2016-06-19 07:06:09 +08:00
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//! \file AudioUM3.cs
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//! \date Sat Jun 18 11:11:29 2016
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//! \brief UltraMarine3 encrypted OGG vorbis audio.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats
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{
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[Export(typeof(AudioFormat))]
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public class Um3Audio : AudioFormat
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{
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public override string Tag { get { return "UM3"; } }
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public override string Description { get { return "UltraMarine3 audio format (Ogg/Vorbis)"; } }
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public override uint Signature { get { return 0xAC9898B0; } } // ~'OggS'
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public override SoundInput TryOpen (Stream file)
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{
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return new OggInput (new Um3Stream (file));
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}
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}
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2016-07-02 10:06:32 +08:00
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internal class Um3Stream : InputProxyStream
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2016-06-19 07:06:09 +08:00
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{
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public Um3Stream (Stream main, bool leave_open = false)
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: base (main, leave_open)
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{
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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var pos = Position;
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int read = BaseStream.Read (buffer, offset, count);
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if (pos < 0x800 && read > 0)
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{
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int enc_count = Math.Min (0x800 - (int)pos, read);
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for (int i = 0; i < enc_count; ++i)
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{
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buffer[offset+i] ^= 0xFF;
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}
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}
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return read;
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}
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public override int ReadByte ()
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{
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var pos = Position;
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int b = BaseStream.ReadByte();
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if (-1 != b && pos < 0x800)
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b ^= 0xFF;
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return b;
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}
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}
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}
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