mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-25 04:14:13 +08:00
84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
|
//! \file NAudio.cs
|
||
|
//! \date Thu Nov 06 23:27:00 2014
|
||
|
//! \brief NAudio wrappers for GameRes audio resources.
|
||
|
//
|
||
|
// Copyright (C) 2014 by morkt
|
||
|
//
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
// of this software and associated documentation files (the "Software"), to
|
||
|
// deal in the Software without restriction, including without limitation the
|
||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||
|
// furnished to do so, subject to the following conditions:
|
||
|
//
|
||
|
// The above copyright notice and this permission notice shall be included in
|
||
|
// all copies or substantial portions of the Software.
|
||
|
//
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
|
// IN THE SOFTWARE.
|
||
|
//
|
||
|
|
||
|
using NAudio.Wave;
|
||
|
|
||
|
namespace GARbro
|
||
|
{
|
||
|
public class WaveStreamImpl : WaveStream
|
||
|
{
|
||
|
GameRes.SoundInput m_input;
|
||
|
WaveFormat m_format;
|
||
|
|
||
|
public override WaveFormat WaveFormat { get { return m_format; } }
|
||
|
|
||
|
public override long Position
|
||
|
{
|
||
|
get { return m_input.Position; }
|
||
|
set { m_input.Position = value; }
|
||
|
}
|
||
|
|
||
|
public override long Length { get { return m_input.Length; } }
|
||
|
|
||
|
public WaveStreamImpl (GameRes.SoundInput input)
|
||
|
{
|
||
|
m_input = input;
|
||
|
var format = m_input.Format;
|
||
|
m_format = WaveFormat.CreateCustomFormat ((WaveFormatEncoding)format.FormatTag,
|
||
|
(int)format.SamplesPerSecond,
|
||
|
format.Channels,
|
||
|
(int)format.AverageBytesPerSecond,
|
||
|
format.BlockAlign,
|
||
|
format.BitsPerSample);
|
||
|
}
|
||
|
|
||
|
public override int Read (byte[] buffer, int offset, int count)
|
||
|
{
|
||
|
return m_input.Read (buffer, offset, count);
|
||
|
}
|
||
|
|
||
|
public override int ReadByte ()
|
||
|
{
|
||
|
return m_input.ReadByte();
|
||
|
}
|
||
|
|
||
|
#region IDisposable Members
|
||
|
bool disposed = false;
|
||
|
protected override void Dispose (bool disposing)
|
||
|
{
|
||
|
if (!disposed)
|
||
|
{
|
||
|
if (disposing)
|
||
|
{
|
||
|
m_input.Dispose();
|
||
|
}
|
||
|
disposed = true;
|
||
|
base.Dispose (disposing);
|
||
|
}
|
||
|
}
|
||
|
#endregion
|
||
|
}
|
||
|
}
|