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97 lines
3.5 KiB
C#
97 lines
3.5 KiB
C#
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//! \file AudioVAW.cs
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//! \date Sat Aug 01 12:28:22 2015
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//! \brief Black Cyc audio file.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Text;
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using GameRes.Utility;
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namespace GameRes.Formats.BlackCyc
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{
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[Export(typeof(AudioFormat))]
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public class VawAudio : AudioFormat
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{
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public override string Tag { get { return "VAW"; } }
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public override string Description { get { return "Black Cyc audio format"; } }
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public override uint Signature { get { return 0; } }
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public VawAudio ()
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{
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Extensions = new string[] { "vaw", "wgq" };
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}
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static readonly Lazy<AudioFormat> WavFormat = new Lazy<AudioFormat> (() => FormatCatalog.Instance.AudioFormats.FirstOrDefault (x => x.Tag == "WAV"));
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static readonly Lazy<AudioFormat> OggFormat = new Lazy<AudioFormat> (() => FormatCatalog.Instance.AudioFormats.FirstOrDefault (x => x.Tag == "OGG"));
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public override SoundInput TryOpen (Stream file)
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{
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var header = ResourceHeader.Read (file);
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if (null == header)
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return null;
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AudioFormat format;
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int offset;
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if (0 == header.PackType)
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{
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if (4 != file.Read (header.Bytes, 0, 4))
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return null;
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if (!Binary.AsciiEqual (header.Bytes, "RIFF"))
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return null;
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format = WavFormat.Value;
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offset = 0x40;
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}
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else if (2 == header.PackType)
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{
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format = OggFormat.Value;
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offset = 0x6C;
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}
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else if (6 == header.PackType && Binary.AsciiEqual (header.Bytes, 0x10, "OGG "))
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{
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format = OggFormat.Value;
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offset = 0x40;
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}
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else
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return null;
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var input = new StreamRegion (file, offset, file.Length-offset, true);
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try
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{
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return format.TryOpen (input);
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// FIXME file will be left undisposed
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}
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catch
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{
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input.Dispose();
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throw;
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}
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}
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public override void Write (SoundInput source, Stream output)
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{
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throw new System.NotImplementedException ("EdimFormat.Write not implemenented");
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}
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}
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}
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