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https://github.com/crskycode/GARbro.git
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156 lines
5.4 KiB
C#
156 lines
5.4 KiB
C#
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//! \file RC6.cs
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//! \date Mon Oct 03 14:47:13 2016
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//! \brief RC6 encryption implementation.
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//
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using System;
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using System.Linq;
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using System.Security.Cryptography;
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using GameRes.Utility;
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namespace GameRes.Cryptography
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{
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public sealed class RC6 : ICryptoTransform
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{
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internal const int BlockSize = 16;
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internal const int DefaultRounds = 20;
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public bool CanTransformMultipleBlocks { get { return true; } }
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public bool CanReuseTransform { get { return false; } }
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public int InputBlockSize { get { return BlockSize; } }
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public int OutputBlockSize { get { return BlockSize; } }
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uint[] m_state;
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byte[] m_iv;
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const uint P = 0xB7E15163;
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const uint Q = 0x9E3779B9;
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public RC6 (byte[] key, byte[] iv)
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{
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m_state = new uint[2 * (DefaultRounds + 2)];
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int key_length = Math.Max ((key.Length + 3) / 4, 1);
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var key_copy = new uint[key_length];
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Buffer.BlockCopy (key, 0, key_copy, 0, key.Length);
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m_state[0] = P;
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for (int i = 1; i < m_state.Length; ++i)
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m_state[i] = m_state[i-1] + Q;
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uint a = 0, b = 0;
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int n = 3 * Math.Max (m_state.Length, key_length);
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for (int h = 0; h < n; ++h)
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{
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a = m_state[h % m_state.Length] = Binary.RotL (m_state[h % m_state.Length] + a + b, 3);
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b = key_copy[h % key_length] = Binary.RotL ((key_copy[h % key_length] + a + b), (int)(a + b));
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}
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m_iv = new byte[BlockSize];
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if (iv != null)
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Buffer.BlockCopy (iv, 0, m_iv, 0, Math.Min (iv.Length, BlockSize));
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}
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public int TransformBlock (byte[] inBuffer, int offset, int count, byte[] outBuffer, int outOffset)
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{
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int out_count = count / BlockSize;
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for (int i = 0; i < out_count; ++i)
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{
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// CFB mode
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Encrypt (m_iv, 0, outBuffer, outOffset);
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for (int j = 0; j < BlockSize; ++j)
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{
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byte b = inBuffer[offset++];
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outBuffer[outOffset++] ^= b;
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m_iv[j] = b;
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}
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}
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return out_count * BlockSize;
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}
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public byte[] TransformFinalBlock (byte[] inBuffer, int offset, int count)
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{
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if (count < BlockSize)
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return new ArraySegment<byte> (inBuffer, offset, count).ToArray();
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var output = new byte[count];
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int tail = count / BlockSize * BlockSize;
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count -= TransformBlock (inBuffer, offset, count, output, 0);
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if (count > 0)
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Buffer.BlockCopy (inBuffer, offset+tail, output, tail, count);
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return output;
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}
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private void Encrypt (byte[] inBuffer, int offset, byte[] outBuffer, int outOffset)
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{
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uint a = LittleEndian.ToUInt32 (inBuffer, offset);
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uint b = LittleEndian.ToUInt32 (inBuffer, offset+4);
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uint c = LittleEndian.ToUInt32 (inBuffer, offset+8);
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uint d = LittleEndian.ToUInt32 (inBuffer, offset+12);
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b += m_state[0];
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d += m_state[1];
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int sptr = 2;
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for (int i = 0; i < DefaultRounds; ++i)
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{
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uint t, u;
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t = Binary.RotL (b * (2 * b + 1), 5);
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u = Binary.RotL (d * (2 * d + 1), 5);
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a = Binary.RotL (a ^ t, (int)u) + m_state[sptr++];
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c = Binary.RotL (c ^ u, (int)t) + m_state[sptr++];
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t = a;
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a = b;
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b = c;
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c = d;
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d = t;
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}
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a += m_state[sptr];
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c += m_state[sptr+1];
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LittleEndian.Pack (a, outBuffer, outOffset);
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LittleEndian.Pack (b, outBuffer, outOffset+4);
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LittleEndian.Pack (c, outBuffer, outOffset+8);
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LittleEndian.Pack (d, outBuffer, outOffset+12);
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}
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private void Decrypt (byte[] inBuffer, int offset, byte[] outBuffer, int outOffset)
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{
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uint a = LittleEndian.ToUInt32 (inBuffer, offset);
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uint b = LittleEndian.ToUInt32 (inBuffer, offset+4);
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uint c = LittleEndian.ToUInt32 (inBuffer, offset+8);
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uint d = LittleEndian.ToUInt32 (inBuffer, offset+12);
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int sptr = m_state.Length - 2;
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c -= m_state[sptr+1];
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a -= m_state[sptr];
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for (int i = 0; i < DefaultRounds; ++i)
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{
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uint t, u;
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sptr -= 2;
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t = a;
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a = d;
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d = c;
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c = b;
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b = t;
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u = Binary.RotL (d*(2*d+1), 5);
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t = Binary.RotL (b*(2*b+1), 5);
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c = Binary.RotR (c-m_state[sptr+1], (int)t) ^ u;
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a = Binary.RotR (a-m_state[sptr ], (int)u) ^ t;
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}
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d -= m_state[1];
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b -= m_state[0];
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LittleEndian.Pack (a, outBuffer, outOffset);
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LittleEndian.Pack (b, outBuffer, outOffset+4);
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LittleEndian.Pack (c, outBuffer, outOffset+8);
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LittleEndian.Pack (d, outBuffer, outOffset+12);
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}
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#region IDisposable implementation
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public void Dispose ()
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{
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GC.SuppressFinalize (this);
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}
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#endregion
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}
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}
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