diff --git a/texthook/engine/engine.cc b/texthook/engine/engine.cc index 188c6bd..4e20eae 100644 --- a/texthook/engine/engine.cc +++ b/texthook/engine/engine.cc @@ -7983,6 +7983,7 @@ bool InsertCotophaHook2() return false; } + bool InsertCotophaHook4() { //by Blu3train @@ -8022,10 +8023,29 @@ bool InsertCotophaHook4() } return false; } +bool InsertCotophaHook3() { + const BYTE bytes[] = { 0x8B,0x75,0xB8,0x8B,0xCE,0x50,0xC6,0x45,0xFC,0x01,0xE8 }; + ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR); + ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range); + if (!addr) { + ConsoleOutput("vnreng:Cotopha3: Cotopha3 not found"); + return false; + } + HookParam myhp = {}; + myhp.address = addr; + + myhp.type = USING_UNICODE | USING_STRING | NO_CONTEXT; + myhp.offset = pusha_eax_off - 4; + + char nameForUser[HOOK_NAME_SIZE] = "Cotopha3_EWideString"; + NewHook(myhp, nameForUser); + ConsoleOutput("Insert: Cotopha3_EWideString Hook BY:IOV"); + return true; +} bool InsertCotophaHook() { - return InsertCotophaHook4() || InsertCotophaHook1() || InsertCotophaHook2(); + return InsertCotophaHook4() || InsertCotophaHook1() || InsertCotophaHook3() || InsertCotophaHook2(); } // jichi 5/10/2014 @@ -10980,12 +11000,63 @@ bool InsertWolf2Hook() NewHook(hp, "WolfRPG2"); return true; } +//example-game:妹!せいかつ~ファンタジー~ by:iov +bool InsertWolf3Hook() +{ + const BYTE bytes[] = { 0xC7,0x45,0xFC,0x00,0x00,0x00,0x00,0x8B,0x45,0x94,0x83,0xE0,0x01 }; + ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR); + ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range); + if (!addr) { + ConsoleOutput("vnreng:WolfRPG: pattern3 not found"); + return false; + } + HookParam myhp = {}; + myhp.address = addr+41; + + myhp.type = USING_STRING | NO_CONTEXT; + myhp.offset = pusha_eax_off - 4; + myhp.type |= DATA_INDIRECT; + + myhp.index = 4; + + char nameForUser[HOOK_NAME_SIZE] = "WolfRPG_String_Copy"; + NewHook(myhp, nameForUser); + ConsoleOutput("Insert: WolfRPG_String_Copy Hook"); + return true; +} + +bool InsertWolf4Hook() { + const BYTE bytes[] = {0xC6,0x45,0xFC,0x29,0x8B,0x8D,0xE0,0xEF,0xFF,0xFF,0xE8,XX4,0x50,0x8B,0x4D,0xE8,0x2B,0x4D,0xEC }; + ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR); + ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range); + if (!addr) { + ConsoleOutput("vnreng:WolfRPG: pattern4 not found"); + return false; + } + + HookParam myhp = {}; + myhp.address = addr + 16; + + myhp.type = USING_STRING | NO_CONTEXT; + myhp.offset = pusha_eax_off - 4; + // myhp.type |= DATA_INDIRECT; + + // myhp.index = 4; + + char nameForUser[HOOK_NAME_SIZE] = "WolfRPG4"; + NewHook(myhp, nameForUser); + ConsoleOutput("Insert: WolfRPG4 Hook"); + return true; +} + + + } // WolfRPG namespace bool InsertWolfHook() { - return InsertOldWolfHook(), InsertWolf2Hook(); + return InsertOldWolfHook(), InsertWolf2Hook(), InsertWolf3Hook(), InsertWolf4Hook(); } bool InsertIGSDynamicHook(LPVOID addr, DWORD frame, DWORD stack) @@ -11570,7 +11641,7 @@ static bool InsertNewWillPlusHook() found = true; } /* - hook cmp esi,0x3000 + hook cmp esi or ebx,0x3000 Sample games: https://vndb.org/r54549 https://vndb.org/v22705 @@ -11578,17 +11649,25 @@ static bool InsertNewWillPlusHook() https://vndb.org/v25719 https://vndb.org/v27227 https://vndb.org/v27385 + https://vndb.org/v34544 + https://vndb.org/v35279 + https://vndb.org/r94284 */ const BYTE pattern[] = { - 0x81,0xfe,0x00,0x30,0x00,0x00 //81FE 00300000 cmp esi,0x3000 + 0x81,XX, 0x00,0x30,0x00,0x00 // 81FE or FB 00300000 cmp esi or ebx,0x3000 + // je xx + // hook here }; for (auto addr : Util::SearchMemory(pattern, sizeof(pattern), PAGE_EXECUTE, processStartAddress, processStopAddress)) { + BYTE byte = *(BYTE*)(addr + 1); + if (byte != 0xfe && byte != 0xfb) + continue; HookParam hp = {}; - hp.address = addr; + hp.address = addr + 8; hp.type = USING_UNICODE; - hp.offset = pusha_esi_off - 4; + hp.offset = byte == 0xfe ? pusha_esi_off - 4 : pusha_ebx_off - 4; hp.length_offset = 1; NewHook(hp, "WillPlus3"); found = true; @@ -19904,9 +19983,115 @@ bool InsertRenpyHook() ConsoleOutput("Textractor: Ren'py failed: failed to find python2X.dll"); return ok; } + + static uintptr_t(*mono_assembly_get_image)(uintptr_t) = NULL; +static char* (*mono_image_get_name)(uintptr_t) = NULL; +static uintptr_t(*mono_class_from_name)(uintptr_t, char*, char*) = NULL; +static uintptr_t(*mono_class_vtable)(uintptr_t, uintptr_t) = NULL; +static void* (*mono_vtable_get_static_field_data)(uintptr_t) = NULL; +static uintptr_t(*mono_class_get_method_from_name)(uintptr_t, char*, int) = NULL; +static uintptr_t(*mono_class_get_property_from_name)(uintptr_t, char*) = NULL; +static uintptr_t(*mono_property_get_set_method)(uintptr_t) = NULL; +static uint64_t* (*mono_compile_method)(uintptr_t) = NULL; +static MonoDomain* (*mono_get_root_domain)() = NULL; +static void (*mono_thread_attach)(MonoDomain*) = NULL; +int getV8StringLength(uintptr_t stack, uintptr_t data) { + int len = *(int*)(data - 4); + int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0; + for (size_t i = 0; i < checkLength; i++) + { + if (*(WORD*)(data + i * 2) == 0x0) + return 0; + } + return checkLength * 2; + +} +void MonoCallBack(uintptr_t assembly, void* userData) { + uintptr_t mono_property = NULL; + uintptr_t image = mono_assembly_get_image(assembly); + // TMP_Text TextMeshProUGUI + auto mono_tmp_class = mono_class_from_name(image, "TMPro", "TMP_Text"); + auto mono_ugui_class = mono_class_from_name(image, "UnityEngine.UI", "Text"); + auto mono_ngui_class = mono_class_from_name(image, "", "UILabel"); + if (!mono_tmp_class && !mono_ugui_class && !mono_ngui_class) + return; + if (mono_tmp_class) { + mono_property = mono_class_get_property_from_name(mono_tmp_class, "text"); + } + else if(mono_ugui_class) + { + mono_property = mono_class_get_property_from_name(mono_ugui_class, "text"); + } + else if (mono_ngui_class) { + mono_property = mono_class_get_property_from_name(mono_ngui_class, "text"); + } + + if (mono_property == NULL) + return; + auto mono_set_method = mono_property_get_set_method(mono_property); + //注意必须调用mono_thread_attach 附加到主domain 才能调用 mono_method_get_unmanaged_thunk mono_compile_method 或mono_runtime_invoke + mono_thread_attach(mono_get_root_domain()); + uint64_t* method_pointer = mono_compile_method(mono_set_method); + if (method_pointer) { + HookParam hp = {}; + hp.type = USING_STRING | USING_UNICODE |DATA_INDIRECT; + hp.address = (uint64_t)method_pointer; + hp.offset = pusha_esp_off-4; // esp+8 + hp.index = 12; + hp.padding = 12; + + if (mono_tmp_class) { + ConsoleOutput("Mono_X86,Insert: TextMeshProUGUI_set_text Hook BY:IOV"); + hp.length_fun = getV8StringLength; + NewHook(hp, "TextMeshProUGUI_set_text"); + } + else if(mono_ugui_class) + { + ConsoleOutput("Mono_X86,Insert: UGUI_set_text Hook BY:IOV"); + hp.length_fun = getV8StringLength; + NewHook(hp, "UGUI_set_text"); + } + else if(mono_ngui_class) + { + ConsoleOutput("Mono_X86,Insert: NGUI_set_text Hook BY:IOV"); + hp.length_fun = getV8StringLength; + NewHook(hp, "NGUI_set_text"); + } + } + +} +bool InsertMonoHooksByAssembly(HMODULE module) { + //void mono_assembly_foreach (GFunc func, gpointer user_data) + //遍历程序集。用于获取目标程序集的指针。其中的func 是一个回调函数,要自己写。它有两个参数,前者就是MonoAssembly*,而后者则是user_data + static auto mono_assembly_foreach = (void (*)(void (*)(uintptr_t, void*), uintptr_t))GetProcAddress(module, "mono_assembly_foreach"); + mono_assembly_get_image = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_assembly_get_image"); + mono_image_get_name = (char* (*)(uintptr_t))GetProcAddress(module, "mono_image_get_name"); + mono_class_from_name = (uintptr_t(*)(uintptr_t, char*, char*))GetProcAddress(module, "mono_class_from_name"); + mono_class_get_property_from_name = (uintptr_t(*)(uintptr_t, char*))GetProcAddress(module, "mono_class_get_property_from_name"); + mono_property_get_set_method = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_property_get_set_method"); + mono_compile_method = (uint64_t * (*)(uintptr_t))GetProcAddress(module, "mono_compile_method"); + mono_get_root_domain = (MonoDomain * (*)())GetProcAddress(module, "mono_get_root_domain"); + + mono_thread_attach = (void (*)(MonoDomain*))GetProcAddress(module, "mono_thread_attach"); + if (mono_assembly_foreach && mono_assembly_get_image && mono_image_get_name && mono_class_from_name && + mono_class_get_property_from_name && mono_property_get_set_method && mono_compile_method && + mono_get_root_domain && mono_thread_attach) { + mono_assembly_foreach(MonoCallBack, NULL); + return true; + } + else + { + return false; + } +} + + + void InsertMonoHook(HMODULE h) { static HMODULE mono = h; + if (InsertMonoHooksByAssembly(mono)) + return ; /* Artikash 2/13/2019: How to hook Mono/Unity3D: Find all standard function prologs in memory with write/execute permission: these represent possible JIT compiled functions @@ -19993,7 +20178,49 @@ bool NoAsciiFilter(LPVOID data, DWORD *size, HookParam *, BYTE) return true; return false; } +bool InsertAnimHook() { + const BYTE bytes[] = { 0xC7,0x45,0xFC,0x01,0x00,0x00,0x00,0x8B,0x4D,0x10,0x51,0x8D,0x8D,0x40,0x7E,0xFF,0xFF }; + ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR); + ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range); + if (!addr) { + ConsoleOutput("vnreng:Anim: pattern not found"); + return false; + } + HookParam myhp = {}; + myhp.address = addr+10; + myhp.type = USING_STRING| NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取 + + // data_offset + myhp.offset = pusha_ecx_off - 4;//esp+4 + + char nameForUser[HOOK_NAME_SIZE] = "Anim"; + NewHook(myhp, nameForUser); + ConsoleOutput("Insert: Anim Hook by:IOV"); + return true; +} + +bool InsertAnim2Hook() { + const BYTE bytes[] = { 0xC7,0x45,0xFC,0x01,0x00,0x00,0x00,0x8B,0x45,0x10,0x50,0x8D,0x8D,0xAC,0x7E,0xFF,0xFF }; + ULONG range = min(processStopAddress - processStartAddress, MAX_REL_ADDR); + ULONG addr = MemDbg::findBytes(bytes, sizeof(bytes), processStartAddress, processStartAddress + range); + if (!addr) { + ConsoleOutput("vnreng:Anim2: pattern not found"); + return false; + } + HookParam myhp = {}; + myhp.address = addr + 10; + + myhp.type = USING_STRING | NO_CONTEXT; + + // data_offset + myhp.offset = pusha_eax_off - 4;//esp+4 + + char nameForUser[HOOK_NAME_SIZE] = "Anim2"; + NewHook(myhp, nameForUser); + ConsoleOutput("Insert: Anim2 Hook by:IOV"); + return true; +} bool Anim3Filter(LPVOID data, DWORD *size, HookParam *, BYTE) { auto text = reinterpret_cast(data); diff --git a/texthook/engine/engine.h b/texthook/engine/engine.h index 07d3983..6e88df6 100644 --- a/texthook/engine/engine.h +++ b/texthook/engine/engine.h @@ -157,6 +157,9 @@ bool InsertWillPlusHook(); // WillPlus: Rio.arc bool InsertWolfHook(); // Wolf: Data.wolf bool InsertYukaSystemHooks(); // YukaSystem2: *.ykc bool InsertYurisHook(); // YU-RIS: *.ypf +bool InsertAnimHook(); // +bool InsertAnim2Hook(); // +bool InsertCotophaHook3(); bool InsertONScripterruHooks(); // ONScripter-RU: resource string bool InsertSakanaGLHook(); // SakanaGL: sakanagl.dll bool InsertDebonosuWorksHook(); // DebonosuWorks: resource string diff --git a/texthook/engine/match32.cc b/texthook/engine/match32.cc index 7060d7e..cc0140a 100644 --- a/texthook/engine/match32.cc +++ b/texthook/engine/match32.cc @@ -556,9 +556,10 @@ bool DetermineEngineByFile4() } if (Util::CheckFile(L"voice\\*.pck")) { - return /*InsertAnimHook() || InsertAnim2Hook() ||*/ InsertAnim3Hook(); + return InsertAnimHook() || InsertAnim2Hook() || InsertAnim3Hook(); } + // jichi 11/22/2015: 凍京NECRO 体験版 // Jazzinghen 23/05/2020: Add check for 凍京NECRO // ResEdit shows multiple potential strings: diff --git a/texthook/engine/match64.cc b/texthook/engine/match64.cc index b29887b..38ec217 100644 --- a/texthook/engine/match64.cc +++ b/texthook/engine/match64.cc @@ -383,9 +383,132 @@ namespace Engine } return found; } + //MonoImage* mono_assembly_get_image(MonoAssembly* assembly):获取程序集的镜像。后面几乎所有的操作都会以MonoImage* 为第一个参数。 + static uintptr_t (*mono_assembly_get_image)(uintptr_t) = NULL; + // const char* mono_image_get_name(MonoImage * image) :获取程序集名。我们用它判断哪个程序集是我们的目标 + static char* (*mono_image_get_name)(uintptr_t) = NULL; + //MonoClass* mono_class_from_name (MonoImage *image, const char* name_space, const char *name):通过类名获取类(非实例)。 + static uintptr_t(*mono_class_from_name)(uintptr_t, char*, char*) = NULL; + //MonoVTable* mono_class_vtable (MonoDomain *domain, MonoClass *klass):获取vtable,我们通过它可以找到静态字段的起始地址。 + static uintptr_t(*mono_class_vtable)(uintptr_t, uintptr_t) = NULL; + //void* mono_vtable_get_static_field_data (MonoVTable *vt):获取静态字段的起始地址。 + static void* (*mono_vtable_get_static_field_data)(uintptr_t) = NULL; + //MonoMethod* mono_class_get_method_from_name (MonoClass *klass, const char *name, int param_count):获取方法(非native code地址)。 + //其中param_count是参数数量,可以输入-1来省略。此函数无法获取重载的方法,但对于我们来说足够了。 + static uintptr_t(*mono_class_get_method_from_name)(uintptr_t, char*,int) = NULL; + //获取属性。用它可以进一步获得属性的getter和setter。 + //MonoProperty* mono_class_get_property_from_name(MonoClass* klass, const char* name): + static uintptr_t(*mono_class_get_property_from_name)(uintptr_t, char*) = NULL; + //获取属性的getter和setter。 + //MonoMethod* mono_property_get_get_method(MonoProperty* prop) 与 MonoMethod* mono_property_get_set_method(MonoProperty* prop): + static uintptr_t(*mono_property_get_set_method)(uintptr_t) = NULL; + // (不安全)返回方法的地址,如果方法尚未编译,则JIT开始编译。这个是解决问题的核心方法。 gpointer mono_compile_method (MonoMethod *method): + static uint64_t* (*mono_compile_method)(uintptr_t) = NULL; + //获取函数的非托管块指针 (native) gpointer mono_method_get_unmanaged_thunk (MonoMethod *method) + //使用这个来获取native代码 方法尚未编译,会执行编译 并提取 x86版本可能使用的是__stdcall + static uint64_t* (*mono_method_get_unmanaged_thunk)(uintptr_t) = NULL; + //MonoDomain* mono_get_root_domain (void) :获取主作用域。用于附加线程以及获取静态字段的地址。 + static MonoDomain* (*mono_get_root_domain)() = NULL; + //void mono_thread_attach (MonoDomain*):附加到进程的主线程。这个操作是必须的。 + static void (*mono_thread_attach)(MonoDomain*) = NULL; + + //MonoAssembly* assembly,而后者则是void* user_data + int getV8StringLength(uintptr_t stack, uintptr_t data) { + int len = *(int*)(data - 4); + int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0; + //检查是否为错误的unicode字符 + for (size_t i = 0; i < checkLength; i++) + { + if (*(WORD*)(data + i * 2) == 0x0) + return 0; + } + return checkLength * 2; + + } + void MonoCallBack(uintptr_t assembly, void* userData) { + uintptr_t mono_property = NULL; + uintptr_t image=mono_assembly_get_image(assembly); + // TMP_Text TextMeshProUGUI + auto mono_tmp_class=mono_class_from_name(image, "TMPro", "TMP_Text"); + auto mono_ugui_class = mono_class_from_name(image, "UnityEngine.UI", "Text"); + auto mono_ngui_class = mono_class_from_name(image, "", "UILabel"); + if (!mono_tmp_class && !mono_ugui_class && !mono_ngui_class) + return; + if (mono_tmp_class) { + mono_property = mono_class_get_property_from_name(mono_tmp_class, "text"); + } + else if (mono_ugui_class) + { + mono_property = mono_class_get_property_from_name(mono_ugui_class, "text"); + } + else if (mono_ngui_class) { + mono_property = mono_class_get_property_from_name(mono_ngui_class, "text"); + } + + if (mono_property == NULL) + return; + auto mono_set_method= mono_property_get_set_method(mono_property); + //注意必须调用mono_thread_attach 附加到主domain 才能调用 mono_method_get_unmanaged_thunk mono_compile_method 或mono_runtime_invoke + mono_thread_attach(mono_get_root_domain()); + uint64_t* method_pointer= mono_compile_method(mono_set_method); + if (method_pointer) { + HookParam hp = {}; + hp.type = USING_STRING | USING_UNICODE; + hp.address = (uint64_t)method_pointer; + hp.offset = -0x28; // rdx + //hp.index = 0; + hp.padding = 0x14; + if (mono_tmp_class) { + ConsoleOutput("Mono_X64,Insert: TextMeshProUGUI_set_text Hook BY:IOV"); + hp.length_fun = getV8StringLength; + NewHook(hp, "TextMeshProUGUI_set_text"); + } + else if (mono_ugui_class) + { + ConsoleOutput("Mono_X64,Insert: UGUI_set_text Hook BY:IOV"); + hp.length_fun = getV8StringLength; + NewHook(hp, "UGUI_set_text"); + } + else if (mono_ngui_class) + { + ConsoleOutput("Mono_X64,Insert: NGUI_set_text Hook BY:IOV"); + hp.length_fun = getV8StringLength; + NewHook(hp, "NGUI_set_text"); + } + + } + + } + + bool InsertMonoHooksByAssembly(HMODULE module) { + //void mono_assembly_foreach (GFunc func, gpointer user_data) + //遍历程序集。用于获取目标程序集的指针。其中的func 是一个回调函数,要自己写。它有两个参数,前者就是MonoAssembly*,而后者则是user_data + static auto mono_assembly_foreach = (void (*)(void (*)(uintptr_t, void*), uintptr_t))GetProcAddress(module, "mono_assembly_foreach"); + mono_assembly_get_image= (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_assembly_get_image"); + mono_image_get_name = (char* (*)(uintptr_t))GetProcAddress(module, "mono_image_get_name"); + mono_class_from_name = (uintptr_t(*)(uintptr_t, char*, char*))GetProcAddress(module, "mono_class_from_name"); + mono_class_get_property_from_name = (uintptr_t(*)(uintptr_t, char*))GetProcAddress(module, "mono_class_get_property_from_name"); + mono_property_get_set_method = (uintptr_t(*)(uintptr_t))GetProcAddress(module, "mono_property_get_set_method"); + mono_compile_method = (uint64_t * (*)(uintptr_t))GetProcAddress(module, "mono_compile_method"); + //mono_method_get_unmanaged_thunk= (uint64_t * (*)(uintptr_t))GetProcAddress(module, "mono_method_get_unmanaged_thunk"); + mono_get_root_domain = (MonoDomain * (*)())GetProcAddress(module, "mono_get_root_domain"); + + mono_thread_attach = (void (*)(MonoDomain*))GetProcAddress(module, "mono_thread_attach"); + if (mono_assembly_foreach && mono_assembly_get_image && mono_image_get_name && mono_class_from_name && + mono_class_get_property_from_name && mono_property_get_set_method && mono_compile_method && + mono_get_root_domain && mono_thread_attach) { + mono_assembly_foreach(MonoCallBack, NULL); + return true; + } + else + { + return false; + } + } bool InsertMonoHooks(HMODULE module) { + return InsertMonoHooksByAssembly(module); auto SpecialHookMonoString = nullptr; static HMODULE mono = module; bool ret = false; @@ -567,7 +690,42 @@ namespace Engine ConsoleOutput("Textractor: Ren'py failed: failed to find python2X.dll"); return false; } - bool InsertGodotHook2_X64() { + int getGodoStringLength(uintptr_t stack, uintptr_t data) { + int len = *(int*)(data - 4); + len--; + int checkLength = len > 0 && len < PIPE_BUFFER_SIZE ? len : 0; + //检查是否为错误的unicode字符 + for (size_t i = 0; i < checkLength; i++) + { + if (*(WORD*)(data + i * 2) == 0x0) + return 0; + } + return checkLength * 2; + + } + //BY:IOV + bool InsertGodotHook_X64() { + const BYTE bytes[] = { 0x8B,0x40,0xFC,0x83,0xF8,0x01,0x83,0xD0,0xFF,0x41,0x39,0xC6 }; + + ULONG64 range = min(processStopAddress - processStartAddress, X64_MAX_REL_ADDR); + for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range)) { + HookParam myhp = {}; + myhp.address = addr; + + myhp.type = USING_STRING | USING_UNICODE | NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取 + //myhp.padding = 0xc;//[esp+4]+padding + // data_offset + myhp.offset = -0xC-4;//RCX + myhp.length_fun = getGodoStringLength; + char nameForUser[HOOK_NAME_SIZE] = "RichTextLabel_add_text"; + NewHook(myhp, nameForUser); + ConsoleOutput("Insert: Godot_add_text_X64 Hook "); + return true; + } + + ConsoleOutput("vnreng:Godot_x64: pattern not found"); + return false; + } bool InsertGodotHook2_X64() { //by Blu3train /* * Sample games: @@ -898,4 +1056,4 @@ namespace Engine PcHooks::hookGDIPlusFunctions(); return false; } -} \ No newline at end of file +}