diff --git a/vnr/License.txt b/LICENSE similarity index 100% rename from vnr/License.txt rename to LICENSE diff --git a/README.md b/README.md index 7c57ce0..d6b904a 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,10 @@ # ITHVNR -## Compiling -Before compiling *ITHVNR*, You should get CMake, [Windows Driver Kit 7.1](http://www.microsoft.com/en-us/download/details.aspx?id=11800), and Visual Studio. ## Downloads -Releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/releases). - -~~mireado build server can be found [here](http://mireado.blog.me).~~ +Previous releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/releases). ## Overview @@ -16,28 +12,37 @@ Releases of *ITHVNR* can be found [here](https://github.com/mireado/ITHVNR/relea Basically, ITHVNR base on [Stomp](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine)'s version. -## Activity Graph - -[![Throughput Graph](https://graphs.waffle.io/mireado/ITHVNR/throughput.svg)](https://waffle.io/mireado/ITHVNR/metrics/throughput) - ## Features - Open-source -- Hook text +- Hook text (AGTH hook codes supported) +- Extensions (WIP) ## License +GPL v3 ## Developers - Copyright (C) 2010-2012 [kaosu](qiupf2000@gmail.com) -- Copyright (C) 2015 [zorkzero](zorkzero@hotmail.com) - VNR engine making by [jichi](http://sakuradite.com/topic) - ITH updating by [Andys](http://www.hongfire.com/forum/member/126633-andys) - ITHVNR new GUI & VNR engine migration by [Stomp](http://www.hongfire.com/forum/member/325894-stomp) +- ITHVNR updating by [mireado](http://blog.naver.com/mireado) and [Eguni](https://github.com/Eguni) +- Korean GUI by [IJEMIN](https://github.com/IJEMIN) ## Special Thanks - Everybody adding issues! -- [IJEMIN](https://github.com/IJEMIN) -- [Eguni](https://github.com/Eguni) + +## Compiling + +Before compiling *ITHVNR*, You should get CMake, [Windows Driver Kit 7.1](http://www.microsoft.com/en-us/download/details.aspx?id=11800), and Visual Studio. + +## Project Architecture + +The GUI links to vnrhost.dll (created from the texthook folder) which injects vnrhook.dll (created from the vnrhook folder) and connects to it via 2 pipe files.
+vnrhost writes to hostPipe, vnrhook writes to hookPipe (duh?)
+vnrhook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.
+Additional information about hooks is shared through a section object that is mapped to a reference to the Hook class.
+The text that vnrhost receives through the pipe is then processed a little before being dispatched back to the GUI and displayed.