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Console.WriteLine("Not a .vndat (zip) file!");
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Console.ReadLine();
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return;
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}
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string outputFolder = Path.GetFileNameWithoutExtension(input);
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if (!Directory.Exists(outputFolder))
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Directory.CreateDirectory(outputFolder);
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// Extract .vndat file
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Console.WriteLine($"Extracting {Path.GetFileName(input)} to ./{outputFolder}/...");
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ZipFile.ExtractToDirectory(input, outputFolder, true);
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// Decrypt .vndat file contents
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string[] files = GetFilesRecursive(outputFolder);
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foreach (string file in files)
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{
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Console.WriteLine($"Decrypting {file}...");
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XORFile(file);
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}
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Console.WriteLine("Done.");
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}
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// Repack
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if (Directory.Exists(input))
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{
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string[] files = GetFilesRecursive(input);
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// Encrypting the files back
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foreach (string file in files)
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{
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Console.WriteLine($"Encrypting {Path.GetFileName(file)}...");
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XORFile(file);
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}
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// Archiving to .vndat
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string fileName = $"{input}.vndat";
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Console.WriteLine($"Archiving as {fileName}...");
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File.Copy(fileName, $"{fileName}.bak");
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File.Delete(fileName);
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ZipFile.CreateFromDirectory(input, fileName, CompressionLevel.Optimal, false);
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Console.WriteLine("Done.");
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}
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Console.ReadLine();
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}
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/// <summary>
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/// Check if the given file is Zip or not.
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/// </summary>
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/// <param name="filePath"></param>
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/// <returns></returns>
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static bool IsZip(string filePath)
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{
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try
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{
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byte[] fileSignature = new byte[4];
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using FileStream file = File.OpenRead(filePath);
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file.Read(fileSignature, 0, fileSignature.Length);
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for (int i = 0; i < fileSignature.Length; i++)
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{
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if (fileSignature[i] != PKZIP[i])
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return false;
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}
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return true;
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Error reading {Path.GetFileName(filePath)}. {ex.Message}");
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return false;
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}
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}
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/// <summary>
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/// XOR the given file.
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/// </summary>
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/// <param name="filePath"></param>
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static void XORFile(string filePath)
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{
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try
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{
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byte[] buffer;
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byte[] REVERSED_KEY = KEY;
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Array.Reverse(REVERSED_KEY);
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using (FileStream inputStream = File.OpenRead(filePath))
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{
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using MemoryStream outputStream = new();
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inputStream.CopyTo(outputStream);
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buffer = outputStream.ToArray();
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}
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int length = buffer.Length;
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if (length < 100)
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{
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if (length == 0)
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{
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Console.WriteLine($"Skipping {filePath}. File is empty.");
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return;
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}
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Console.WriteLine($"File size is smaller than 100 bytes: {filePath}");
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// XOR the first 100 bytes
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for (int i = 0; i < length; i++)
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buffer[i] ^= REVERSED_KEY[i % 25];
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}
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else
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{
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// XOR the last 100 bytes
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for (int i = 0; i < 99; i++)
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buffer[length - 99 + i] ^= REVERSED_KEY[i % 25];
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// XOR the first 100 bytes
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for (int i = 0; i < 100; i++)
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buffer[i] ^= KEY[i % 25];
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}
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using (FileStream outputStream = File.OpenWrite(filePath))
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{
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outputStream.Write(buffer, 0, length);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"An error occurred: {ex.Message}");
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}
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}
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/// <summary>
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/// Get all files from a folder.
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/// </summary>
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/// <param name="sourceFolder"></param>
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/// <returns>File paths.</returns>
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static string[] GetFilesRecursive(string sourceFolder)
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{
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return Directory.GetFiles(sourceFolder, "*.*", SearchOption.AllDirectories);
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}
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}
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}
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