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//! \file AudioVAW.cs
//! \date Sat Aug 01 12:28:22 2015
//! \brief Black Cyc audio file.
//
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// Copyright (C) 2015-2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
using System.Linq;
using System.Text;
using GameRes.Utility;
namespace GameRes.Formats.BlackCyc
{
[Export(typeof(AudioFormat))]
public class VawAudio : AudioFormat
{
public override string Tag { get { return "VAW"; } }
public override string Description { get { return "Black Cyc audio format"; } }
public override uint Signature { get { return 0; } }
public VawAudio ()
{
Extensions = new string[] { "vaw", "wgq" };
}
public override SoundInput TryOpen (Stream file)
{
var header = ResourceHeader.Read (file);
if (null == header)
return null;
AudioFormat format;
int offset;
if (0 == header.PackType)
{
if (4 != file.Read (header.Bytes, 0, 4))
return null;
if (!Binary.AsciiEqual (header.Bytes, "RIFF"))
return null;
format = Wav;
offset = 0x40;
}
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else if (1 == header.PackType)
{
return Unpack (file);
}
else if (2 == header.PackType)
{
format = OggAudio.Instance;
offset = 0x6C;
}
else if (6 == header.PackType && Binary.AsciiEqual (header.Bytes, 0x10, "OGG "))
{
format = OggAudio.Instance;
offset = 0x40;
}
else
return null;
var input = new StreamRegion (file, offset, file.Length-offset);
return format.TryOpen (input);
}
public override void Write (SoundInput source, Stream output)
{
throw new System.NotImplementedException ("EdimFormat.Write not implemenented");
}
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SoundInput Unpack (Stream input)
{
input.Position = 0x40;
var header = new byte[0x24];
if (0x14 != input.Read (header, 0, 0x14))
return null;
int fmt_size = LittleEndian.ToInt32 (header, 0x10);
if (fmt_size + input.Position > input.Length)
return null;
int header_size = fmt_size + 0x14;
if (header_size > header.Length)
Array.Resize (ref header, header_size);
if (fmt_size != input.Read (header, 0x14, fmt_size))
return null;
int riff_size = LittleEndian.ToInt32 (header, 4) + 8;
int data_size = riff_size - header_size;
var pcm = new MemoryStream (riff_size);
try
{
pcm.Write (header, 0, header_size);
using (var output = new BinaryWriter (pcm, Encoding.Default, true))
using (var bits = new LsbBitStream (input, true))
{
int written = 0;
short sample = 0;
while (written < data_size)
{
int c = bits.GetBits (4);
if (-1 == c)
c = 0;
int code = 0;
if (c > 0)
code = bits.GetBits (c) << (32 - c);
code >>= 32 - c;
int sign = code >> 31;
code ^= 0x4000 >> (15 - c);
code -= sign;
sample += (short)code;
output.Write (sample);
written += 2;
}
}
pcm.Position = 0;
var sound = Wav.TryOpen (pcm);
if (sound != null)
input.Dispose();
else
pcm.Dispose();
return sound;
}
catch
{
pcm.Dispose();
throw;
}
}
}
}