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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
using System.Threading.Tasks;
namespace SchemeTool
{
class Program
{
static void Main(string[] args)
{
// Load database
using (Stream stream = File.OpenRead(".\\GameData\\Formats.dat"))
{
GameRes.FormatCatalog.Instance.DeserializeScheme(stream);
}
GameRes.Formats.KiriKiri.Xp3Opener format = GameRes.FormatCatalog.Instance.ArcFormats
.FirstOrDefault(a => a is GameRes.Formats.KiriKiri.Xp3Opener) as GameRes.Formats.KiriKiri.Xp3Opener;
if (format != null)
{
GameRes.Formats.KiriKiri.Xp3Scheme scheme = format.Scheme as GameRes.Formats.KiriKiri.Xp3Scheme;
// Add scheme information here
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#if false
byte[] cb = File.ReadAllBytes(@"MEM_10014628_00001000.mem");
var cb2 = MemoryMarshal.Cast<byte, uint>(cb);
for (int i = 0; i < cb2.Length; i++)
cb2[i] = ~cb2[i];
var cs = new GameRes.Formats.KiriKiri.CxScheme
{
Mask = 0x000,
Offset = 0x000,
PrologOrder = new byte[] { 0, 1, 2 },
OddBranchOrder = new byte[] { 0, 1, 2, 3, 4, 5 },
EvenBranchOrder = new byte[] { 0, 1, 2, 3, 4, 5, 6, 7 },
ControlBlock = cb2.ToArray()
};
GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.CxEncryption(cs);
#else
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GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.XorCrypt(0x00);
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#endif
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scheme.KnownSchemes.Add("game title", crypt);
}
var gameMap = typeof(GameRes.FormatCatalog).GetField("m_game_map", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic)
.GetValue(GameRes.FormatCatalog.Instance) as Dictionary<string, string>;
if (gameMap != null)
{
// Add file name here
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gameMap.Add("game.exe", "game title");
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}
// Save database
using (Stream stream = File.Create(".\\GameData\\Formats.dat"))
{
GameRes.FormatCatalog.Instance.SerializeScheme(stream);
}
}
}
}