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//! \file ArcUCA.cs
//! \date 2017 Dec 15
//! \brief West Gate resource archive.
//
// Copyright (C) 2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.Collections.Generic;
using System.ComponentModel.Composition;
namespace GameRes.Formats.WestGate
{
[Export(typeof(ArchiveFormat))]
public class UcaOpener : ArchiveFormat
{
public override string Tag { get { return "UCA"; } }
public override string Description { get { return "West Gate graphics archive"; } }
public override uint Signature { get { return 0; } }
public override bool IsHierarchic { get { return false; } }
public override bool CanWrite { get { return false; } }
public override ArcFile TryOpen (ArcView file)
{
if (file.View.ReadUInt32 (0) != 0)
return null;
int count = file.View.ReadInt32 (4);
if (!IsSaneCount (count) || count != file.View.ReadInt32 (8))
return null;
var dir = UcaTool.ReadIndex (file, 0x10, count, "image");
if (null == dir)
return null;
return new ArcFile (file, this, dir);
}
}
internal static class UcaTool
{
public static List<Entry> ReadIndex (ArcView file, uint index_offset, int count, string entry_type)
{
uint data_offset = index_offset + (uint)count * 0x10;
uint next_offset = file.View.ReadUInt32 (index_offset+0xC);
if (next_offset < data_offset)
return null;
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var name = file.View.ReadString (index_offset, 0xC);
if (string.IsNullOrWhiteSpace (name))
return null;
index_offset += 0x10;
var entry = new Entry { Name = name, Type = entry_type };
entry.Offset = next_offset;
if (i+1 == count)
next_offset = (uint)file.MaxOffset;
else
next_offset = file.View.ReadUInt32 (index_offset+0xC);
if (next_offset <= entry.Offset || next_offset > file.MaxOffset)
return null;
entry.Size = (uint)(next_offset - entry.Offset);
dir.Add (entry);
}
return dir;
}
}
}