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//! \file ArcVF.cs
//! \date Wed Jun 08 00:27:36 2016
//! \brief LiveMaker resource archive.
//
// Copyright (C) 2016-2019 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Diagnostics;
using System.IO;
using System.Linq;
using GameRes.Compression;
namespace GameRes.Formats.LiveMaker
{
[Export(typeof(ArchiveFormat))]
public class VffOpener : ArchiveFormat
{
public override string Tag { get { return "DAT/vf"; } }
public override string Description { get { return "LiveMaker resource archive"; } }
public override uint Signature { get { return 0x666676; } } // 'vff'
public override bool IsHierarchic { get { return true; } }
public override bool CanWrite { get { return false; } }
public VffOpener ()
{
Extensions = new string[] { "dat" };
Signatures = new uint[] { 0x666676, 0 };
}
public override ArcFile TryOpen (ArcView file)
{
uint base_offset = 0;
ArcView index_file = file;
try
{
// possible filesystem structure:
// game.dat -- main archive body
// game.ext -- [optional] separate index (could be included into the main body)
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// game.001 -- [optional] extra parts
// game.002
// ...
uint signature = index_file.View.ReadUInt32 (0);
if (file.Name.HasExtension (".exe")
&& (0x5A4D == (signature & 0xFFFF))) // 'MZ'
{
base_offset = SkipExeData (index_file);
signature = index_file.View.ReadUInt32 (base_offset);
}
else if (!file.Name.HasExtension (".dat"))
{
return null;
}
else if (0x666676 != signature)
{
var ext_filename = Path.ChangeExtension (file.Name, ".ext");
if (!VFS.FileExists (ext_filename))
return null;
index_file = VFS.OpenView (ext_filename);
signature = index_file.View.ReadUInt32 (0);
}
if (0x666676 != signature)
return null;
int count = index_file.View.ReadInt32 (base_offset+6);
if (!IsSaneCount (count))
return null;
var dir = ReadIndex (index_file, base_offset, count);
if (null == dir)
return null;
long max_offset = file.MaxOffset;
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var parts = new List<ArcView>();
try
{
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for (int i = 1; i < 100; ++i)
{
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var ext = string.Format (".{0:D3}", i);
var part_filename = Path.ChangeExtension (file.Name, ext);
if (!VFS.FileExists (part_filename))
break;
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var arc_file = VFS.OpenView (part_filename);
max_offset += arc_file.MaxOffset;
parts.Add (arc_file);
}
}
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catch
{
foreach (var part in parts)
part.Dispose();
throw;
}
if (0 == parts.Count)
return new ArcFile (file, this, dir);
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return new MultiFileArchive (file, this, dir, parts);
}
finally
{
if (index_file != file)
index_file.Dispose();
}
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
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var vff = arc as MultiFileArchive;
Stream input = null;
if (vff != null)
input = vff.OpenStream (entry);
else
input = arc.File.CreateStream (entry.Offset, entry.Size);
var pent = entry as VfEntry;
if (null == pent)
return input;
if (pent.IsScrambled)
{
byte[] data;
using (input)
{
if (entry.Size <= 8)
return Stream.Null;
data = ReshuffleStream (input);
}
input = new BinMemoryStream (data, entry.Name);
}
if (pent.IsPacked)
input = new ZLibStream (input, CompressionMode.Decompress);
return input;
}
List<Entry> ReadIndex (ArcView file, uint base_offset, int count)
{
uint index_offset = base_offset+0xA;
var name_buffer = new byte[0x100];
var rnd = new TpRandom (0x75D6EE39u);
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
uint name_length = file.View.ReadUInt32 (index_offset);
index_offset += 4;
if (0 == name_length || name_length > name_buffer.Length)
return null;
if (name_length != file.View.Read (index_offset, name_buffer, 0, name_length))
return null;
index_offset += name_length;
var name = DecryptName (name_buffer, (int)name_length, rnd);
dir.Add (Create<VfEntry> (name));
}
rnd.Reset();
long offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32());
foreach (var entry in dir)
{
index_offset += 8;
long next_offset = base_offset + (file.View.ReadInt64 (index_offset) ^ (int)rnd.GetRand32());
entry.Offset = offset;
entry.Size = (uint)(next_offset - offset);
offset = next_offset;
}
index_offset += 8;
foreach (VfEntry entry in dir)
{
byte flags = file.View.ReadByte (index_offset++);
entry.IsPacked = 0 == flags || 3 == flags;
entry.IsScrambled = 2 == flags || 3 == flags;
}
return dir;
}
string DecryptName (byte[] name_buf, int name_length, TpRandom key)
{
for (int i = 0; i < name_length; ++i)
{
name_buf[i] ^= (byte)key.GetRand32();
}
return Encodings.cp932.GetString (name_buf, 0, name_length);
}
uint SkipExeData (ArcView file)
{
var exe = new ExeFile (file);
return (uint)exe.Overlay.Offset;
}
byte[] ReshuffleStream (Stream input)
{
var header = new byte[8];
input.Read (header, 0, 8);
int chunk_size = header.ToInt32 (0);
uint seed = header.ToUInt32 (4) ^ 0xF8EAu;
int input_length = (int)input.Length - 8;
var output = new byte[input_length];
int count = (input_length - 1) / chunk_size + 1;
int dst = 0;
foreach (int i in RandomSequence (count, seed))
{
int position = i * chunk_size;
input.Position = 8 + position;
int length = Math.Min (chunk_size, input_length - position);
input.Read (output, dst, length);
dst += length;
}
return output;
}
static IEnumerable<int> RandomSequence (int count, uint seed)
{
var tp = new TpScramble (seed);
var order = Enumerable.Range (0, count).ToList<int>();
var seq = new int[order.Count];
for (int i = 0; order.Count > 1; ++i)
{
int n = tp.GetInt32 (0, order.Count - 2);
seq[order[n]] = i;
order.RemoveAt (n);
}
seq[order[0]] = count - 1;
return seq;
}
}
internal class VfEntry : PackedEntry
{
public bool IsScrambled;
}
internal class TpRandom
{
uint m_seed;
uint m_current;
public TpRandom (uint seed)
{
m_seed = seed;
m_current = 0;
}
public uint GetRand32 ()
{
m_current += m_current << 2;
m_current += m_seed;
return m_current;
}
public void Reset ()
{
m_current = 0;
}
}
internal class TpScramble
{
uint[] m_state = new uint[5];
const uint FactorA = 2111111111;
const uint FactorB = 1492;
const uint FactorC = 1776;
const uint FactorD = 5115;
public TpScramble (uint seed)
{
Init (seed);
}
public void Init (uint seed)
{
uint hash = seed != 0 ? seed : 0xFFFFFFFFu;
for (int i = 0; i < 5; ++i)
{
hash ^= hash << 13;
hash ^= hash >> 17;
hash ^= hash << 5;
m_state[i] = hash;
}
for (int i = 0; i < 19; ++i)
{
GetUInt32();
}
}
public int GetInt32 (int first, int last)
{
var num = GetDouble();
return (int)(first + (long)(num * (last - first + 1)));
}
double GetDouble ()
{
return (double)GetUInt32() / 0x100000000L;
}
uint GetUInt32 ()
{
ulong v = FactorA * (ulong)m_state[3]
+ FactorB * (ulong)m_state[2]
+ FactorC * (ulong)m_state[1]
+ FactorD * (ulong)m_state[0] + m_state[4];
m_state[3] = m_state[2];
m_state[2] = m_state[1];
m_state[1] = m_state[0];
m_state[4] = (uint)(v >> 32);
return m_state[0] = (uint)v;
}
}
}