45 lines
1.7 KiB
C#
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using System;
using System.Windows;
using System.Windows.Threading;
namespace GameRes.Formats.Properties {
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// This class allows you to handle specific events on the settings class:
// The SettingChanging event is raised before a setting's value is changed.
// The PropertyChanged event is raised after a setting's value is changed.
// The SettingsLoaded event is raised after the setting values are loaded.
// The SettingsSaving event is raised before the setting values are saved.
public sealed partial class Settings {
public Settings() {
// // To add event handlers for saving and changing settings, uncomment the lines below:
//
// this.SettingChanging += this.SettingChangingEventHandler;
//
// this.SettingsSaving += this.SettingsSavingEventHandler;
//
if (null != Application.Current)
{
Application.Current.Dispatcher.BeginInvoke (DispatcherPriority.Normal, new Action(() => {
Application.Current.Exit += ApplicationExitHandler;
}));
}
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}
void ApplicationExitHandler (object sender, System.Windows.ExitEventArgs args)
{
Default.Save();
}
private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
// Add code to handle the SettingChangingEvent event here.
}
private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
// Add code to handle the SettingsSaving event here.
}
}
}