#pragma once // engine/match.h // 8/23/2013 jichi // TODO: Clean up the interface to match game engines. // Split the engine match logic out of hooks. // Modify the game hook to allow replace functions for arbitary purpose // instead of just extracting text. #include namespace Engine { // jichi 10/21/2014: Return whether found the engine void Hijack(); bool ShouldMonoHook(const char* name); } // namespace Engine // EOF