GARbro-mirror/ArcFormats/TamaSoft/AudioESD.cs

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//! \file AudioESD.cs
//! \date Sat Sep 24 10:43:20 2016
//! \brief TamaSoft audio format.
//
// Copyright (C) 2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
using GameRes.Utility;
namespace GameRes.Formats.Tama
{
[Export(typeof(AudioFormat))]
public class EsdAudio : AudioFormat
{
public override string Tag { get { return "ESD"; } }
public override string Description { get { return "TamaSoft ADV system audio"; } }
public override uint Signature { get { return 0x20445345; } } // 'ESD '
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x20);
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var format = new WaveFormat
{
FormatTag = 1,
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Channels = header.ToUInt16 (0x10),
SamplesPerSecond = header.ToUInt32 (8),
BitsPerSample = header.ToUInt16 (0xC),
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};
format.BlockAlign = (ushort)(format.Channels * format.BitsPerSample / 8);
format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlign;
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var pcm = new StreamRegion (file.AsStream, 0x20);
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return new RawPcmInput (pcm, format);
}
}
}