GARbro-mirror/ArcFormats/Strings/arcStrings.Designer.cs

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2014-07-22 03:26:28 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GameRes.Formats.Strings {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class arcStrings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal arcStrings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GameRes.Formats.Strings.arcStrings", typeof(arcStrings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Amaterasu Translations Muv-Luv archive.
/// </summary>
public static string AMIDescription {
get {
return ResourceManager.GetString("AMIDescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Archive content is encrypted.
///Choose appropriate encryption scheme..
/// </summary>
public static string ArcEncryptedNotice {
get {
return ResourceManager.GetString("ArcEncryptedNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to no encryption.
/// </summary>
public static string ArcNoEncryption {
get {
return ResourceManager.GetString("ArcNoEncryption", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to âge proprietary image format.
/// </summary>
public static string GRPDescription {
get {
return ResourceManager.GetString("GRPDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Liar-soft proprietary script format.
/// </summary>
public static string GSCDescription {
get {
return ResourceManager.GetString("GSCDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FrontWing game resource archive.
/// </summary>
public static string INTDescription {
get {
return ResourceManager.GetString("INTDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Numeric key should be a 32-bit hexadecimal integer.
/// </summary>
public static string INTKeyRequirement {
get {
return ResourceManager.GetString("INTKeyRequirement", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Numeric key.
/// </summary>
public static string INTLabelNumericKey {
get {
return ResourceManager.GetString("INTLabelNumericKey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Passphrase.
/// </summary>
public static string INTLabelPassphrase {
get {
return ResourceManager.GetString("INTLabelPassphrase", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scheme.
/// </summary>
public static string INTLabelScheme {
get {
return ResourceManager.GetString("INTLabelScheme", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Archive directory is encrypted.
///Enter archive encryption key or choose
///predefined encryption scheme..
/// </summary>
public static string INTNotice {
get {
return ResourceManager.GetString("INTNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Liar-soft image archive.
/// </summary>
public static string LWGDescription {
get {
return ResourceManager.GetString("LWGDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adding file.
/// </summary>
public static string MsgAddingFile {
get {
return ResourceManager.GetString("MsgAddingFile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Compressing index....
/// </summary>
public static string MsgCompressingIndex {
get {
return ResourceManager.GetString("MsgCompressingIndex", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Encryption method not implemented.
/// </summary>
public static string MsgEncNotImplemented {
get {
return ResourceManager.GetString("MsgEncNotImplemented", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to File name is too long.
/// </summary>
public static string MsgFileNameTooLong {
get {
return ResourceManager.GetString("MsgFileNameTooLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to File name contains illegal characters.
/// </summary>
public static string MsgIllegalCharacters {
get {
return ResourceManager.GetString("MsgIllegalCharacters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Writing index....
/// </summary>
public static string MsgWritingIndex {
get {
return ResourceManager.GetString("MsgWritingIndex", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Nitro+ resource archive.
/// </summary>
public static string NPADescription {
get {
return ResourceManager.GetString("NPADescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Nitro+ Steins;Gate resource archive.
/// </summary>
public static string NPASteinsGateDescription {
get {
return ResourceManager.GetString("NPASteinsGateDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ONScripter game engine resource archive.
/// </summary>
public static string NSADescription {
get {
return ResourceManager.GetString("NSADescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Amaterasu Translations Muv-Luv script file.
/// </summary>
public static string SCRDescription {
get {
return ResourceManager.GetString("SCRDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Liar-soft game resource archive.
/// </summary>
public static string XFLDescription {
get {
return ResourceManager.GetString("XFLDescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Compress contents.
/// </summary>
public static string XP3CompressContents {
get {
return ResourceManager.GetString("XP3CompressContents", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Compress directory.
/// </summary>
public static string XP3CompressHeader {
get {
return ResourceManager.GetString("XP3CompressHeader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to KiriKiri game engine resource archive.
/// </summary>
public static string XP3Description {
get {
return ResourceManager.GetString("XP3Description", resourceCulture);
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}
}
/// <summary>
/// Looks up a localized string similar to Encryption scheme.
/// </summary>
public static string XP3LabelScheme {
get {
return ResourceManager.GetString("XP3LabelScheme", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
public static string XP3LabelVersion {
get {
return ResourceManager.GetString("XP3LabelVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Retain directory structure.
/// </summary>
public static string XP3RetainStructure {
get {
return ResourceManager.GetString("XP3RetainStructure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yu-Ris game engine resource archive.
/// </summary>
public static string YPFDescription {
get {
return ResourceManager.GetString("YPFDescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to 8-bit encryption key.
/// </summary>
public static string YPFLabelKey {
get {
return ResourceManager.GetString("YPFLabelKey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Archive directory is encrypted.
///Enter archive encryption key..
/// </summary>
public static string YPFNotice {
get {
return ResourceManager.GetString("YPFNotice", resourceCulture);
}
}
}
}