2017-12-06 02:38:00 +08:00
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//! \file ArcNSC.cs
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//! \date 2017 Dec 01
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//! \brief Nekotaro Game System resource archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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2018-04-03 08:55:33 +08:00
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// [000331][Jam] Zetsumetsu King
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2018-01-16 15:56:01 +08:00
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// [000630][STONE HEADS] Sei Cosplay Gakuen ~Game Bunkou~
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2017-12-06 02:38:00 +08:00
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namespace GameRes.Formats.Nekotaro
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{
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[Export(typeof(ArchiveFormat))]
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public class NscOpener : ArchiveFormat
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{
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public override string Tag { get { return "NSC"; } }
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public override string Description { get { return "Nekotaro Game System resource archive"; } }
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public override uint Signature { get { return 0x4643534E; } } // 'NSCF'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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var base_name = Path.GetFileNameWithoutExtension (file.Name);
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var dir = new List<Entry>();
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uint prev_offset = file.View.ReadUInt32 (4);
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for (uint index_offset = 8; index_offset < file.MaxOffset; index_offset += 4)
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{
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uint offset = file.View.ReadUInt32 (index_offset);
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if (offset <= prev_offset || offset > file.MaxOffset)
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return null;
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uint size = offset - prev_offset;
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var name = string.Format ("{0}#{1:D4}", base_name, dir.Count);
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Entry entry;
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if (size > 4)
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entry = AutoEntry.Create (file, prev_offset, name);
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else
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entry = new Entry { Name = name, Offset = prev_offset };
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entry.Size = size;
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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if (file.MaxOffset == offset)
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break;
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prev_offset = offset;
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}
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if (0 == dir.Count)
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return null;
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return new ArcFile (file, this, dir);
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}
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}
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}
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